golani79 Posted October 26, 2014 Posted October 26, 2014 Oh boy .. and I thought I was doing something wrong - so no wonder I wasn´t able to identify the stations via morse codes .. lol .. :megalol: >> DCS liveries by golani79 <<
Art-J Posted November 8, 2014 Posted November 8, 2014 I've noticed that neither auto nor manual bombs release works when the plane has airbrakes extended. A bug or a feature? Quickstart guide mentions airbrakes, but we know it's not a very reliable source anymore, real plane manual doesn't mention brakes at all, I wonder if they could be used for dive bombing or not. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
effte Posted November 8, 2014 Posted November 8, 2014 I've noticed that neither auto nor manual bombs release works when the plane has airbrakes extended. A bug or a feature? A patch or two ago, it did. You might find the manual pip bombing section of the 86F manual interesting. It states to open the speed brakes for the dive. Cheers, /Fred ----- Introduction to UTM/MGRS - Trying to get your head around what trim is, how it works and how to use it? - DCS helos vs the real world.
Art-J Posted November 9, 2014 Posted November 9, 2014 You might find the manual pip bombing section of the 86F manual interesting. It states to open the speed brakes for the dive. /Fred I must have overlooked that or forgot about it, 'cause for a good start I've been practicing standard bombing without MPC lately, and related part of the manual doesn't mention using airbrake, hence my confusion. Oh well, will try the MPC mode tomorrow and see how it works. Thanks! i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Art-J Posted November 10, 2014 Posted November 10, 2014 Update on a situation after extensive testing - false alarm, auto release sort of works with airbrakes deployed, it's just damn difficult to make it happen. Anyone knows a bulletproof method of doing it? Procedure from manual doesn't seem to be working (cage, dive, aim, uncage, press weapon release, wait until auto release works). I tried slightly altered method suggested in older threads and youtube tutorials (cage, dive, aim, press wpn release, uncage, wait until auto release works) but it worked twice out of eight attempts! Sometimes I waited until radar got the lock, sometimes I did it before the lock, I also tested steep dives, shallow dives, you name it. All that didn't seem to make much difference anyway. I'm puzzled! i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Holbeach Posted November 12, 2014 Posted November 12, 2014 (edited) Update on a situation after extensive testing - false alarm, auto release sort of works with airbrakes deployed, it's just damn difficult to make it happen. Anyone knows a bulletproof method of doing it? Procedure from manual doesn't seem to be working (cage, dive, aim, uncage, press weapon release, wait until auto release works). I tried slightly altered method suggested in older threads and youtube tutorials (cage, dive, aim, press wpn release, uncage, wait until auto release works) but it worked twice out of eight attempts! Sometimes I waited until radar got the lock, sometimes I did it before the lock, I also tested steep dives, shallow dives, you name it. All that didn't seem to make much difference anyway. I'm puzzled! This works for me. It's not exactly a tutorial, but you might get something from it. Auto release bombing Ammunition factories on the range. The following track has the same method but different dive angles. I turned this track into a video, seen further down the page. Edited November 21, 2014 by Holbeach ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals. ..
Art-J Posted November 16, 2014 Posted November 16, 2014 After more testing with recent patch, I can say the system does indeed work according to procedure from the manual (or even slightly altered one with button pressing sequence suggested in old YT tutorials). My problems, however, were caused by the fact that the gunsight seems to be very anal about diving angles. As long as you do shallow dives, say up to 40-45 degrees, impact point is computed correctly and auto release mechanism drops bombs as intended. For anything way steeper though, it doesn't want to work really and manual bombing with MPC unit will probably yield better results (more predictable, that's for sure). i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Holbeach Posted November 17, 2014 Posted November 17, 2014 After more testing with recent patch, I can say the system does indeed work according to procedure from the manual (or even slightly altered one with button pressing sequence suggested in old YT tutorials). My problems, however, were caused by the fact that the gunsight seems to be very anal about diving angles. As long as you do shallow dives, say up to 40-45 degrees, impact point is computed correctly and auto release mechanism drops bombs as intended. For anything way steeper though, it doesn't want to work really and manual bombing with MPC unit will probably yield better results (more predictable, that's for sure). I find the shallow dive is much easier because the speed is more constant and less trimming is necessary. In a steep dive, 60 deg, the speed builds up more rapidly and unless I grow a second thumb on the back of my hand I can't trim and hold cage and consent at the same time. The fact that the sight can't be caged when you roll in, makes it suspect anyway, but it is usable. ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals. ..
