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Posted

It should, just don't expect a polished metal A-10C. :)

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Posted (edited)

check one of the livery description LUAs, and it should have any specular files listed.

 

I'm in office so I cant confirm if there's Spec maps... But I dont remember seeing them in the skins I've looked at.

 

if the Material Slot was set in Max, you'd only have to make one and set the Livery File to load it.

Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

Negative,

 

I am only seeing this in the description.lau

 

livery = {

{"A-10C_PAINT_1-a", 0 ,"A-10C_74th FS_1-a",true};

{"A-10C_PAINT_1-b", 0 ,"A-10C_74th FS_1-b",true};

{"A-10C_PAINT_1-c", 0 ,"A-10C_74th FS_1-c",true};

{"A-10C_PAINT_1-d", 0 ,"A-10C_74th FS_1-d",true};

{"A-10C_PAINT_1-e", 0 ,"A-10C_74th FS_1-e",true};

{"A-10C_PAINT_1-f", 0 ,"A-10C_74th FS_1-f",true};

{"A-10C_PAINT_1-g", 0 ,"A-10C_74th FS_1-g",true};

{"A-10C_PAINT_1-h", 0 ,"A-10C_74th FS_1-h",true};

{"A-10C_PAINT_1-i", 0 ,"A-10C_74th FS_1-i",true};

{"A-10C_PAINT_1-j", 0 ,"A-10C_74th FS_1-j",true};

{"A-10C_PAINT_1-k", 0 ,"A-10C_74th FS_1-k",true};

{"A-10C_PAINT_1-L", 0 ,"A-10C_74th FS_1-L",true};

{"A-10_Number", 0 ,"TactNumbers-USAF-Light_black",true};

{"A-10_Number_Noze_F", 0 ,"empty",true};

{"A-10_Number_Noze_T", 0 ,"TactNumbers-USAF-Light_black",true};

{"A-10_Number_Wheel", 0 ,"TactNumbers-USAF-Light_black",true};

 

}

countries = {"USA"}

Posted

You'll have to make one.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted (edited)

yes.

 

But it's probably best to make your own maps.

 

example of the .lua

{"A-10C_PAINT_1-a", 0 ,"A-10C_41sqn_1-a",false};
{"A-10C_PAINT_1-a", 2 ,"a-10c_41-sqn-a_SPEC",false};

8nfAhgg.jpg

Edited by joey45

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
If I look here: C:\Program Files\Eagle Dynamics\DCS World\Bazar\World\textures\A-10.zip

 

I see a few files with the name "a-10c_spec_1-a.bmp.dds"

 

Are these the specularity files I am looking for?

 

For your Livery You'll have to make one for each diffuse texture, you can use the stock ones, but its better to make your own.

 

then add the line for each texture in the livery file.

 

so, something like:

{"A-10C_PAINT_1-a", 0 ,"A-10C_MBUS_1A",true};

{"A-10C_PAINT_1-a", 2 ,"A-10C_MBUS_Spec_1A",true};

 

etc etc for each material.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
yes.

 

But it's probably best to make your own maps.

 

example of the .lua

{"A-10C_PAINT_1-a", 0 ,"A-10C_41sqn_1-a",false};
{"A-10C_PAINT_1-a", 2 ,"a-10c_41-sqn-a_SPEC",false};

8nfAhgg.jpg

 

 

Joey, This is what I'm looking for. The dull faded look instead of the shiny polished look. :thumbup:

Posted
Joey, This is what I'm looking for. The dull faded look instead of the shiny polished look. :thumbup:

 

I use the deafult specs in my released file..

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

0 = Diffuse Layer

2 = Specular Layer.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted (edited)

What technique is best used to change the level of Specularity?

 

I am using Photoshop for the file edits but am not seeing much change (If any at all)

 

Is there a particular value or setting I should be using? I am looking for a dull flat look, no shine.

 

Thanks for any help.

 

Edit: found this from Rudel.

 

When you look at the OEM SPEC *.dds files of the P-51D 'Bare Metal' skin, you notice the files use greenish and magneta colors to distinguish from flat & matte, to reflections.

 

From a beginners stand-point, "The greener it is, the more matte it is; The more magneta it is, the shinier & more reflective it is.

Edited by Mike Busutil
Posted (edited)

I think the "Generic" answer is RGB Channels.

 

 

i think there's a Thread in the How-TO Section.

 

Edit:

http://forums.eagle.ru/showthread.php?t=88855

Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted

My god... Ive been doing it wrong all along...

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

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