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Posted
For other seasons the work is more difficult. Hide repetition is very difficult because the other seasons have differences in the same texture, I mean, light areas, dark areas, gravel areas and other areas with shrubs. The differences that can not be removed, make visible repetition of texture, especially if you use an extreme visibility. The different zones is very difficult to hide repetition is inevitable that you will always see the pattern. With winter texture I could manage to hide a little repetition because I created a homogeneous surface, with very few differences, or at least are smilares, or small details. But in the other seasons I can not do that. Doing so would be very monotonous visually. Although I have improved the fall season, because repetition is noticed more than the other two seasons (spring and summer). Later I will show it.

 

The solution you ask, would be make some textures with less detail so that it does not look much repetition. :(

 

One idea is to make a super super detailed texture (8192 res or more) and to set noise1PerSquare = 1; or noise1PerSquare = 2; in your High.lua (or medium/low which ever you use) this would help kill off texture tile repetition in a big way.

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Posted
One idea is to make a super super detailed texture (8192 res or more) and to set noise1PerSquare = 1; or noise1PerSquare = 2; in your High.lua (or medium/low which ever you use) this would help kill off texture tile repetition in a big way.

Thanks Mustang. How this setting works? noise1PerSquare. It is interesting to know that :smartass:

Posted

Hello dear JT,

 

I've installed you Mod (great Mod) and I would like to know if I've well understand the good method.

 

#1

I've installed your 8K files "blend_noise.bmp.dds" + "noise_small.bmp.dds" into the original "LandTextures.zip"

 

#2

I've installed your file "noise_1.bmp.dds" into the original "LandTexturesAutumnOther.zip"

 

#3

I've installed your file "noise_1.bmp.dds" into the original "LandTexturesSpringOther.zip"

 

#4

I've installed your file "noise_1.bmp.dds" into the original "LandTexturesSummerOther.zip"

 

#5

I've installed your file "noise_1.bmp.dds" into the original "LandTexturesWinterOther.zip"

 

After that I've edited my High.lua like that:

Line 48: Height = 400.0;

Line 132: smallNoiseStartDistance = 200.0;

 

Edited my High.lua and added your two lines is good because here my settings for DCS World:

 

Settings.jpg~original

 

Please can you tell me if it's the good method ?

Posted

Skull..that is correct..but I recommend using the 4K Version of the grass..not a big difference in the look, but somehow better fps..

My Specs:

I don`t care..it is a Computer..a black one..

Posted (edited)
Thanks Mustang. How this setting works? noise1PerSquare. It is interesting to know that :smartass:

 

noise1PerSquare affects the overall size of the terrain texture (noise_1.bmp.dds) the lower the value ( noise1PerSquare = 1; ) the bigger the texture scale will be.

 

Remember that the terrain is mapped using a 'tiled' technique, each tile(square) has the noise_1.bmp.dds texture applied to it.

Edited by Mustang
Posted
noise1PerSquare affects the overall size of the terrain texture (noise_1.bmp.dds) the lower the value ( noise1PerSquare = 1; ) the bigger the texture scale will be.

 

Remember that the terrain is mapped using a 'tiled' technique, each tile(square) has the noise_1.bmp.dds texture applied to it.

Of course, I should have guessed. Thanks Mustang. I have reduced the value of 5-3 and I think is best. If we could use a mega texture, maybe 16K, it would be good to change the value to 1, but surely that would cause losses in fps.

Posted
Hello dear JT,

 

I've installed you Mod (great Mod) and I would like to know if I've well understand the good method.

