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Posted

ok, im no sound expert at all, and although many will hunt me with pitch forks i will say i could live with the current official sounds...but the beta sounds in the 109 are in my view way worse...

 

everything sounds very "dull" now, and many little sound details almost disappeared, like the sound of the trim wheel, or the flaps wheel.

but to me more importantly, now one hardly can notice the difference in rpm anymore...

Posted

was there something changed with the sounds?! Na..as usual..not all tweaks are mentioned in the changelog..did you ever try diveplanes soundmod?! If yes..any effects with the new release?!?!

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I don`t care..it is a Computer..a black one..

Posted (edited)

LOL!

 

I bet YO-YO is doing this right now :doh: :wallbash:

 

I've not yet had the chance to fly the plane since the latest patch but I can confirm that they have altered all the external engine sounds. You can listen to them individually if you play the .wav files located in "DCS OpenWorld Beta\Sounds\Effects\Aircrafts\Engines\DB605".

 

The sound of the engine is now of an engine running at a higher rpm across all power settings which is why you may think you don't hear a difference but there definitely is a new power range in sound. It also now sounds like there is a 1500HP+ engine as the sound is deeper and louder at the top end. I would expect and prefer to hear that 1500HP+ engine over some squeaking flap/trim wheel.

Edited by "Thumper"
Posted

louder?for me everything is of much lower volume in the beta version...also, as i said, i know that you can make out different rpm, but its very hard now and the different power settings sound rather similar.

 

im not complaining about how the engine itself sounds, but listening to things like the trim wheel and such, it seems that there is a strange filter overlaid...it almost appears as if they had reduced the volume of the engine to make the whistle audible...but therefore all the other sounds are almost gone as well....

Posted

Fortunately diveplane's mod works in open beta as well...:music_whistling:

CPU: Intel Core i7-2600k @3.40GHz | Motherboard: Asus P8P67-M | Memory: Kingston 8GB DDR3 | OS W10 | GPU: Sapphire R9 290x 8GBDDR5 | Monitor: Samsung Syncmaster 24" | Devices: Oculus Rift, MS FFB 2 joystick, Saitek X 52 Pro throttle, Saitek Pro pedals, Gametrix Jetseat

 

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Posted
Fortunately diveplane's mod works in open beta as well...:music_whistling:

 

Lets not go down that road. Diveplanes soundmods are awesome, but the developers have been forthcoming and are willing to make a change to the sounds. Let's give them constructive feedback. Or i'm sure they will put the manpower elsewere, since "sounds can be modded, why bother?".

 

I have'nt personally flown the 109 in 1.2.4 yet.

  • Like 1
Posted

It is really need to be corrected. Almost all other DCS modules have more less good audio (Su-27 one the best!). I watched so many videos of Bf109 (I downloaded 50 of them for now), than I can recognize the sound of inverted 12 cylinder Daimler-Benz from all other WWII engines. Engine sound is big disappointment for me now. It is like to drive Bugatti veyron with the Suzuki engine inside. (with no offence to Suzuki motors).

Posted
Lets not go down that road. Diveplanes soundmods are awesome, but the developers have been forthcoming and are willing to make a change to the sounds. Let's give them constructive feedback. Or i'm sure they will put the manpower elsewere, since "sounds can be modded, why bother?".

 

I have'nt personally flown the 109 in 1.2.4 yet.

 

+1

 

for various reasons, i really do not like the soundmods.tbh i find them horrible, not because of the engine sound itself, but for other things like changing volume of the engine sound while beeing on the ground or taking off or looking in different directions and hearing how the sound changes or repeating patterns.also wheel sounds, and gun sounds and so on and so forth.....i know for many his soundmods are a fortune, but for me personally, i take the stocksounds any day over any soundmod as it is now.

 

and yet, the beta sounds in my view are worse than the sounds of the current official version.

Posted
+1

 

for various reasons, i really do not like the soundmods.tbh i find them horrible, not because of the engine sound itself, but for other things like changing volume of the engine sound while beeing on the ground or taking off or looking in different directions and hearing how the sound changes or repeating patterns.also wheel sounds, and gun sounds and so on and so forth.....i know for many his soundmods are a fortune, but for me personally, i take the stocksounds any day over any soundmod as it is now.

 

 

I understand your point, i had those problems too with mod when i used normal speakers. However after switching to G35 headset most of those are gone and especially interior sounds are now awesome. Some volume tuning was needed from sound option tought. Of course, if things were ideal i would use stock sounds too but as they are way too far from real thing in my opinion i rather use modded ones even if there may be some minor drawbacks.

 

But everyone with their own and i too really hope stock sound will be fixed too some day...

