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Why won't my gears go up when I take off ?


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Posted

oke oke !!

I can see you are pist about the fact and the replies you get.

Sorry about that and i did not really mean to, but it is just how DCS works.

I bet they could simplify a lot of the functions..but they did not (yet).

 

I like to learn how the real aircraft works...so looking for a lever or lockmechanism in the beginning en learning to use it and see the effect is great.

I agree with you that for example triple key combinations are a pain.

 

What I do, is take some time for simplifying the combos to just one keystroke when posible (for the most common used functions), and use the mouse fore the rest. (there is no other way other then to build your own pedestal with switches..like Xkeys).

 

Hope this helps you a little,

 

Take Care

Posted

I have to agree with Flagrum here. While I've gotten used to the whole gear up process, I'll routinely go into a fight with the missile release capped. Now in the real world I would just lift the cap without looking. Or really thinking about it. But in the game I have to either memorize some obscure keyboard command or look down, let go of the joystick, find the mouse, hit the tiny cap with my cursor... where was that Phantom again? Oh yeah, on my six, getting ready to kill me. I find it neither immersive nor realistic. And I'm thankful that LS inconsequently didn't force us to lower the gun trigger manually as well.

 

I would love it if you only had to lift safety caps when using the mouse.

Posted

While I understand the point, I don't see what can be done about it without creating a mess.

 

How do you implement 'full but not inconvenient system modelling' to everyone's satisfaction.

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Posted

Hmm, right now there are three buttons responsible for missile release:

 

missile release

missile release cap up

missile release cap down

 

How about adding a fourth...

 

missile release auto

 

which would raise the cap if needed and activate missile release.

 

This way whoever would want to use the old system would still have it, and I could bind the new function to one of the precious four buttons on my stick.

Posted

If you can't raise the gear without first removing the safety in the real plane, you should not be able to do it in DCS.

 

Mapping everything intelligently (adjacent keys, etc.) so that it isn't vastly more complicated in DCS compared to the real aircraft is a later problem, and I don't see why that can't be left to the individual user.

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Posted
Hmm, right now there are three buttons responsible for missile release:

 

missile release

missile release cap up

missile release cap down

 

How about adding a fourth...

 

missile release auto

 

which would raise the cap if needed and activate missile release.

 

This way whoever would want to use the old system would still have it, and I could bind the new function to one of the precious four buttons on my stick.

 

Pretty sure that's how it is: if you press wpns release while the cap is closed, it does both.

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Posted
Hmm, right now there are three buttons responsible for missile release:

 

missile release

missile release cap up

missile release cap down

 

How about adding a fourth...

 

If that were the goal it would be far easier to alter the code so that the release button can be pressed regardless whether the cap is up or not.

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Posted
Hmm, right now there are three buttons responsible for missile release:

 

missile release

missile release cap up

missile release cap down

 

How about adding a fourth...

 

missile release auto

 

which would raise the cap if needed and activate missile release.

 

This way whoever would want to use the old system would still have it, and I could bind the new function to one of the precious four buttons on my stick.

 

Imp, you do realise than if you press missile release once, it raises the cap for you?

Posted
Pretty sure that's how it is: if you press wpns release while the cap is closed, it does both.

Actually, it is. But you would like to have it differently?

If you can't raise the gear without first removing the safety in the real plane, you should not be able to do it in DCS.

"If you can't release the weapon without first opening the cap in the real plane, you should not be able to do it in DCS."

Correct?

 

I don't get it. It is about having options. Nobody should be forced either way - so I don't get how anyone can be against having options ...:cry:

Posted
Imp, you do realise than if you press missile release once, it raises the cap for you?

... and that it does not the same when you press Drag Chute Release?

Posted
If you can't raise the gear without first removing the safety in the real plane, you should not be able to do it in DCS.

 

Mapping everything intelligently (adjacent keys, etc.) so that it isn't vastly more complicated in DCS compared to the real aircraft is a later problem, and I don't see why that can't be left to the individual user.

The problem is, unlocking the safety, pulling the leaver up and then back to the neutral position in real life is natural and practically a single motion. Memorizing RSHIFT + G, G, CTRL + G isn't. Especially if you include all the other buttons and switches with safeties. I don't see how cluttering my head with tens of key combos is realistic - whether they are the default ones or set by myself. Does the pilot have to do that? Nope.

 

We fly our virtual planes with input devices very different from the ones in the real thing. That's why for example all DCS helicopters have several options for trimming. That's why we get to set curves for our stick axes. Because of hardware limitation there often isn't really a perfectly realistic solution. We should have options to tailor the interface to ourselves here and there.

 

Pretty sure that's how it is: if you press wpns release while the cap is closed, it does both.

 

Nope it doesn't. Nothing will happen if you do that.

 

EDIT: Ok, nevermind, I'll check that.

 

If that were the goal it would be far easier to alter the code so that the release button can be pressed regardless whether the cap is up or not.
If that would suit everybody, I'm fine with this solution as well. But I won't assume which solutions are easy or hard to program cause I don't know the code.
Posted

Options are great! And there's nothing stopping people from mapping two functions to one key, right? Should be a 2 minute job with an autohotkey script.

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Posted
Options are great! And there's nothing stopping people from mapping two functions to one key, right? Should be a 2 minute job with an autohotkey script.