 

#1

I've installed your 8K files "blend_noise.bmp.dds" + "noise_small.bmp.dds" into the original "LandTextures.zip"

 

#2

I've installed your file "noise_1.bmp.dds" into the original "LandTexturesAutumnOther.zip"

 

#3

I've installed your file "noise_1.bmp.dds" into the original "LandTexturesSpringOther.zip"

 

#4

I've installed your file "noise_1.bmp.dds" into the original "LandTexturesSummerOther.zip"

 

#5

I've installed your file "noise_1.bmp.dds" into the original "LandTexturesWinterOther.zip"

 

After that I've edited my High.lua like that:

Line 48: Height = 400.0;

Line 132: smallNoiseStartDistance = 200.0;

 

Edited my High.lua and added your two lines is good because here my settings for DCS World:

 

Settings.jpg~original

 

Please can you tell me if it's the good method ?

Skulleader Hello, excuse my delay in responding, i was with much work these days.

 

Just as you have done is perfect. But I think that the version of the grass 4k give you more fps.

And you could try changing your High.lua file on line 42:

 

noise1PerSquare = 5.0 to noise1PerSquare = 3.0

 

I made the change and I find it better.

Posted

After that I've edited my High.lua like that:

Line 48: Height = 400.0;

Line 132: smallNoiseStartDistance = 200.0;

 

im confused so please explain these guys, im not sure but

noise1PerSquare = lower value give larger texture ?

smallNoiseStartDistance = higher value give more distance/altitude vsisibility ?

Height = ???

:dunno:

thanks :worthy:

sign-pic4.jpg

Posted
im confused so please explain these guys, im not sure but

noise1PerSquare = lower value give larger texture ?

smallNoiseStartDistance = higher value give more distance/altitude vsisibility ?

Height = ???

:dunno:

thanks :worthy:

noise1PerSquare:

 

The ground is covered as a checkerboard, where each square is applied texture "noise". If the value is greater than 1 means that in each square of the ground, is applied several times texture. If the value is 1, it means that each square only once texture "noise" applies, therefore, less value you get larger scale texture "noise" that produces two effects: On the one side, you get less repetition of the texture, but on the other side lose texture detail to be larger than normal.

 

The positive or purpose, is getting less repetition. To do that we should have a very big texture (8k or higher). Currently my terrain textures are 4k (double the original) and the original value is 5, so if you use a value of 3 would not lose too much detail and get less repetition at a time. According to my calculation, to use a value of 1, the texture should be 5 times greater than the original, that is: 10k

 

smallNoiseStartDistance:

 

At first I thought that value regulated altitude visibility texture detail, but in my tests was not exactly what I got. I think it's value corresponds to the melting between texture "noise" and texture "noise_small" but does not influence the height.

 

height:

 

This value did give me results in terms of visibility texture "noise_small". The larger the value the texture becomes visible at higher alititud, but if the value is very high fps missed. At least that's how I deduced according to my tests.

  • 2 weeks later...
  • 3 months later...
Posted

Links are dead? :juggle:

Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64)
Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR
>>MY MODS<< | Discord: Devrim#1068

Posted
Links are dead?

 

Do you talk about the three links from the first post ?

If it's the case for me these links work fine, please can you inform me ?

PS: If you can't download the link I can give you my files...

Bye, Skull.

Posted

I checked again. Now it's clear; my dear f:censored:* country has f:censored: banned f:censored: website...

Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64)
Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR
>>MY MODS<< | Discord: Devrim#1068

Posted

Aie Devrim,

I'm very sorry to hear that , it's not normal because all these services must be available for all the mankind, it's a sad news...

If I well understand Mediafire.com is not available for your country, correct ?

T.Jacob can I temporarily uploaded your three file to my Dropbox for Devrim ?

T.Jacob thanks in advance and Devrim once again I'm very sorry for this situation...

Best regards, Skull.

Posted

Thank you Skull, but I've found an older version of this mod.

By the way, I think I can login Mediafire via changing DNS etc...

 

Thanks.

Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64)
Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR
>>MY MODS<< | Discord: Devrim#1068

Posted

Hi Guys, have problems downloading the files? My account Mediafire working properly. But if you want I can upload the mod to another server: 4Share - Oboom - Google Drive.

 

Greetings To You.