CPU: Intel Core i7-2600k @3.40GHz | Motherboard: Asus P8P67-M | Memory: Kingston 8GB DDR3 | OS W10 | GPU: Sapphire R9 290x 8GBDDR5 | Monitor: Samsung Syncmaster 24" | Devices: Oculus Rift, MS FFB 2 joystick, Saitek X 52 Pro throttle, Saitek Pro pedals, Gametrix Jetseat

 

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Posted (edited)

If I had the choice I´d pick the actual sounds anytime over the sounds in 1.2.14

 

Everything just sounds so damp now.

Even the alarm if the flaps are down and your gear is still up is barely hearable now.

 

Not sure how the sounds are processed in the engine or if its "just" a matter of the settings / mix inengine because if you listen to the sounds in a mediaplayer directly from the directory they sound pretty awesome.

Edited by golani79
Posted (edited)

If you guys prefer the previous sounds, they are still there in either World, or beta, provided that you did not up-date both of them yet. For example in my case I have the latest up-date in the Beta, but in World I did not up-date yet(I'm not sure if there's even an up-date available for World's 109 sound, but there must be), and so I have the earlier sounds...I just made a copy of all of them to play with, maybe swap them in to the Beta when I have some time.

Edited by GT 5.0
Posted
+1

 

for various reasons, i really do not like the soundmods.tbh i find them horrible, not because of the engine sound itself, but for other things like changing volume of the engine sound while beeing on the ground or taking off or looking in different directions and hearing how the sound changes or repeating patterns.also wheel sounds, and gun sounds and so on and so forth.....i know for many his soundmods are a fortune, but for me personally, i take the stocksounds any day over any soundmod as it is now.

 

and yet, the beta sounds in my view are worse than the sounds of the current official version.

 

I don't have a problem with most of those things (actually appreciate the wheel sounds and hearing the Dora turning over for startup) but the gun sounds need alot of work with particular attention to the Mustang gun modded sounds I've heard. The volume of the mustangs firing sounds while I'm inside the Dora/109 is pretty absurd and to be honest we shouldn't be able to hear passing planes or their guns firing to begin with. Only if you sitting on the runway and have your plane's engine turned off should we hear anything. Hearing a bang or thud as something hits your plane is one thing but between the ability to know someone is in your area because you hear their plane is bs (along with the glitching when a enemy plane comes in your area).

Posted

I love the new sounds! it makes the 109 much more enjoyable to fly. (the current sounds make it way to loud and annoying) now I hope for better starting sounds when you pull the starter and when the engine catches.

Link to my Imgur screenshots and motto

 

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One day in DCS... Vipers will fly along side Tomcats... Bugs with Superbugs, Tiffy's with Tornado's, Fulcrums with Flankers and Mirage with Rafales...

:)The Future of DCS is a bright one:)

 

  • ED Team
Posted
ok, im no sound expert at all, and although many will hunt me with pitch forks i will say i could live with the current official sounds...but the beta sounds in the 109 are in my view way worse...

 

everything sounds very "dull" now, and many little sound details almost disappeared, like the sound of the trim wheel, or the flaps wheel.

but to me more importantly, now one hardly can notice the difference in rpm anymore...

 

Sorry, but in real life you can hear these sounds only when the engine is off. Possibly, you can feel (not hear, I think) as the engine is at idle... but at any higher power ratings only prop, engine and wind... nothing more. :).

Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів

There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles.

Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me

Posted
Sorry, but in real life you can hear these sounds only when the engine is off. Possibly, you can feel (not hear, I think) as the engine is at idle... but at any higher power ratings only prop, engine and wind... nothing more. :).

 

I don't know how much louder a prop engine is than a commercial jet but you can definitely hear the wheels rolling as your taking off and as they are being retracted into the plane.

 

Are they going to address the ability to hear outside noises while in flight in the future?

  • ED Team
Posted
I don't know how much louder a prop engine is than a commercial jet but you can definitely hear the wheels rolling as your taking off and as they are being retracted into the plane.

 

Are they going to address the ability to hear outside noises while in flight in the future?

 

There are uncomparable cases, as I flew in a Mustang one of the most remarkable impression was a tremendous level of prop/engine sound that overcame all sounds that could be generated with any parts of the plane. Even in Yak-18T with only 360 hp engine any sounds are masked with the roar of the engine and prop.

Ніщо так сильно не ранить мозок, як уламки скла від розбитих рожевих окулярів

There is nothing so hurtful for the brain as splinters of broken rose-coloured spectacles.

Ничто так сильно не ранит мозг, как осколки стекла от разбитых розовых очков (С) Me

Posted

I agree, perhaps people forget just how loud the engine and prop noise is in piston engine aircraft - jets are much quieter inside, I think the whine of a jet occurs at a frequency that doesn't 'drown out' everything we normally hear nearly as much. Sitting in a high performance piston, you're very aware of that engine just in front of you thrashing away.

 

There's no way you're going to hear switches flicking etc in a piston warbird IMHO, I've only flown one type, but as mentioned, it's just engine, prop, and wind noise. Lots of it.

