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Posted

When my wingman calls out clock and distance to an object (or launch), is that relative to me or him?

i7-7700k

eVGA 1080 Ti

Win 10 Pro

Samsung Odyssey WMR

Warthog HOTAS

Posted
When my wingman calls out clock and distance to an object (or launch), is that relative to me or him?

 

AFAIK it's relative to him.

 

Very easy to tell when he goes evasive, thereby getting closer to, say, some MANPADs, and his calls go all around the clock...

 

"Two, SAM launch, 2 o'clock. Two, engaged defensive. Two, SAM launch, 6 o'clock. Two, I'm hit! Two, SAM launch, 10 o'clock. Two, ejecting." :D

Posted

Yep, relative to him. Makes no sense, really if you are further away from one another, unless you just corcle above him to watch his back (as good wingman should) :music_whistling:

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Posted

Ok. Thanks. That is helpful. I was frantically checking out MY clock positions and usually finding nothing.

i7-7700k

eVGA 1080 Ti

Win 10 Pro

Samsung Odyssey WMR

Warthog HOTAS

Posted

Well, common sense would dictate if he's calling out to 3 other people in your squad he couldn't possibly get all of you in just one round...

Posted
Well, common sense would dictate if he's calling out to 3 other people in your squad he couldn't possibly get all of you in just one round...

 

Makes sense, but unless you know for sure, how could you tell that each of your squad mates does indeed get the same message? Can you be sure that the simulator engine doesn't call out bearings that are individual in regards to each of you? :smartass:

 

For all I know, you're right that this is not the case, but common sense isn't necessarily the only/the perfect explanation to the behavior of DCS. :thumbup:

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