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Posted

Ok, having much frustration with Instant Action Mission "Medium - Georgian Foothills - Summer".

 

If you've played this mission, you know there are 5 different target locations:

 

1.Trucks

2.Patrol

3.Bridge

4.Tanks

5.Convoy

 

At the trucks waypoint, I usually wipe them out myself. At the patrol waypoint, I tell my wingman to attack air defence and he happily goes about doing his job. But at the bridge waypoint, he seems to get his head stuck up his rear end. When I tell him to attack air defence, he'll either say "unable" or, even more curiously, he'll say "roger" and then seconds later say "rejoin" without doing a damn thing.

 

Anybody else experience this?

Posted

Not on that mission in particular, but I know exactly what you're talking about. It seems he has to find them himself, and will call them out, and those are the ones he'll attack without issue, but if he hasn't called them out himself, it seems like the scripting has a hiccup and sends him out anyway.

For when it goes wrong: Win10x64, GTX1080, Intel i7 @3.5 GHz, 32GB DDR3, Warthog HOTAS, Saitek combat rudder pedals, TrackIR 5 / Vive Pro, a case of Pabst, The Funk

Posted

I think I've narrowed down the situation in which the wingman will behave the way I've described. It's when I tell him to attack the ground targets at "Patrol" specifically with cannons. He goes about his task fine but then when I later tell him to attack air defences at "Bridge", that's when he refuses to comply.

 

On the other hand, when I don't tell him to attack targets at "Patrol" specifically with cannons but rather with bombs or whatever he wants, he goes about his task fine and also attacks air defence at "Bridge" like he's supposed to.

 

It's strange but I've been able to replicate these results a few times.

Posted (edited)

(Original Post)

are you setting it to transmit SPI to wingmen with DMS Long Left (del key), then targeting the Air defense with your TGP, setting it as SPI and giving your wingman the order to attack with missile the air defense ? or are you sending the wingman in blindly?

 

Also use F2 to look at your wingman and check for any damage, I find if he is hit by sam or shot up too much he will jettison his ammunition. When he has no ammunition to attack with he will either just rejoin or say "unable".

 

I know this video is "old" but I find if I use commands to the wingmen in this manner they behave according to what the video shows;

 

 

(EDIT)

 

Bug Found and Reported

 

The problem is not in any "specific mission", It affects all missions. The Artificial Intelligence of the wingman has a problem switching from Gun attack to any other form of attack.

 

To re-produce the fault

 

Load up Any instant action mission, task the wingman to destroy a target with Gun, allow the wingman time to destroy the target and rejoin.

 

Then task the wingman to destroy a target with missile or bomb, the wingman will no longer be able to attack (fault condition achieved).

 

( Once I had a rare occasion where the wingman was still able to attack with a bomb at the next waypoint, I allowed him 1 pass with the bomb and then tasked him to complete the attack with Gun. After that the fault occurred. )

 

Temporary Workaround

 

Avoid telling the wingman to use the gun. All other directed attacks ( ie with missile, bombs, etc) should be ok, but once he is in gun mode, thats all he will use.

 

Fault Status

 

Nate (ED Testers Team) has taken a look at it for us.

He has Reproduced the fault in a simple track and reported it.

Hopefully a fix is on the way.

Edited by Drunken_Skull

Stuka Pilot by Hans Ulrich Rudel

War of the Rats by David L. Robbins

Ghost Force: The Secret History of the SAS by Ken Connor

Posted

At the "Patrol" waypoint, I take care of the SAM and ZSU-23 myself. Then I tell my wingman to engage ground targets at my SPI with cannons because there's nothing but trucks and infantry. And he does that fine and doesn't take any damage that I know of.

 

But when I fly to the "Bridge" waypoint and designate the SAM or ZSU as a SPI and tell my wingman to engage air defence at my SPI, he refuses.

 

Again, this only seems to occur when I tell my wingman to engage with cannons at the "Patrol" waypoint. I wonder if he somehow gets stuck in "guns" mode which prevents him from engaging air defence.

 

My SPI is set to broadcast on the TAD page.

Posted (edited)

I have loaded the mission and tried as you have said.

 

I can confirm the behaviour is odd. It seems that once you order the wingman to use the gun, no other method attack is possible for him.

 

Also the same case in the easy missions.

 

I have noticed that when I allow the wingman option for what weapon to use, he uses the gun only when no other option is availabe.

 

When I am in Gun master mode I cannot change weapon as that function now changes the gun sight instead of weapon type, first I have to change Master mode out of Gun Mode then change weapon. Could this be what is stopping the wingman from changing back to other weapons?

Edited by Drunken_Skull

Stuka Pilot by Hans Ulrich Rudel

War of the Rats by David L. Robbins

Ghost Force: The Secret History of the SAS by Ken Connor

Posted (edited)

My solution for now is to avoid telling the wingman to use the gun. All other directed attacks ( ie with missile, bombs, etc) should be ok, but once he is in gun mode, thats all he will use.

 

This is definitely something the DEV Team needs to look into.

 

I can only guess that perhaps the function to change the reticle in the Gun master mode was added, and the Wingman AI was not updated to use the new functionality, hence becoming "trapped" in gun mode.

Edited by Drunken_Skull
  • Like 1

Stuka Pilot by Hans Ulrich Rudel

War of the Rats by David L. Robbins

Ghost Force: The Secret History of the SAS by Ken Connor

Posted

Tested in DCS World version: 1.2.7 (stable) ; Error is easily replicated.

