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Posted (edited)

Thought this might be of interest to some here. Not the best looking series but a very good low level tactical wargame moving back to the modern setting with their latest outing in a fictional 2017 conflict in Ukraine...

 

Given the setting, it's worth pointing out this has been in development for a few years, well before the current hoopla in the Ukraine, in fact Battlefront are disturbingly good (two for two) at predicting the next warzone, having brought out the Syria based Combat Mission: Shock Force in 2008. If they announce a game based on a NATO-Russia conflict in Europe, 21st century Fulda Gap, I'm moving to Australia!

 

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Flashpoint Ukraine! Combat Mission - Black Sea

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Battlefront.com is proudly announcing its newest modern ground warfare simulation: Combat Mission - Black Sea, depicting a fictional 2017 conflict between NATO and Russia in Ukraine! Pre-orders are available immediately, scroll down for details!

 

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New Features

 

Combat Mission: Black Sea includes the following new or enhanced features. These are just major new features. The list of tweaks and smaller changes to the simulation of modern equipment are too numerous to list here.

 

Note: Black Sea uses Version 3 of the Combat Mission game engine. Consequently new features are focused on bringing our modern equipment up to date as opposed to general engine changes.

 

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Amphibious vehicles

 

Water is no longer an obstacle! Most Russian and Ukrainian vehicles are now capable of swimming across the surface of water obstacles, giving them enhanced tactical utility.

 

Unmanned Aerial Vehicles (UAVs)

 

The time of the combat drone is here. Available as a special type of air support for United States and Russian forces, the UAV is a game changer on the modern battlefield. From the toy-like hand launched RQ-11B Ravens to the lethal MQ-1C Gray Eagle, UAVs will prowl the skies of Combat Mission battlefields while they search for the enemy.

Electronic Warfare

Don't want modern radio and satellite communications nets for your scenario? Shut them down! A new scenario environmental setting that simulates electronic warfare attacks allows you to degrade or completely disable electronic communications, forcing even Information Age forces to communicate without the benefit of modern technology.

 

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Precision Artillery

 

Your fire support is now a surgical tool. Laser and GPS-guided artillery munitions allow most off-map artillery support and 120mm mortars to shoot precise single round fire missions, with a high probability of a direct hit on enemy vehicles, buildings, or defensive positions. For extra effectiveness, pair precision artillery with UAVs roaming the enemy's rear area.

 

Active Protection Systems

 

As weapon systems have become more sophisticated in order to destroy combat vehicles, so too have the defense systems designed to defeat them. Combat Mission: Black Sea features a variety of activate protection systems that detect and defeat incoming projectiles before they even have a chance to strike their target. Trophy, Arena, and Zaslon active protection systems protect some tanks and infantry fighting vehicles from weapons such as rocket-propelled grenades and anti-tank guided missiles.

 

Airburst Munitions

 

High explosive shells fired from many ground weapons are now even deadlier thanks to their ability to airburst directly above the target, or even just behind cover such as a wall or building window! This capability is possible due to the proliferation of integrated laser rangefinders, targeting computers, and programmable munitions. Airburst capability is available at the squad level to United States rifle squads in the form of the M25 CDTE (nicknamed the "Punisher") as well as to vehicles such as Abrams tanks, and Russian vehicles such as the BMP-3, BTR-82A, and T-90AM.

Surface-to-Air Missiles (SAMs)

 

Combat Mission: Red Thunder introduced anti-air capability to the game. This features continues in Combat Mission: Black Sea with the addition of SAM units capable of denying your enemy his UAV or air support. Systems included in the initial release are the Stinger, Igla, Igla-S, 9K35 Strela-10M3, and Tunguska.

Expanded Soldier Night Vision Systems

Darkness is not the impediment to combat that it once was. Individual night vision gear for soldiers has proliferated rapidly in recent years. United States soldiers are equipped with the state-of-the-art AN/PSQ-20 Enhanced Night Vision Goggle (ENVG), a device that fuses night vision and thermal imaging systems, while their weapons are equipped with more lightweight thermal imagers. Russian and Ukrainian troops can be equipped with both monocular night vision goggles and weapon-mounted night vision sights. What's more, these night vision systems are now automatically equipped in low light conditions!

