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Posted

Hi,

 

i made this little video for you guys, yesterday .

Full stop landing, take off and a goaround on a grassfield (1000 m RWY).

 

[ame]

[/ame]

 

greez mugen

GIGABYTE Z690 Aorus Elite | i5-12600K | 32 GB DDR4 | 2x 980 NVMe | RTX 4090 | OR CV1 | Pimax 8K | PC360 | 34UM95 | 38GN950 | TIR5 + Track Clip Pro | T-50CM2 | TM Warthog + 27,5 cm extension | MFG Crosswind | Win10Pro x64

Posted
Grass strips would be awesome for MP. More fields to take off from = less vulching

 

In the above posted video the author operates from one. It even has a tower pretty much like those in IL-2 BoS :-)

 

Did the author build the strip himself ? Is this possible in DCS Maps as a Mod ?

Flight Simulation is the Virtual Materialization of a Dream...

Posted
In the above posted video the author operates from one. It even has a tower pretty much like those in IL-2 BoS :-)

 

Did the author build the strip himself ? Is this possible in DCS Maps as a Mod ?

 

Hi,

 

yes the airstrip is self made. In fact, it's just a field. I placed some objects (some are MODS) on it, really nothing special. If you want to TO from the strip, you need to land there first, as i did in the video.

 

greez mugen

GIGABYTE Z690 Aorus Elite | i5-12600K | 32 GB DDR4 | 2x 980 NVMe | RTX 4090 | OR CV1 | Pimax 8K | PC360 | 34UM95 | 38GN950 | TIR5 + Track Clip Pro | T-50CM2 | TM Warthog + 27,5 cm extension | MFG Crosswind | Win10Pro x64

Posted
Hi,

 

[...]If you want to TO from the strip, you need to land there first, as i did in the video.[...]

 

greez mugen

 

mugen,

 

this one is great and comproves what I myself have experienced several times in DCS World when trying to takeoff from a field, out of the runways...

 

Why the heck do we have to land there first ? Does the state of the surface / zone in a Map change depending on if you actually landed there or not, during the time of a mission ?

 

Very interesting!

Flight Simulation is the Virtual Materialization of a Dream...

Posted

Hi jcomm,

 

in DCS, for now, you cannot spawn anywhere else on the ground than on spawn points of airfields.

I really hope that this will change before Normandy is released.

For me it would be good enough, if we could at least place client spawns anywhere on the map (ground).

Something like a custom airfield template, reduced to just the possibility to place spawn points (birthplace) for MP.

 

greez mugen

GIGABYTE Z690 Aorus Elite | i5-12600K | 32 GB DDR4 | 2x 980 NVMe | RTX 4090 | OR CV1 | Pimax 8K | PC360 | 34UM95 | 38GN950 | TIR5 + Track Clip Pro | T-50CM2 | TM Warthog + 27,5 cm extension | MFG Crosswind | Win10Pro x64

Posted (edited)
Grass strips would be awesome for MP. More fields to take off from = less vulching

 

 

 

In my experiences this is common in all of our great sim's

...for example we can place an aircraft any where for takeoff in CLod's FMB, but when the mission starts your aircraft is spawned at the nearest official air strip. Not sure the why of it but I always hated it as for being a... for personal use mission designer...

Edited by GT 5.0
Posted

After reading this thread, I finally took off in my K4. It took quite a few times to get it, but you guys helped me learn how to take off. Thanks All. :thumbup: <S>

  • Like 1

MSI R9 280X 6GB x2 Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit/ X52 & CH Pedals/ MSI DS502 GAMING Headset

  • 9 months later...
Posted

 

 

I tried to fly the 109-K the first day I got it. It didn't go well...realized I needed to dig into stick and rudder skills before trying again.

 

I therefore spent a fair amount of time in, believe it or not, the L-39 polishing my basic to intermediate airmanship tools. It payed dividends, and for some reason the FW-190 and Bf-109 are not only managed, but enjoyable.

 

I got airborne first try in Training missions, kinda proud of it. On to the Challenge Campaign, my second attempt at a takeoff:

 

[sIGPIC][/sIGPIC]

Zilch79's YouTube Channel:

Posted

Congratulations mate! It's really rewarding when you can manage it, isn't it?

 

 

S!

"I went into the British Army believing that if you want peace you must prepare for war. I believe now that if you prepare for war, you get war."

-- Major-General Frederick B. Maurice

Posted
Congratulations mate! It's really rewarding when you can manage it, isn't it?

 

 

S!