Posted
Sorry, but in real life you can hear these sounds only when the engine is off. Possibly, you can feel (not hear, I think) as the engine is at idle... but at any higher power ratings only prop, engine and wind... nothing more. :).

 

 

yes, i do understand that, and actually dont have a problem with the fact that i barely can hear the trim of flap wheels anymore...im convinced thats realistic....i only mentioned it to describe to overall effect with the beta version...in example in the current official patch i can make out the rpm only by listening with no problem...with the current beta though, im sure it will be possible as well with some time and training, but the differences are way more subtle now.sorry but it sounds dull now.

 

oh and while we are at it...im sure one cannot hear things like trimwheels moving within a cockpit...but im just as convinced one couldnt hear another aircraft flying behind one or by one at a distance of 200m while your own engine is running at max power settings...

Posted

I actually like current beta sounds. Especially the wind ;) There is a very well recorded audio from bf g2 cockpit on yt, and it was linked somwhere on the forum before. I think the sounds we have now are not that bad.

Posted

There is one thing. Sounds are capable of giving us the feedback that we would get from touching things. Without hearing each part of the plane working we can't tell if the thing we wanted to move is doing so.

 

@YoYo please don't go overboard with engine sound making everything else impossible to hear. We need flap, gear, different RPM setting, buffeting, overspeeding, rolling on the ground, hit sounds so that we can react to the things that are going on around us. Without those sounds player feels disconnected from the game.

[sIGPIC][/sIGPIC]In 21st century there is only war and ponies.

 

My experience: Jane's attack squadron, IL2 for couple of years, War Thunder and DCS.

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Posted
There is one thing. Sounds are capable of giving us the feedback that we would get from touching things. Without hearing each part of the plane working we can't tell if the thing we wanted to move is doing so.

 

@YoYo please don't go overboard with engine sound making everything else impossible to hear. We need flap, gear, different RPM setting, buffeting, overspeeding, rolling on the ground, hit sounds so that we can react to the things that are going on around us. Without those sounds player feels disconnected from the game.

 

+1

Posted
There is one thing. Sounds are capable of giving us the feedback that we would get from touching things. Without hearing each part of the plane working we can't tell if the thing we wanted to move is doing so.

 

@YoYo please don't go overboard with engine sound making everything else impossible to hear. We need flap, gear, different RPM setting, buffeting, overspeeding, rolling on the ground, hit sounds so that we can react to the things that are going on around us. Without those sounds player feels disconnected from the game.

 

 

^^disagree...realistic sounds, and also the lack of sounds to keep it realistic is the way to go...what you cant hear in real life shouldnt be audible in game either i think...

 

still the sounds are now, for the lack of a better word, monotone. rpm is the biggest problem i have with the beta sounds.hardly a difference between for example 2400 and 2800rpm...sure you can hear a subtle difference, but you get my point.it seems like a filter affects the sounds now more than before.

Posted
^^disagree...realistic sounds, and also the lack of sounds to keep it realistic is the way to go...what you cant hear in real life shouldnt be audible in game either i think...

 

still the sounds are now, for the lack of a better word, monotone. rpm is the biggest problem i have with the beta sounds.hardly a difference between for example 2400 and 2800rpm...sure you can hear a subtle difference, but you get my point.it seems like a filter affects the sounds now more than before.

IRL you can feel those things move. As one pilot has told me "pilot can feel his plane with his butt". Can you feel DCS with your butt? I sure can't.

 

Sounds make you feel attached, they are substitutes for your lack of other senses like touch, smell etc. It is imparative for the player to know what is going on. YOU HAVE NO FEEDBACK without them. Workload for your eyes is so great that you can't even call it a sim anymore. You are looking at everything to check if it is right, instead of "feeling" what is wrong.

[sIGPIC][/sIGPIC]In 21st century there is only war and ponies.

 

My experience: Jane's attack squadron, IL2 for couple of years, War Thunder and DCS.

My channel:

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Posted (edited)

i know in real life i can feel when i push the trim button...so i can in dcs when i push the button on my joystick..

and yeah, i know in real life you feel the plane with your butt,...but how should that be simulated in a flight sim...only possible with a full motion platfrom.if you have the money buy one :)

also, there are helpers already in dcs to make you "feel" the plane better like "realistic headmovement through g forces" or however that option is called...

 

for the rest,...everything is implemented already in dcs...lose a part of your wing or ailerons/elevators, and you instantly feel it...not even necessary to have a look....something goes wrong with your engine,...and you hear it...from then on, also in real life a pilot will quickly scan the gauges and check what went wrong...just like in the sim...

 

if you insist on fake sounds ok....but then please only optional.

Edited by 9./JG27 DavidRed
Posted

I went back to the previous sound's which I felt were pretty good to begin with. What I did though, was that I increased the whine volume by a factor of 5X...All along , it was the whine sound that was a bit missing/weak to me. That's no longer the case, it even scares me now when I do a flyby. :P

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