 

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Major Formations:

 

The initial release of Combat Mission: Black Sea depicts the following brigade unit types:

 

  • United States Army infantry, armored, and stryker brigade combat teams.
  • Russian Ground Forces motor rifle and tank brigades.
  • Ukrainian Ground Forces mechanized infantry and armored brigades.
  • Future expansions of Black Sea will add more Russian and NATO forces!

 

Click here to jump to http://www.battlefront.com/blacksea for more details!

 

You can PRE-ORDER Combat Mission - Black Sea now!!

 

Click here to PREORDER CM Black Sea

 

You pay now and will receive the product once it's released. You get:

  • Immediate download upon release including early notification by email
  • Tin Case Special Edition and DVD by mail (the tin case holds up to 4 discs, great for all the follow-up modules
  • printed manual
  • A saving of $10 for the "Download&Mail" option vs. ordering after release

 

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For those not familiar with the series, here is a video After Action Report of their previous title, Combat Mission: Red Thunder:

 

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And some beta live stream footage of CM:BS:

 

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Edited by Flying Penguin

Per Ardua Ad Aquarium :drink:

Specs: Intel i7-9700K, GTX 2080TI, 32GB DDR4, ASUS ROG Strix Z390-E, Samsung 970 EVO NVMe M.2

Posted

Yeah, I've been waiting for this thing all summer long. Can't wait to get back to modern combat with the new features of the improved engine since CMSF.

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted
so, now we just have to merge this with DCS and we are all set.

 

I'd love to see your plans for a turn based flight sim :music_whistling:

Per Ardua Ad Aquarium :drink:

Specs: Intel i7-9700K, GTX 2080TI, 32GB DDR4, ASUS ROG Strix Z390-E, Samsung 970 EVO NVMe M.2

Posted

oops, I did not really look at the game, yeah I have to agree, no turn based DCS

DCS: F-4E really needs to be a thing!!!!!!

 

 

Aircraft: A-10C, Ka-50, UH-1H, MiG-21, F-15C, Su-27, MiG-29, A-10A, Su-25, Su-25T, TF-51

Posted

Well, nowadays you can choose if you want turn based or real time gameplay. I prefer real time and only play it that way.

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted

Longtime fan of the Combat Mission series. Have played since 1993. Especially PBEM-games (Play By E-Mail). This and DCS is almost the only games I still play.

- With sufficient thrust, pigs fly just fine.

 

- "Upside-down shuttlecock of death" SU-27 as described by Sgt Baker

  • 2 months later...
  • 2 weeks later...
Posted

This is right up my alley. Thanks. I didn't even know it was coming. :doh:

Intel i9 12900K

ROG Ryujin II Hydro Cooler

PNY GeForce RTX 5090 OC EpicX

64GB RAM DDR5-6000

 

  • 3 weeks later...
Posted
Just bought it, dial up speed download - anyone play these games? Ive been looking for a Airland type game, never heard of Combat Mission....

 

Yeah, I just picked this title up a couple of weeks ago. I believe it has more realism in scope that Wargame Airland, but for the lack of visible air assets (although they certainly make their presence felt).

I'm really enjoying the turn based aspect of it, as I just want to chill some nights after work and not have rush in a clickfest type RTS. Put as much thought into it as you need, make sure everything is where you want it, press the red button and watch the sparks fly :). There is also a huge number of assets available, different variant sof each vehicle and troop type, some with ERA, some with APS, all modelled pretty accurately.

And the mod scene is also very active with some really cool sound mods.

 

I hope DCS:CA gets some loving in 2.0, so as to make a real time environment to match CM:BS in depth.

Rectum non bustus

Posted

IIRC Wags RFI'd Abrams, probably a debut to a massive CA overhaul.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

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