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Posted

This still exists after all these years. the problem is that when you try to move the piper AFTER the lock, it moves the piper in relation to it's location on glass/sight, not the ground. imagine you are locked on a tank, and want to target a truck next to it instead. it doesn't matter how you move the plane, the piper remains on the tank, but once you start adjusting, it loses its ground stabilization and follows the left/right/up/down orders in relation to its position on glass "at the moment you started to adjust". so if your plane has a nose up attitude, once you try to adjust it a bit to right, it goes a bit right and a lot up.

To work around this bug you should trim the Su-25 to an absolute fixed and direct flight path and then try to adjust the laser aim. (pretty much impossible to track a moving target with it.

This bug still exists after all these years and I hope the devs pay attention to it.

Posted (edited)

There were 2 bugs reported in this thread.

If you read the rest of the thread you'll see what they were:

the first was that the cursor moved erratically when locked even if the plane was still. That got fixed.

the second was that the laser designator drifted if you tried moving it after it was locked. That's not a bug.

The laser is gyroscopically stabilised, but not very well while you're moving the piper, so while you move it after lock it does effectively move with the glass not the ground.

The way to counter this is to not move the designator while maneuvering. Fly the designator onto the target & lock. Maneuver - if you have to adjust the aim point hold the aircraft steady while you do so, move the designator, maneuver.

Edited by Weta43

Cheers.

Posted (edited)
4 hours ago, Weta43 said:

the first was that the cursor moved erratically when locked even if the plane was still. That got fixed.

 

This, from what I can see, is not fixed.  Did you see my post explaining it on the previous page?   The Aiming Pipper works ok in the area at the top on the HUD/ASP-17 Glass, but as you move the Aiming Piper down the ASP-17 Glass and try to use it, it becomes more erratic.  I even attached a simple test mission, (parked on the ground) so people could quickly see what I mean.  Please give it test to try to replicate what I am talking about, if you have a few minutes?

 

Here is the link to my post on the previous page explaining the problem, with the test mission.

 

Edited by BTTW-DratsaB
  • Like 2

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Sim Settings: Textures: ? | Scenes: ? |Water: ? | Visibility Range: ? | Heat Blur: ? | Shadows: ? | Res: 1680x1050 | Aspect: 16:10 | Monitors: 1 Screen | MSAA: ? | Tree Visibility: ? | Vsync: On | Mirrors: ? | Civ Traffic: High | Res Of Cockpit Disp: 512 | Clutter: ? | Fullscreen: On

  • 8 months later...
  • 4 months later...
Posted (edited)

so im guessing the textures got update on the aircraft but no fix for this bug yet? what is going on? im trying to use the hat buttons on my joystick and it just moves the TDC in random directions it is really annoying

Edited by Bernardi
  • Like 1
  • ED Team
Posted
9 minutes ago, Bernardi said:

so im guessing the textures got update on the aircraft but no fix for this bug yet? what is going on? im trying to use the hat buttons on my joystick and it just moves the TDC in random directions it is really annoying

 

artists dont fix bugs, if an issue is reported it is in the queue and will be addressed when the team have time. 

I will ask the team to take a look please post a track replay showing the issue, and check your axis for double inputs

thanks

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