 

Tested in DCS World version 1.2.8.26123 (beta) ; Error is easily replicated.

 

Thanks for the quick response Nate, much appreciated by all.

Stuka Pilot by Hans Ulrich Rudel

War of the Rats by David L. Robbins

Ghost Force: The Secret History of the SAS by Ken Connor

Posted

I've played this mission so many times and I haven't had such a problem. only thing is that the MAVS miss from time to time. Just try "SPI on" before sending the attack request and it will be all fine

'Shadow'

 

Everybody gotta be offended and take it personally now-a-days

Posted
I've played this mission so many times and I haven't had such a problem. only thing is that the MAVS miss from time to time. Just try "SPI on" before sending the attack request and it will be all fine
Have you tried telling your wingman to attack at SPI with cannons specifically? This is where the problem seems to occur.
Posted (edited)

The problem is not in any "specific mission", It affects all missions. The Artificial Intelligence of the wingman has a problem switching from Gun attack to any other form of attack.

 

I believe the "Wingmen Unable" ( http://forums.eagle.ru/showthread.php?t=122201 ) post is strongly related to this error.

 

 

To re-produce the fault

 

Load up Any instant action mission, task the wingman to destroy a target with Gun, allow the wingman time to destroy the target and rejoin.

 

Then task the wingman to destroy a target with missile or bomb, the wingman will no longer be able to attack (fault condition achieved).

 

( Once I had a rare occasion where the wingman was still able to attack with a bomb at the next waypoint, I allowed him 1 pass with the bomb and then tasked him to complete the attack with Gun. After that the fault occurred. )

 

Temporary Workaround

 

Avoid telling the wingman to use the gun. All other directed attacks ( ie with missile, bombs, etc) should be ok, but once he is in gun mode, thats all he will use.

 

Fault Status

 

Nate (ED Testers Team) has taken a look at it for us.

He has Reproduced the fault in a simple track and reported it.

Hopefully a fix is on the way.

_____________________

Edited by Drunken_Skull

Stuka Pilot by Hans Ulrich Rudel

War of the Rats by David L. Robbins

Ghost Force: The Secret History of the SAS by Ken Connor

Posted

Some times when I get unable I get them to rejoin and then just attack targets of opportunity in they will start back attacking.

[sIGPIC][/sIGPIC]

 

=&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios

 

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Posted (edited)

A bug in the AI has been observed and reported via official channels, Hopefully a fix is now in the works.

 

In any case, you are more than welcome to read this post from start to finish, try to recreate the fault, and add to the temporary workaround.

 

Thanks.

Edited by Drunken_Skull

Stuka Pilot by Hans Ulrich Rudel

War of the Rats by David L. Robbins

Ghost Force: The Secret History of the SAS by Ken Connor

Posted

I did read the post but lets not start another one of these.....

http://forums.eagle.ru/showthread.php?t=122367&page=4:huh:

[sIGPIC][/sIGPIC]

 

=&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_CREATED_USER_NAME=chardly38&set_filter=Filter&set_filter=Y"]MY SKINS And Helios

 

i7 2600k 3.4 quad w/ Hyper N520 cpu fan_, Asus Sabertooth z77_, RX 580_, Corsair Vengeance 1800 8Gb ram_, 112 OCZ Vertex 3_, Corsair HX 1000, 3 screens res 5292x1050_,and 1 1680x1050 Helios Ir Tracker 5 with Pro Clip_,Hotas Warthog#12167 ...

Posted

Bug Found and Reported

 

The problem is not in any "specific mission", It affects all missions. The Artificial Intelligence of the wingman has a problem switching from Gun attack to any other form of attack.

 

To re-produce the fault

 

Load up Any instant action mission, task the wingman to destroy a target with Gun, allow the wingman time to destroy the target and rejoin.

 

Then task the wingman to destroy a target with missile or bomb, the wingman will no longer be able to attack (fault condition achieved).

 

( Once I had a rare occasion where the wingman was still able to attack with a bomb at the next waypoint, I allowed him 1 pass with the bomb and then tasked him to complete the attack with Gun. After that the fault occurred. )

 

Temporary Workaround

 

Avoid telling the wingman to use the gun. All other directed attacks ( ie with missile, bombs, etc) should be ok, but once he is in gun mode, thats all he will use.

 

Fault Status

 

Nate (ED Testers Team) has taken a look at it for us.

He has Reproduced the fault in a simple track and reported it.

Hopefully a fix is on the way.

__________________

Stuka Pilot by Hans Ulrich Rudel

War of the Rats by David L. Robbins

Ghost Force: The Secret History of the SAS by Ken Connor

  • 3 weeks later...
Posted

I have to disagree it is just the guns issue.. in all the missions I've created for the campaign I am working on, the Wingman wasn't able to attack the targets even once. Most of them were infantry, which he just can't see, but he also wasn't able to drop any ordnance on trucks or on ZSU23. What he always does, he says: "Roger", then flies towards the target, does not release bombs / rockets or whatever he is told to use, then says "Rejoin" and immediately afterwards "RTB". Did anyone else experience that as well?

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Posted
I have to disagree it is just the guns issue.. in all the missions I've created for the campaign I am working on, the Wingman wasn't able to attack the targets even once. Most of them were infantry, which he just can't see, but he also wasn't able to drop any ordnance on trucks or on ZSU23. What he always does, he says: "Roger", then flies towards the target, does not release bombs / rockets or whatever he is told to use, then says "Rejoin" and immediately afterwards "RTB". Did anyone else experience that as well?
Can you post a track?
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