DArt Posted January 18, 2016 Author Posted January 18, 2016 And download links on my website are now updated :) [ https://www.lotatc.com ]
Pikey Posted January 18, 2016 Posted January 18, 2016 just for the lols...zoom bug still there :) I had to use a JSGME and a server install to get it working for alpha and beta? Was there a better way? ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Pikey Posted January 18, 2016 Posted January 18, 2016 Neck any chance you can share your Kill Box grid for Georgia? :) ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
DArt Posted January 18, 2016 Author Posted January 18, 2016 just for the lols...zoom bug still there :) I had to use a JSGME and a server install to get it working for alpha and beta? Was there a better way? It should work in the 2 case with exe and JSGME. If not, it is a bug! :) [ https://www.lotatc.com ]
aemvee Posted January 18, 2016 Posted January 18, 2016 Haven't yet encountered the zoom bug with RC4. SLmod seems to work fine with this. 1.5 and 2.0 tested briefly.
NECK Posted January 19, 2016 Posted January 19, 2016 Neck any chance you can share your Kill Box grid for Georgia? :) Of course! Sent the link on pm. "When once you have tasted flight, you will forever walk the earth with your eyes turned skyward for there you have been, and there you will always long to return" 132nd Public documents - Want to apply? - 132nd Youtube channel - 132nd Discord Channel
DArt Posted January 19, 2016 Author Posted January 19, 2016 Hooked BRAA deletion still causes crash. Ok. All my works in last 2 months was the DCS 1.5/2.0 support. Now, I will concentrate my works in theses old bugs and new features! [ https://www.lotatc.com ]
aemvee Posted January 19, 2016 Posted January 19, 2016 All my works in last 2 months was the DCS 1.5/2.0 support. I'm very grateful of your work, keep up the good work. Do you happen to have a bug tracker somewhere?
DArt Posted January 19, 2016 Author Posted January 19, 2016 I'm very grateful of your work, keep up the good work. Do you happen to have a bug tracker somewhere? I have a bug tracker, but it is only for me. I am thinking to share it, I think it could be useful for users, just need some time to do it :) [ https://www.lotatc.com ]
Pikey Posted January 19, 2016 Posted January 19, 2016 Leatherneck implemented a public tracker. We are a small group, I think this could work for you. Incidentally - last nights testing, I'm getting some cases where I need to restart DCS on the server before LoTATC would show units - also one new person joining never showed up on radar until he changed slot. Difficult to explain or reproduce, but there are some tweaks still needed for sure. Mike I have a bug tracker, but it is only for me. I am thinking to share it, I think it could be useful for users, just need some time to do it :) ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
DArt Posted January 19, 2016 Author Posted January 19, 2016 In fact, I have a beta test team, but real life events and the LotAtc community growing has made the team less efficient. So, I will certainly open a public tracker on LotAtc website in near future. ;) For the pilot not shown, the 132nd team has get same problem, I will recheck my code to see what happen! [ https://www.lotatc.com ]
Pikey Posted January 19, 2016 Posted January 19, 2016 if it helps....he appeared without a restart when he crashed and took a new aircraft. I don't know if it was a new slot though. Do you want us to set a level of logging that is higher during testing? Not sure if i can or what may be more helpful for you. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
DArt Posted January 19, 2016 Author Posted January 19, 2016 So, I will certainly open a public tracker on LotAtc website in near future. ;) Well, in fact, I was able to open quickly a public tracker... :doh: :D ( Eureka syndrome ) If you want to see it, just log on https://www.lotatc.com website. At this moment, there is no public issues, so it is void. I moved my internal issues to a restricted area. I will filter them and set public later. If you want to add issue, just ask me with your LotAtc account, I will give you the permission to add issue. Thanks for your help! :thumbup: [ https://www.lotatc.com ]
DArt Posted January 19, 2016 Author Posted January 19, 2016 if it helps....he appeared without a restart when he crashed and took a new aircraft. I don't know if it was a new slot though. Do you want us to set a level of logging that is higher during testing? Not sure if i can or what may be more helpful for you. Yes you can activate de enable_debug flag in config.lua : https://www.lotatc.com/projects/lotatc/wiki/Server_Configuration#enable_debug Do not let it on true on "production" mission, it generates lots of logs and take some CPU/disks. [ https://www.lotatc.com ]
HiJack Posted January 19, 2016 Posted January 19, 2016 There is a reported problem in DCS 1.5 on "ghost" aircrafts/player after mission pause/resume. Take that in to account ;)
DArt Posted January 19, 2016 Author Posted January 19, 2016 Rgr that, I add it on the tracker! [ https://www.lotatc.com ]
DArt Posted January 20, 2016 Author Posted January 20, 2016 JSGME package is NOT functional, use the EXE version. I work on it. [ https://www.lotatc.com ]
aemvee Posted January 23, 2016 Posted January 23, 2016 Incidentally - last nights testing, I'm getting some cases where I need to restart DCS on the server before LoTATC would show units Can confirm. Additionally mission changing with SLmod does the same. No units on the map even if the same mission is loaded. Exit to desktop required.
