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Posted

I understand what this does but I'm not sure what the point of it is. If the plane doesn't have an AI pilot and you can't jump into it, then isn't the same effect achieved with a static aircraft?

 

Actually, it would be nice if you could jump into it.

Posted

Its for Combined Arms

if this Option is on, CA Commanders cant give orders to this unit or jump into it.

 

 

BTW: it seems to be broken

 

ISE

"Blyat Naaaaa" - Izlom

Posted

Actually from the manual:

 

UNCONTROLLED. When setting an AI group to a “Takeoff from Ramp” (cold start) waypoint, the Uncontrolled check box can be used to have the AI group appear at their starting location on the ramp, but not begin the spool up sequence until initiated by an AI TASK trigger as set by the START Command in the Triggered Actions of the group. In this case, the group aircraft will appear in the mission in parked configuration and remain as such until triggered to “come alive”.

 

So to the OP, you can't start static aircraft in the ME. This option allows you to have static like aircraft that are visible but then start at a later time. I've used it and works pretty well (haven't tested in the latest version yet but will post an update when I do).

  • Like 1

F-15C-User-Bar-ACM.v2.jpg

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Posted
Actually from the manual:

 

UNCONTROLLED. When setting an AI group to a “Takeoff from Ramp” (cold start) waypoint, the Uncontrolled check box can be used to have the AI group appear at their starting location on the ramp, but not begin the spool up sequence until initiated by an AI TASK trigger as set by the START Command in the Triggered Actions of the group. In this case, the group aircraft will appear in the mission in parked configuration and remain as such until triggered to “come alive”.

 

So to the OP, you can't start static aircraft in the ME. This option allows you to have static like aircraft that are visible but then start at a later time. I've used it and works pretty well (haven't tested in the latest version yet but will post an update when I do).

Thanks much. Tried it and it works fine.
  • 2 weeks later...
Posted

UNCONTROLLED. When setting an AI group to a “Takeoff from Ramp” (cold start) waypoint, the Uncontrolled check box can be used to have the AI group appear at their starting location on the ramp, but not begin the spool up sequence until initiated by an AI TASK trigger as set by the START Command in the Triggered Actions of the group. In this case, the group aircraft will appear in the mission in parked configuration and remain as such until triggered to “come alive”.

 

So to the OP, you can't start static aircraft in the ME. This option allows you to have static like aircraft that are visible but then start at a later time. I've used it and works pretty well (haven't tested in the latest version yet but will post an update when I do).

 

Ahh...finally I got it! I was looking for this feature and now you gave the hint! Thanks :thumbup:

 

Just a request...could you explain a bit more about AI TASK-START Command-Triggered Actions for Group?

A screenshots of the ME would be helpful a lot...I'm a bit lost in the ME :huh:

Thanks a lot for your efforts and time.

Posted

Here are some screen shots.

 

First one shows the Start command added to a flight on the ramp.

 

Second one shows a trigger that will start the parked aircraft 10 seconds into the mission (could be any kind of trigger to launch though).

 

attachment.php?attachmentid=106018&stc=1&d=1413684655

 

attachment.php?attachmentid=106019&stc=1&d=1413684655

1489619545_Launcher2014-10-1822-07-14-19.thumb.jpg.f2b299982b715531233000aa7b61b184.jpg

1039582595_Launcher2014-10-1822-07-43-86.thumb.jpg.90fc626cee893bc3490cf7388e8aee6c.jpg

F-15C-User-Bar-ACM.v2.jpg

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Posted

Can a Tactical Commander Start an Uncontrolled a/c, or does the a/c need to be started first like from an event?

 

WC

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

Posted

@WC

Tactical commander cannot start it using the CA features.

You could add radio menus that will start the controller for the a/c ,once selected.

 

Here is the way to do the start event for controller based on groupName (done by Grimes) -

Group.getByName(groupName):getController():setCommand({["id"] = "Start", ["params"] = {}, })

 

 

We have found that using planes uncontrolled instead of spawning them in is better for server stability as the module/object is already in the mission.

Posted
You could add radio menus that will start the controller for the a/c ,once selected.

 

Here is the way to do the start event for controller based on groupName (done by Grimes) -

Group.getByName(groupName):getController():setCommand({["id"] = "Start", ["params"] = {}, })

We have found that using planes uncontrolled instead of spawning them in is better for server stability as the module/object is already in the mission.

Sounds really interesting...so a player can add a radio entry to start an uncontrolled stopped Aircraft?

What are the params in the code above? Thanks for explaining

Posted

Just a question...does the command appear in the comms menù for each player? Any way to make it available just for a Commander/pilot?

  • 2 months later...
Posted

In the past I have used this very command to allow myself to activate and then jump into the aircraft using the alt-J command. However it now seems to not work.

 

After the aircraft is activated and is starting on the ramp I try to ALT-J into the aircraft while looking at it using the F2 view. I get the message "Unable to enter aircraft, plane control is not available"

 

Bug or new feature?

Sager Laptop, i7-6700k 4.00GHz, 16GB RAM, GTX 980M, 1920x1080, TIR 5, Windows 10

  • 1 year later...
  • 1 month later...
Posted (edited)
Here are some screen shots.

 

First one shows the Start command added to a flight on the ramp.

 

Second one shows a trigger that will start the parked aircraft 10 seconds into the mission (could be any kind of trigger to launch though).

 

attachment.php?attachmentid=106018&stc=1&d=1413684655

 

attachment.php?attachmentid=106019&stc=1&d=1413684655

 

Wow, thanks a lot for the screen shots, because i've found threads about the Trigger Perform Command « Start », but i was looking in the Advanced Waypoint Actions Perform Cammand list and it wasn't there, so i thought the option was taken out, and was screwed for some aircraft AI Aircraft delayed start up, but with your screenshots it helped a lot to fin in was in the Perform Command of the Triggered actions of the aircraft and not the waypoint. :)) Thanks

Edited by Doum76
  • 8 years later...
Posted

It works perfectly every time 

I use it in all of my missions 

Because it just doesn't seem to be realistic to have an airport without a bunch of plane sitting around doing nothing 

Plus the fact that you can always start it later so it will take off and do something 

But it just plain looks better than a static planes 

Set the plane to uncontrolled 

Set it to start in the mission editor 

Set a trigger for it to delay x number of seconds 

 

Select for that group to start 

The plane will take off and do whatever you assigned it to do 

But it won't happen at the mission store it'll happen later in the mission

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