Jump to content

Recommended Posts

Posted

I would like to know how long it takes for certain Sam systems to reload the launchers in order to know how many are needed for placement in specific situations...

 

Sa-10 in the S300 system

Sa-11 in the mobile system

Sa-3 in the fixed launchers

Sa-8 in the osd

 

Patriot and Hawks

 

 

I put ural-375 in all the groups including a atz-5 fuel truck....but I dont really see the launch tubes being refilled....

 

US groups get a transport truck for ammo and their fuel truck

 

 

anyone know a time to reload in minutes...10...15...40..mins...

 

 

I searched...sam reload...the couple of threads that looked relevant wondered off on side topics and never posted a time or if it even works...

It only takes two things to fly, Airspeed and Money.

Posted

From my experience, 4 or more launchers for most SAM's is usually good coverage, but of course it depends on how many other SAM sights are around and if they have fighter support as well.

 

I don't know a reload time off the top of my head, but if you wanted to test, maybe set a large plane to immortal, have it orbit in range from a SAM and then put the sim into fast forward for a while. After a few in-game hours have passed, quit the mission. You can then look at firing times in the debrief to see if they reload and how long it took.

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Posted
I would like to know how long it takes for certain Sam systems to reload the launchers in order to know how many are needed for placement in specific situations...

 

Sa-10 in the S300 system

Sa-11 in the mobile system

Sa-3 in the fixed launchers

Sa-8 in the osd

 

Patriot and Hawks

 

 

I put ural-375 in all the groups including a atz-5 fuel truck....but I dont really see the launch tubes being refilled....

 

US groups get a transport truck for ammo and their fuel truck

 

 

anyone know a time to reload in minutes...10...15...40..mins...

 

 

I searched...sam reload...the couple of threads that looked relevant wondered off on side topics and never posted a time or if it even works...

 

wont see any animation atm , but theres a count down timer for reload.

Posted

wont see any animations?????does that mean the tubes will look empty but still fire correctly....or that they will magically reset to the loaded models....mainly the SA-10(S300) and patriots (which are not drivable).....I dont want to need 14 launchers per group.....

It only takes two things to fly, Airspeed and Money.

Posted (edited)

for a "realistic reload" need:

 

1: SAM vehicles enable arguments with cargo container position on some SAM units (SA-10, Sa-9, Sa-13, patrior, etc.

2: Expecific reload transloader and / or cargo ammunition vehicle and tools (and properly animated arguments):

Some examples

Sa-3:

SA-2_Goa_S-125_Neva_on_ZIL_truck_low_%20to_medium_altitude_ground-to-air_missile_system_Russia_Russian_005.jpg

 

Sa-8 9T911 Reloader vehicle

9T217.jpeg

 

Sa-10 Kraz 250 Reloader vehicle and canisters

p0954.jpg

 

3. Reload logic into a battery to "disconect" units from HQ and turn pasive and stop to realistic reload.

4. Realistic animation of transporter / transloader and amunition vehicles loading and unloading.

And a long etc...

 

Now DCS: W, reload by weapon / vehicle parameter to X time (in second countdown), with that reach to 0, vehicle has ammo full reloaded (if near a reloading truck / base / warehouse).

 

Video example:

Reloading vehicle, modified ZIL-131 (6 × 6) with crane and tools (3:05) (SA-6)

 

Reloading vehicle, 9T911 (6x6) with crane and tools (3:50) (SA-8)

Edited by Silver_Dragon

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...