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Posted
I went back to the previous sound's which I felt were pretty good to begin with. What I did though, was that I increased the whine volume by a factor of 5X...All along , it was the whine sound that was a bit missing/weak to me. That's no longer the case, it even scares me now when I do a flyby. :P

 

mind to share how exactly you have done that?

Posted (edited)
mind to share how exactly you have done that?

 

Of course I will David

 

1. I went to DCS World/sounds/effects/aircraft/engines/DB605...I selected all of them, then selected copy

 

2. I went to DCS World open beta/sounds/effects/aircraft/engines/DB605...

then selected paste

 

3. One by one I renamed the original files in the folder by adding "org" to their name, example: ColdStart.wav to ColdStartOrg.wav

 

4. Then one by one I renamed the pasted files, example: ColdStart-Copy.wav to ColdStart.wav

 

5. Then I opened my free copy of Audacity

 

6. Then I went back to DCS World open beta/sounds/effects/aircraft/engines/DB605 and selected Whine1-Copy.wav and dragged it to Audacity

 

7. Then in Audacity, I selected from the top tool bar Effect/Amplify

 

8. The value if I remember right was +2.2, then I moved the slider to the right for a value of +10.2

 

9. I then('exported' from the file menu) saved the new file in my documents, I deleted the Whine1-copy.wav and then I cut the new (altered)one from my documents

 

10. I made sure that the original was still renamed to Whine1Org.wav and then I pasted the new file and I renamed it to Whine1.wav

 

 

That's it David, done...the only problem would be is if DCS World/sounds/effects/aircraft/engines/DB605 were up-dated to the new 109 sounds, mine were not, so I could do this

Edited by GT 5.0
  • Like 1
Posted
close as possible to real life counterparts, u wont get much better.

 

NHF, but that is your opinion. At least two persons in this thread disagree with you.

 

 

^^disagree...realistic sounds, and also the lack of sounds to keep it realistic is the way to go...what you cant hear in real life shouldnt be audible in game either i think...

 

still the sounds are now, for the lack of a better word, monotone. rpm is the biggest problem i have with the beta sounds.hardly a difference between for example 2400 and 2800rpm...sure you can hear a subtle difference, but you get my point.it seems like a filter affects the sounds now more than before.

 

Well said. If DCS has such strong emphasis on simulating things as close to real life as possible, I do not see why audio department should be left out.

P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5

WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature

Posted
NHF, but that is your opinion. At least two persons in this thread disagree with you.

Have those two at least tried out Diveplanes sound mods? Have listened to his demo vids?

Posted (edited)

yes i have.but it really doesnt matter.i dont want to discredit diveplane as i know many like his mods.still i prefer the stocksounds for already said reasons...also im glad, that the sounds in the official 1.2.14 patch are better than they were in the beta-version.rpm are more pronounced again.

Edited by 9./JG27 DavidRed
Posted (edited)
Have those two at least tried out Diveplanes sound mods? Have listened to his demo vids?

Several times, and like DavidRed - I to always revert to stock sounds. I wasn't impressed.

Edited by T}{OR

P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5

WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature

Posted

I like the new sound package for the Bf-109.

 

Something as subjective as sound interpretation will always be controversial, but I think the latest package sounds throaty, powerful, and combined with the latest tweaks to the flight model, I have to ask myself, why is the Bf-109 not being taken out of Beta?

 

Well done Wags, and the rest of the developers, you have certainly come up with the goods this time, no matter what the detractors say.

Posted

Im not good in making video and putting staff on youtube, so I packed into zip file only few sounds and uploaded on dropbox. Now you all can downloaded and compare the real sounds of Bf109 and the DCS sounds at specific RPM and direction. If most of the users will be fine with stock audio, after they listen all of the uploaded wav files, than I will try to find or make the better sounds for me. But it is very difficult if you have only audio grabbed from youtube or Bf109 DVD sound recordings.

 

https://www.dropbox.com/s/nglia2hqrvr5oyr/Diveplane_vs_REAL.ZIP?dl=0

Posted

Im sorry, the sounds in zip file are from the original diveplane sound mod. NOT the current version which we get after update. So now it is even worse.

 

around 1000 rpm - external back

real:https://www.dropbox.com/s/0lznelt1e5ihbz8/real_B3.wav?dl=0

diveplane sound mod:https://www.dropbox.com/s/cczzu51lchkc41k/ExB2_divelplane.wav?dl=0

before update:https://www.dropbox.com/s/fegqs14te5t35ko/old_ExB3.wav?dl=0

after update:https://www.dropbox.com/s/zlxto9by2ll7bly/ExB2.wav?dl=0

 

idle rpm - external front

real:https://www.dropbox.com/s/yz8pzobbgmx583m/real_S1.wav?dl=0

diveplane sound mod:https://www.dropbox.com/s/ikhyck2situ4fpd/ExS1_diveplane.wav?dl=0

before update:https://www.dropbox.com/s/xiqh7usekyq6f4r/old_ExS1.wav?dl=0

after update:https://www.dropbox.com/s/6d9q7le2gssacb2/ExS1.wav?dl=0

 

Bf109K-4 developers have to correct it! There no sound mod acceptable and current version after update is terrible. I will be very glad to help to get it right. Problem is, I dont know how.

  • Like 1
Posted

There is a vast range of sound output devices, so what makes any of you think you have the correct impression of any of the sound files here?

 

Also, what about your acoustic environment?