 

Yeah, there's really nothing like nailing a challenging problem in DCS like that.

 

The sophistication of DCS has really spoiled me for most of other games.

[sIGPIC][/sIGPIC]

Zilch79's YouTube Channel:

  • 1 month later...
Posted (edited)

I am very noob at flying the 109.. so I would like to understand why I always break my engine during the take off, why does that happen? probably someone explained here already, but there are 30 pages lol :)

 

I was looking at the manual, but couldn't find anything, through the normal procedures, maybe I missed something? (of course I did..)

Edited by Vitormouraa
Posted

There are a few possibilities.

 

You are on manual prop Pitch - set your pitch to 12 o clock for TO and watch your RPM. Dont let it go over 3000. Adjust the pitch / throttle accordingly.

 

You are going full power without activating MW50.

 

Your engine isnt warmed up - watch your oil pressure before TO.

Dont know the exact number yet but there are 2 arrows on the gauge indicating the range within which the oil pressure should be.

  • Like 1
Posted (edited)

You're probably leaving the engine RPM control in manual mode, and overreving it after takeoff during the initial climb.

 

You can either takeoff with engine rpm in manual mode and prop pitch set to 12:00, or automatic mode and not risk forgetting about commuting to auto mode.

 

In the Engine assignments search for something like Engine RPM toggle ( ? ) and assign a key to it, or use the default keyboard shortcut.

 

You should get Chuck's Guides, and the 109 one in particular from here: https://forums.eagle.ru/showthread.php?t=135765

 

But golani79 just added yet another possible reason - not correctly using the MW50 at "Emergency" power settings.

Edited by jcomm
  • Like 1

Flight Simulation is the Virtual Materialization of a Dream...

Posted (edited)

I am trying to improve my take off skills, so I used this time the auto startup, and then I took off, as soon as I get airborne, the engine stops, last time I saw, the prop pitch was at 12, I changed it before the take off, according to the manual.

 

I'll try again, but this time I'll do it carefully using your tips. :)

 

Thanks!

Edited by Vitormouraa
Posted

Another thing is, try to avoid going over 1.4 ATA.

If you do it right, 1.2 ATA is enough, even for take off, and the plane is much easier to handle.

System specs:

 

Gigabyte Aorus Master, i7 9700K@std, GTX 1080TI OC, 32 GB 3000 MHz RAM, NVMe M.2 SSD, Oculus Quest VR (2x1600x1440)

Warthog HOTAS w/150mm extension, Slaw pedals, Gametrix Jetseat, TrackIR for monitor use

 

Posted (edited)

After watching a few videos, and reading the manual, well, the take off of the K-4 is A LOT easier! like, it does make a lot of difference.

 

I can take off reasonable well now, watching the instruments and doing what I need to do correctly, it goes well. But there is still one thing that I don't fully understand, for example, when I take off, after two minutes of flying I decided to go faster, get some speed and I push the throttle all the way forward, basically full power, I can still, easily, break the engine, but when I set the 109 to start from the air, it doesn't, I can go full power without breaking the engine, at least I haven't broken the engine as of yet, pretty sure it's possible depending on the time, how long I keep full power, but it seems to be a lot easier to break the engine when I take off than starting from air.

 

Any idea guys?

 

Thank you all for helping!

Edited by Vitormouraa
Posted
After watching a few videos, and reading the manual, well, the take off of the K-4 is A LOT easier! like, it does make a lot of difference.

 

I can take off reasonable well now, watching the instruments and doing what I need to do correctly, it goes well. But there is still one thing that I don't fully understand, for example, when I take off, after two minutes of flying I decided to go faster, get some speed and I push the throttle all the way forward, basically full power, I can still, easily, break the engine, but when I set the 109 to start from the air, it doesn't, I can go full power without breaking the engine, at least I haven't broken the engine as of yet, pretty sure it's possible depending on the time, how long I keep full power, but it seems to be a lot easier to break the engine when I take off than starting from air.

 

Any idea guys?

 

Thank you all for helping!

 

Because when you go full power you must activate the MW50. In situations where you start in the air already, MW50 is already switched on. There's a button assignment for it ( MW50 toggle ). I have it enable to one of my x-52 buttons.

 

In the mission make sure you have your MW50 tank filled too. And when the MW50 is empty, never go more than 1,4 ATA.

 

The 109s IRL were seldom flown at 1,4 ATA, Cruising at 1,0, taking off at no more than 1,3, so I have read in various sources...

Flight Simulation is the Virtual Materialization of a Dream...

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