Posted

Hello T-Jacob,

 

For me no problem for download your file but for Devrim it's impossible, wait his response and maybe changing of server yes it's maybe a good solution for Devrim and other members from the other part of world.

T-Jacob one more time again I would like to thank you for this Mod because it's your mod that I use for my DCS and I really love your work.

 

Thanks again, Skull.

Posted
Hello T-Jacob,

 

For me no problem for download your file but for Devrim it's impossible, wait his response and maybe changing of server yes it's maybe a good solution for Devrim and other members from the other part of world.

T-Jacob one more time again I would like to thank you for this Mod because it's your mod that I use for my DCS and I really love your work.

 

Thanks again, Skull.

 

You're welcome. :thumbup: I'll wait for response Devrim

Posted

Jacob and Skull, thank you so much.

 

Skull has delivered your mod to me. It's OK. :)

 

Actually I realized that the problem was caused by our gorgeous(!) government that always says "there's freedom of expression in this country" but blocks Facebook, Twitter and some other domains like Google... Whatever...

 

Thanks all...

Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64)
Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR
>>MY MODS<< | Discord: Devrim#1068

  • 1 month later...
Posted

grass mod don't apply to Farp grass texture

 

I love this grass mod in chopper.:thumbup:

Make the ground texture very better from ground or low altitude with Mustang texture mod for example.

 

1) could it be possible to apply it to the default Farp grass texture ?

is it possible in lua programming ? it seems it is applied on every ground texture except that one.:music_whistling:

 

and optional, would love to have an "advanced farp Camp" on natural ground but with the "T" and all rearm and refuel radio features but with no elevation ( direct on natural ground ) with just canvas to delimitate the different areas for landing and parking.

anyone could do that ? it's far away what i'm able to do myself. I could give a hand on textures work if necessary.

 

cheers, keep on the good mods !

 

 i7-10700KF CPU  3.80GHz - 32 GO Ram - - nVidia RTX 2070 -  SSD Samsung EVO with LG  TV screen 40"  in 3840x2150 -  cockpit scale 1:1

- MS FFB2 Joystick  - COUGAR F16 throttle  - Saitek Pro Flight Rudder Pedals

 

Posted
I love this grass mod in chopper.:thumbup:

Make the ground texture very better from ground or low altitude with Mustang texture mod for example.

 

1) could it be possible to apply it to the default Farp grass texture ?

is it possible in lua programming ? it seems it is applied on every ground texture except that one.:music_whistling:

 

and optional, would love to have an "advanced farp Camp" on natural ground but with the "T" and all rearm and refuel radio features but with no elevation ( direct on natural ground ) with just canvas to delimitate the different areas for landing and parking.

anyone could do that ? it's far away what i'm able to do myself. I could give a hand on textures work if necessary.

 

cheers, keep on the good mods !

Snowsniper, hello. You can try using this mod http://forums.eagle.ru/showthread.php?t=127208, but you must edit the texture files (farp-hill.dds) to place the grass texture on concrete.

To make a new FARP need a 3d new object, that work is more complicated, but I think if possible.

  • 2 months later...
Posted

TJacob I'm using both ground textures mod and grass mod. Looks very good but your modded textures are only rendered up until about 100m away from my POV. So roughly the first 100m look detailed, after that everything looks blurred and w/o your textures. What can I do to make sure I see more detail at longer distances?

 

PS I'm using a stock high.lua with your line 48 and line 132 edit.

Posted
TJacob I'm using both ground textures mod and grass mod. Looks very good but your modded textures are only rendered up until about 100m away from my POV. So roughly the first 100m look detailed, after that everything looks blurred and w/o your textures. What can I do to make sure I see more detail at longer distances?

 

PS I'm using a stock high.lua with your line 48 and line 132 edit.

Hello! the lines you mention only edit the visibility for the grass nearby. You should not blurry at a distance to edit those lines. Maybe you need a mod of visibility. Or you can delete that file, high.lua and make a repair for DCS reinstall the original. :)

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