Blindspot Posted June 25, 2014 Posted June 25, 2014 Dear Belsimtek, (only in multiplayer missions) there is no sound output of radio transmissions with the ADF-radio. When tuning-in a transmission, the noise disappears and the ADF needle points toward the radio station - but there is only silence and the transmission itself cannot be heard (neither the morse ID-code of NDBs nor self-placed transmissions by script or mission editor / in all modes "ADF", "ANT" and "LOOP"). Starting the same mission in single-player, the radio works well. (In the A-10 btw, there is no such problem.) Greetings, Spot. Я только понимаю Вокзал.
RagnarDa Posted June 25, 2014 Posted June 25, 2014 I think the sound needs to be restarted every time a player joins DCS AJS37 HACKERMAN There will always be bugs. If everything is a priority nothing is.
Blindspot Posted June 25, 2014 Author Posted June 25, 2014 (edited) This is what I did. No sound. [Edit: in the huey... A10 works] [Edit2: Would be interested in any confirmation, just to be sure it's not my installation. Join any mp in the huey, turn on the ADF radio and try to find any audible NDB morse tone. Thanks in advance!] Edited June 25, 2014 by Blindspot Я только понимаю Вокзал.
piXel496 Posted June 25, 2014 Posted June 25, 2014 If you want a radio beacon sound in MP you have to reinitialize the transmitted message that generates the sound for a joining client. Not something BST can solve that is something you have to take into account in your script. . old stuff I made
Blindspot Posted June 25, 2014 Author Posted June 25, 2014 (edited) Oh man, I took it into account, even if in an A-10 you don't have to... This does NOT solve the problem. So please, yould would help me if you join any MP session in an Huey and try to hear anything from the ADF radio (except noise and silence). myEventHandler = {} function myEventHandler:onEvent(event) if event.id == world.event.S_EVENT_BIRTH then trigger.action.radioTransmission(Radios[1].Sound, Vec3FromZone(trigger.misc.getZone("Dropzone")), radio.modulation.FM, true, 30000000, 500, "FM30"); trigger.action.radioTransmission(Radios[1].Sound, Vec3FromZone(trigger.misc.getZone("Dropzone")), radio.modulation.FM, true, 925000, 500, "FM"); trigger.action.radioTransmission(Radios[1].Sound, Vec3FromZone(trigger.misc.getZone("Dropzone")), radio.modulation.AM, true, 925000, 500, "AM"); end end world.addEventHandler(myEventHandler); Edited June 25, 2014 by Blindspot Я только понимаю Вокзал.
piXel496 Posted June 25, 2014 Posted June 25, 2014 There is a working MP example here: http://forums.eagle.ru/showthread.php?t=125858 You can open his script and near row 970 you see that he somehow reinitiates the beacon sound for that unit. . old stuff I made
Blindspot Posted June 25, 2014 Author Posted June 25, 2014 Just tested my mission with more than one player... As soon as a second player joined, all transmissions can be heard again (also the "standard" NDB beacons on the map). Since this effect occurs only in the Huey, this seems to be a bug with the UH-1 (since V 1.2.8 ). Therefore my posting is at the right place here in this thread. Thanks for your replys. Я только понимаю Вокзал.
Blindspot Posted July 10, 2014 Author Posted July 10, 2014 ... and I'm not alone: http://forums.eagle.ru/showthread.php?t=123579 http://forums.eagle.ru/showthread.php?t=124201 Я только понимаю Вокзал.
Cibit Posted July 10, 2014 Posted July 10, 2014 Good spot Blindspot. I am jealous, you use navigation aids in MP. Would it be possible to say where you fly or is it a private server:) i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB
Blindspot Posted July 10, 2014 Author Posted July 10, 2014 No need to be jealous... I'm just playing around with scripting in DCS. Currently I prepare a mission that is fully scripted and one of the key ideas behind is to use the Huey's ADF radio to find places. But it's obviously neccessary to hear something in the radio to be able to identify transmissions... That's often not the case like said before. Transmitting sound files over the "virtual ether" (trigger.action.radioTransmission) seems sometimes to "crash", "halt" or "mute" the sound output of the Huey-Radios, while other sound out methods stay intact (trigger.action.outSound...). Sometimes it works if another player joins the mission and sometimes not. As long as this is not fixed, this mission will not appear on any server. Я только понимаю Вокзал.
Blindspot Posted July 28, 2014 Author Posted July 28, 2014 Still an issue with 1.2.9 - regardless what mp mission you play and on what server you join. Dear Belsimtek, can you please finish UH-1 before releasing new models!!! Я только понимаю Вокзал.
Dusty [CPC] Posted September 29, 2014 Posted September 29, 2014 I can confirm that the sound file is not playing in MP, while working ok in SP. I have another similar issue: VHF/FM homing is not working for clients, and somehow the needle gets stuck (ie does not reset) after the unit emitting disappears. Would be nice for SAR MP mission if the homing was working again. Thanks! [sIGPIC][/sIGPIC]
Dusty [CPC] Posted June 7, 2020 Posted June 7, 2020 Almost feel bad for digging this thread up, but the FM homing in multiplayer is still not working :( 6 years guys... [sIGPIC][/sIGPIC]
Flappie Posted December 8, 2020 Posted December 8, 2020 (edited) As long as the title doesn't read "[REPORTED]" or "[INVESTIGATING]", don't expect a thread to be read by ED after 6 months. We need such proofs as a track or a video, but so far, all I see is words. I'm convinced the VHF FM sound works in multiplayer as long as the RADIO TRANSMISSION action is repeated over time, so new players can hear the sound too. I have no idea about ADF AM sound. I'll test all of this with friends tonight, will make a video out of it, and will post it here. Edited December 8, 2020 by Flappie ---
Flappie Posted December 8, 2020 Posted December 8, 2020 (edited) I've just tested it with a friend: He could not hear beacons declared with the "MISSION INIT" triggers (Beethoven's 5th) He could hear boh ADF and FM beacons declared with "REPETITIVE ACTION", but in my opinion the sound was not right (the CTLD default beacon sound seemed to be altered) After maximum one minute, he could hear both ADF and FM beacons repeated thanks to the "TIME SINCE FLAG" triggers (Ride of the Valkyries) No video but my mission is attached, for you to test. UH-1H_ADF_and_FM_beacons.miz Edited December 8, 2020 by Flappie ---
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