DArt Posted January 23, 2016 Author Posted January 23, 2016 Can confirm. Additionally mission changing with SLmod does the same. No units on the map even if the same mission is loaded. Exit to desktop required. Thx, I will try to reproduce and fix that. (Issue: https://www.lotatc.com/issues/357 ) [ https://www.lotatc.com ]
aemvee Posted January 24, 2016 Posted January 24, 2016 See the attachement Debug + perf enabled. Mission change done with slmod 2 separate occasions. Testing was done as such: 1. "missionchange2times" -admin load 2x, 3 different missions 2. Complete DCS restart 3. "missionchange1time" -admin load 1x, 2 different missionsslmodmissionreloadLOGS.zip
DArt Posted January 24, 2016 Author Posted January 24, 2016 It seems that you have not the LotAtc-1.0.0-rc4-1 version of the server, I deliver this one just few hours after official release. It has a patch for chat error. By the way, I will analyse more the logs because it is not the reason of your problem. :) Thanks for this complete report! [ https://www.lotatc.com ]
aemvee Posted January 25, 2016 Posted January 25, 2016 Seem that I've been in a rush updating :D I just uninstalled and reinstalled with Setup_LotAtc_4_DCS_Server_latest_64bits.exe, still my logs states: LotAtc 4 DCS Server-1.0.0-rc4-64 mon jan 5 11:30:07 2016 --- STARTING Log --- Should I remove something after uninstallation?
Skitter Posted January 25, 2016 Posted January 25, 2016 I've got a question keep coming back to my mind. Why, when a contact appears on your radar screen for the first time it already has a name from the mission editor. I don't know how a real radar diplay looks, but, shouldn't it be "unknown" or something ? :-) Cheers guys.
DArt Posted January 25, 2016 Author Posted January 25, 2016 Seem that I've been in a rush updating :D I just uninstalled and reinstalled with Setup_LotAtc_4_DCS_Server_latest_64bits.exe, still my logs states: LotAtc 4 DCS Server-1.0.0-rc4-64 mon jan 5 11:30:07 2016 --- STARTING Log --- Should I remove something after uninstallation? It is ok, I have just add a "-1" on the installer EXE, to have same name, but the internal name stay 1.0.0 so it it ok :) I've got a question keep coming back to my mind. Why, when a contact appears on your radar screen for the first time it already has a name from the mission editor. I don't know how a real radar diplay looks, but, shouldn't it be "unknown" or something ? :-) Cheers guys. Depending of the profile you use: ARCADE/BASIC or REALISTIC and the coalition target vs your coalition. For example, in ARCADE you will see all names. In REALISTIC, if you are blue controller, you will see blue's target name but not the red's target ones. (or it is a bug, let's me know in this case :) ) I am currently implement IFF and will certainly changes that behaviour for REALISTIC mode in future. [ https://www.lotatc.com ]
Recommended Posts