Art-J Posted November 17, 2014 Posted November 17, 2014 I've noticed one peculiar thing in Your vids, which is - reticle diameter staying at about 20 mils both before and after the moment when radar starts measuring range to the target. What gun safety switch setting do You use? When I try doing it "by the book", ie. switching in to "Sight, Camera & Radar" and function selector to "bomb", the reticle is set to default ~50 mils and shrinks only when the radar starts the measurement. Do You manually change the distance to max before starting the bomb run? I don't know if it should make any difference, but the fact is your sight auto-dropped the bomb at 60 degrees, while mine absolutely doesn't want to do it :D. I'm trying to figure out why. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Holbeach Posted November 17, 2014 Posted November 17, 2014 (edited) I set the sight for my own preference so I don't think it makes any difference. The sequence is bomb to auto, release to single, rockets to off, sight to bomb, which is probably what you already do. If you manually bomb to a profile and you don't keep to that profile it will miss. If you do the same in auto, it will simply not release, so that is probably what is happening. The, nose over way of doing things, is easier to to do, but unrealistic because you can't see the target and is not RL, but is easier to practice with. The radar is a gun ranging tool and has nothing to do with the bomb sight which works by tangents. Turn it off to save confusion. GL. Edited November 17, 2014 by Holbeach ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals. ..
Art-J Posted November 18, 2014 Posted November 18, 2014 Right. Now, If You could only explain what You mean by "bombing to a profile".... :D. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Vinny002 Posted November 21, 2014 Author Posted November 21, 2014 Hi, guys! Is there a DCS F-86F Sabre flight manual which have about 150+ pages beside the F-86F quick start manual that come with the F-86F Sabre module and is the DCS F-86F is still in beta? Thanks! Cheers, Vincent
Holbeach Posted November 21, 2014 Posted November 21, 2014 (edited) Right. Now, If You could only explain what You mean by "bombing to a profile".... :D. Hello again. I'm talking about the manual bombing system up on the left hand side, which has a set of flip cards with different profiles on it which you have to adhere to to ensure a hit. The bomb will come off whether you stick to it or not. Regards. Edited November 21, 2014 by Holbeach ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals. ..
Holbeach Posted November 21, 2014 Posted November 21, 2014 (edited) Hi, guys! Is there a DCS F-86F Sabre flight manual which have about 150+ pages beside the F-86F quick start manual that come with the F-86F Sabre module and is the DCS F-86F is still in beta? Thanks! Cheers, Vincent There is no game manual yet, but an excellent full RL manual online, which has everything you need to work the Sabre, which is still in beta. http://aviationshoppe.com/manuals/f-86_flight_manual/f-86.html?pageNumber=4 Edited November 21, 2014 by Holbeach ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals. ..
Korn Posted November 21, 2014 Posted November 21, 2014 That's for the E version, with the older sight. There is another for the F but the scan quality is not as good (still perfectly usable) here: http://www.mediafire.com/view/r33oes59v3a2a54/F-86F_Flt_Manual_+_perf_data.pdf
Holbeach Posted November 21, 2014 Posted November 21, 2014 That's for the E version, with the older sight. There is another for the F but the scan quality is not as good (still perfectly usable) here: http://www.mediafire.com/view/r33oes59v3a2a54/F-86F_Flt_Manual_+_perf_data.pdf Thanks for that update on the F-86 F version, after download it is much better quality. The E and F Sabre use the same A 4 sight but the F manual has the manual pip bombing system added which I didn't have before and a lot more information relevant to the F model in the game. Regards. ASUS 2600K 3.8. P8Z68-V. ASUS ROG Strix RTX 2080Ti, RAM 16gb Corsair. M2 NVME 2gb. 2 SSD. 3 HDD. 1 kW ps. X-52. Saitek pedals. ..
Art-J Posted November 21, 2014 Posted November 21, 2014 Hello again. I'm talking about the manual bombing system up on the left hand side, which has a set of flip cards with different profiles on it which you have to adhere to to ensure a hit. The bomb will come off whether you stick to it or not. Regards. Ah, the magic box, called "Manual Pip Control" unit in the manual. Rgr that. Thanks for all your replies. i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.
Invisibull Posted December 10, 2014 Posted December 10, 2014 Sorry if this has been asked or discussed elsewhere, but I'd like to know what will be done about modeling damage to be expected when pulling in excess of 7 G's (or over 6 G's when at an altitude of 15k or greater). Also, can we expect there to be some sort of sound/change in flight characteristics cue as the G danger zone is approached? As it stands now, only the blacking out affect prevents me from pulling well over 7 G's with impunity. The longer we go without some sort of damage penalty, the more people (myself definitely included) i think may develop bad habits in how they approach pulling G's. i9 9900k - GTX 2080 Ti - MSI Z87 GD65 Mobo - 64GB HyperX Predator RGB DDR4 3200MHz - Win10 64 bit - TM Warthog w FSSB R3 mod - TrackIr 5.
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