ED Team NineLine Posted May 21, 2014 ED Team Posted May 21, 2014 Home fries you should also know that least a few of the more common server hosts do talk in the background and share information on really flagrant cheaters. My lists are available to anyone who asks for them. Well server hosts Anyway I think that is a reasonable thing for server admins to do as well. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
9.JG27 DavidRed Posted May 22, 2014 Author Posted May 22, 2014 (edited) I'm not so sure the identity of the individual should be the primary focus of the issue. One individual can turn into many. I think the last thing we need is developers allocating their resources to fighting cheaters. I say let this guy do his thing, hopefully we can use this person to develop a sound way of preventing cheaters. Since we already know who he is and it's obvious he's persistent on trying to join the server, it seems like a perfect way to test methods of banning this guy from the server permanently. ^^this...i didnt make his name puplic, because first of all, it would be against the forum rules, but for me more importantly, it doesnt really matter...what matters is how he is doing it...besides, maybe this guy changes his mind one day, and want to become a loyal customer, and fair player...so i dont want to make his name puplic...even if i did, it wouldnt really help, as he is changing names when he wants to...but we are in contact with other server owners,exchanging such incidents, and work together. i also recorded the whole incident, and i have a ~40minute video of him on my harddrive, and i also posted a snippet of the video on our forums...but it serves no purpose to post it here... the fact, that he didnt buy any of the modules, but still is able to fly all of them online+using adjusted flight models and sneaking through integrity checks is concerning, even more for ED than for their customers i think. Edited May 22, 2014 by 9./JG27 DavidRed
Merlin-27 Posted May 22, 2014 Posted May 22, 2014 Sorry to join this discussion late... We have been trying to gather some more info before deciding which approach to take on this issue. The guy has claimed many things but none are known to be truths besides the fact that he is exploiting certain elements of the sim, specifically in MP. "Banning" him has had limited results and since he is a member of these forums we would like to resolve this issue as opposed to going to war with him. I think what worries me the most is the big picture issue here. Trying to permanently ban or punish one guy will not resolve this vulnerability. I am assuming this is a known issue from EDs perspective as we have already witnessed it occurring twice now where someone has repeatedly defeated attempts to ban based on IP & UCID. And in the most recent situation, elements of the flight model are also suspected of being altered. Lines of communication between server admins are open again. Now hopefully we can initiate an action on the dev side to determine the scope of the problem. [sIGPIC][/sIGPIC] [Dogs of War] WWII COMBAT SERVER | P-51D - FW190-D9 - Me109-K4 Visit Our Website & Forum to Get More Info & Team Speak Access
Frostie Posted May 22, 2014 Posted May 22, 2014 thx frostie!! we will give that a try...are those integrity checks avoiding graphical mods in any way? Sorry David in that integrity check list I posted the other week I accidently duplicated a line. I don't think it causes any ill effect but just letting you know. "Scripts/Aircrafts/_Common/customhuman.lua", once near the top and a duplicate at the bottom. -------------------------------------------------- integrity_check = { "Config/Weapons", "Config/Effects/ParticleSystem2", "Config/World", "Scripts/compile.lua", "Scripts/Aircrafts/_Common/customhuman.lua", "Scripts/Database/db_sensors.lua", "Scripts/Database/db_weapons.lua", "Scripts/Database/db_weapons_data.lua", "Scripts/Database/HelicopterConst.lua", "Scripts/Database/PlaneConst.lua", "Scripts/Database/SFM_Data.lua", "Scripts/Database/scripts", "Scripts/Aircrafts/_Common/customhuman.lua", -------------------------------------------------- Just remove the bottom one so it looks like this: -------------------------------------------------- integrity_check = { "Config/Weapons", "Config/Effects/ParticleSystem2", "Config/World", "Scripts/compile.lua", "Scripts/Aircrafts/_Common/customhuman.lua", "Scripts/Database/db_sensors.lua", "Scripts/Database/db_weapons.lua", "Scripts/Database/db_weapons_data.lua", "Scripts/Database/HelicopterConst.lua", "Scripts/Database/PlaneConst.lua", "Scripts/Database/SFM_Data.lua", "Scripts/Database/scripts", -------------------------------------------------- Also see this post for what we're using on our server. http://forums.eagle.ru/showpost.php?p=2072422&postcount=67 "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
ENO Posted May 22, 2014 Posted May 22, 2014 Good catch thanks Frostie. I also appreciated that you posted your current IC over in the other thread too. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
Frostie Posted May 23, 2014 Posted May 23, 2014 Good catch thanks Frostie. I also appreciated that you posted your current IC over in the other thread too. No problem, the only worry I have is the 'Bin' folder, it probably doesn't need checking and i'm unsure on whether it affects some legit mod users. "[51☭] FROSTIE" #55 'Red 5'. Lord Flashheart 51st PVO "Bisons" - 100 KIAP Regiment Fastest MiG pilot in the world - TCR'10 https://100kiap.org
9.JG27 DavidRed Posted August 18, 2014 Author Posted August 18, 2014 Sorry David in that integrity check list I posted the other week I accidently duplicated a line. I don't think it causes any ill effect but just letting you know. "Scripts/Aircrafts/_Common/customhuman.lua", once near the top and a duplicate at the bottom. -------------------------------------------------- integrity_check = { "Config/Weapons", "Config/Effects/ParticleSystem2", "Config/World", "Scripts/compile.lua", "Scripts/Aircrafts/_Common/customhuman.lua", "Scripts/Database/db_sensors.lua", "Scripts/Database/db_weapons.lua", "Scripts/Database/db_weapons_data.lua", "Scripts/Database/HelicopterConst.lua", "Scripts/Database/PlaneConst.lua", "Scripts/Database/SFM_Data.lua", "Scripts/Database/scripts", "Scripts/Aircrafts/_Common/customhuman.lua", -------------------------------------------------- Just remove the bottom one so it looks like this: -------------------------------------------------- integrity_check = { "Config/Weapons", "Config/Effects/ParticleSystem2", "Config/World", "Scripts/compile.lua", "Scripts/Aircrafts/_Common/customhuman.lua", "Scripts/Database/db_sensors.lua", "Scripts/Database/db_weapons.lua", "Scripts/Database/db_weapons_data.lua", "Scripts/Database/HelicopterConst.lua", "Scripts/Database/PlaneConst.lua", "Scripts/Database/SFM_Data.lua", "Scripts/Database/scripts", -------------------------------------------------- Also see this post for what we're using on our server. http://forums.eagle.ru/showpost.php?p=2072422&postcount=67 would it be possible to check whether guys are using adjusted LOD models in /Bazar/World/Shapes ??
Recommended Posts