Errr ..... no way I will NOW start using autokey or any other external software just for the MiG-21. I expect that a reasonable controller mapping can be done within DCS.

Posted

Ok, I just checked and you guys are right of course. Wow. I don't know how I got it into my head that it won't work without manually lifting the cap :doh:. Sorry for the confusion.

Posted (edited)
Errr ..... no way I will NOW start using autokey or any other external software just for the MiG-21. I expect that a reasonable controller mapping can be done within DCS.

 

Okay. Maybe we have a different mentality, then. For me, if I can write a short script and get it to run when I start DCS, which lets me do what I want with the controller mapping, then I won't really mind that all the features I like aren't included in the game.

 

Obviously I'd be for an "Safety operated with switch" option making everything work like the wpns release cap. My point earlier was that it's more important to me that the safety latch on the gear lever is included in the game, than that people like OP who "don't have time to read the manual or anything" (direct quotation) get an easy ride.

To reiterate, I see that both could be accomplished by including an option like the above, and that would obviously be the best if LNS had infinite resources. It's just that I'm not panicking at the lack of it.

 

Ok, I just checked and you guys are right of course. Wow. I don't know how I got it into my head that it won't work without manually lifting the cap :doh:. Sorry for the confusion.

 

I think it was like you thought at one stage in the closed beta.

Edited by Corrigan

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Posted
Errr ..... no way I will NOW start using autokey or any other external software just for the MiG-21. I expect that a reasonable controller mapping can be done within DCS.

 

 

Look, I am just going to let you know that you have now crossed the line into making angry demands as opposed to suggestions, you know, just so you know.

 

 

As I said before, using the mouse works just fine in situations where you don't want to bind controls that are already present in the cockpit, if it is that much of a hassle, perhaps you could just find a few buttons on your HOTAS that you can double up (using modifier) so that you can bind multiple functions.

 

For example, when set the binding for my weapon release, I bound a modifier so that the same button will open the safety cover when I hold my pinky switch.

 

The same could be done for landing gear, you can set a modifier and have handy access to both the main gear lever and it's lock.

 

These are things that require no extra software and can all be done in the DCS controls options screen, if that is not convenient enough for you, well, I don't know what to tell you.

Posted

"reasonable controller mappings " = "angry demands"?

 

ok, pointless to discuss here any further.

 

I find it great that LNS provides such great detail in the clickable cockpit but if it is considered unreasonable to not have to waste half a dozend button (as buttons or as modifiers) for some functions, then I do not know what to say anymore.

 

Yes, I :doh: as well at the OP's statement about not wanting to read the manual, but I do not :megalol: at him unlike some others here because I think he actually has a point. That is all I am saying. I think, the controller mappings have some potential for some improvements (maybe not the most pressing issue atm, but certainly also not completely just "nice to have").

 

Controller mapping is already a tedious work - to setup everything so that it does what you need it to do. This is already one of the first hurdles i.e. newcomers have to go through. Remember all those "looking for joystick profile" postings all the time? Imho there is no need to make this even more complicated than it is already (with other modules). Instead, if there is potential to make it easier, then by all means LNS should do it.

 

And now I did say something more again, lol. But that's it from my side - if you don't agree, then be it so. You will not convince me that everything is fine in this regard - probably as much as I will not convince you that there are some aspects that should be improved.

Posted

Control mappings could do with some tweaking IMO too.

 

Gear is just one example. The weapons selector rotary is another. Could really do with cycling control built in like I have set in my G940 programming sodtware for the gear.

Posted

Come on ladies, let's be civil, I now know how to put the gear up thanks to here. I should have read the board first as it's addressed elsewhere but I am lazy. Thank you for the help.

 

Mizzy

Posted

LOL, is *this* the beginning of the end? A debate about how complicated raising the gear should be?

 

Personally, I prefer that the aircraft be as true-to-life as possible, which is the whole reason I buy these planes instead of playing war thunder or some other arcade game.

 

If that means clicking a safety before clicking the gear, then that's great. I despise the thought of loosing sim fidelity for "casual" players... just like that damn steering "assist".

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Posted

The simplest, and most effective solution in my mind would be for Leatherneck to implement a simple 2 click map for the gear up, and drogue chute release. 1st click to clear the lock or cap, 2nd click to move the lever/press the button.

 

It retains the locking/safety aspect of the control, but simplifies it's employment.

 

Sim level for the purists, and simplicity for those not impressed by over complication for over complication's sake.

 

Would that work for everyone else too?

Posted
The simplest, and most effective solution in my mind would be for Leatherneck to implement a simple 2 click map for the gear up, and drogue chute release. 1st click to clear the lock or cap, 2nd click to move the lever/press the button.

 

It retains the locking/safety aspect of the control, but simplifies it's employment.

 

Sim level for the purists, and simplicity for those not impressed by over complication for over complication's sake.

 

Would that work for everyone else too?

 

If something is changed, I would also like the possibility to keep the current method.

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Posted

Sounds simply in words but I'm sure in lua and C++ is a bit more complicated :D.

 

Is such thing even seen in other module?

 

 

 

I also don't mind the accuracy of this module... It's a sim... if people don't like it there is the "game mode" that is more simplified. I'm not sure why Mizzy didn't tried it. (no offence)

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