 

Sorry, but until someone comes up with a more convincing argument - it is all just subjective and not in the slightest bit relevant. From the microphones that pick up the sound to the rendition here, there are numerous steps which all degrade and alter sound.

 

Just stick with what you personally like, and please be a little less narrow minded when it comes to what is or isn't correct. Every one of us is listening to artificially generated sound whether on you tube, sound clips, or in the cockpit of the sim. Even our ears interpret sound differently when they convert pressure waves into nerve impulses, and our brains interpret those signals as sound.

 

Go with what you like, but never assume you are hearing the same as the next guy on his own computer rig.

Posted
There is a vast range of sound output devices, so what makes any of you think you have the correct impression of any of the sound files here?

 

Also, what about your acoustic environment?

 

Sorry, but until someone comes up with a more convincing argument - it is all just subjective and not in the slightest bit relevant. From the microphones that pick up the sound to the rendition here, there are numerous steps which all degrade and alter sound.

 

Just stick with what you personally like, and please be a little less narrow minded when it comes to what is or isn't correct. Every one of us is listening to artificially generated sound whether on you tube, sound clips, or in the cockpit of the sim. Even our ears interpret sound differently when they convert pressure waves into nerve impulses, and our brains interpret those signals as sound.

 

Go with what you like, but never assume you are hearing the same as the next guy on his own computer rig.

 

well put.....this reminds me of a buddy of mine who didn't like the way Rise of Flight sounded.....always complaining.....then when he was at my house and tried it on my system and headset, his jaw dropped. he couldn't believe it was the same game lol.....you're right different systems different sounds...different headsets different sounds.....the list goes on...:)

P-51, 190-D9, 109-K4, Spitfire MK IX, Normandy, and everything else:joystick:

i7 4770K, 4.3ghz, 32gb ram, Windows-10 Pro, Z87 Exstreme4, Corsair 850w psu, Samsung Evo 1T SSD & 250 SSD, Titan-X 12gb OC, Asus ROG Swift 27"/1440p/144hz/1ms monitor, Trackir 5, TM Warthog & 10cm extension, Saitek TPM, MFG crosswind pedals

Posted

Yes, you're watching a video recording with compressed sound files on your own particular audio equipment.

 

Perhaps your equipment plays back the simulation files in a totally different way.

 

I have a will for good sound reproduction, but I also have realistic expectations.

Posted

I agree. The sound is not perfect but its usualy the same with each DCS module. The sound is too "clean" and feels unnatural because of that. It is the same in Fw190 and P-51D.

 

I think it is solid now, not the best but realy an improvment over the old one. Especially from 3rd person perspective.

[sIGPIC][/sIGPIC]In 21st century there is only war and ponies.

 

My experience: Jane's attack squadron, IL2 for couple of years, War Thunder and DCS.

My channel:

https://www.youtube.com/channel/UCyAXX9rAX_Sqdc0IKJuv6dA

Posted (edited)

Wake UP!

Please, stop speaking about sound reproduction. I know It could also play own part of sound difference. There are also many other things..bla ..bla ..bla

So many excuses for doing nothing. How is it possible that Su-27 have so accurate sound model? Why can other develop team for arcade games (not simulators) have much more accurate sound recordings? Are the developers of this module so poor, that they can not afford go to germany with couple of microphones and record here some of the active flying Bf109?

WATCH THIS

 

YEAH .. now even WAR THUNDER have much more better sound that DCS, what a shame. Whish I could tranfer sound from game to game somehow.

Edited by GumidekCZ
Posted
Wake UP!

Please, stop speaking about sound reproduction. I know It could also play own part of sound difference. There are also many other things..bla ..bla ..bla

So many excuses for doing nothing. How is it possible that Su-27 have so accurate sound model? Why can other develop team for arcade games (not simulators) have much more accurate sound recordings? Are the developers of this module so poor, that they can not afford go to germany with couple of microphones and record here some of the active flying Bf109?

WATCH THIS

Yeah, excuserism is high with this one. Have a bit of space for relativity in a subject and people jump all over that bit to excuse everything by it.

  • using Realtek onboard audio
  • using external speakers
  • using headphones of ear-plug type cell phone manufacturers drop in together with the smartphones

That's it. Here's where your room for most interpretation and subjectivity ends.

 

I see people here on the forums arguing on whether aircraft X should sound a bit more <put some suggestion here> whereas DCS sometimes fails to even depict a generic piston engine, no matter the type, no matter the model. It's the case at least with the Mustang. Truly an electric motor driven craft. I closely follow the development of new warbirds and I must say this is not the case with the Dora and the Kurfurst so I'm a bit less worried about the future of audio in DCS. I'll gladly sit back and watch the development process but the attitude of some people is really getting to me sometimes.

Posted

Im Sorry guys, Im not good in english and absolutely not in diplomatic arguing with you. So this is also my last post here. Im giving up. If only me cares how DCS Bf109 sounds like, and much more people dont care, it is a fight against wind mills for me. Especially when there are two guys - one repeating self about quality of sound reproducing again and again and the second one who tells me that his Bf 109 sounds are fantastic.

 

WarThunder Bf109 sounds + 1

  • Like 1
Posted
Im Sorry guys, Im not good in english and absolutely not in diplomatic arguing with you. So this is also my last post here. Im giving up. If only me cares how DCS Bf109 sounds like, and much more people dont care, it is a fight against wind mills for me. Especially when there are two guys - one repeating self about quality of sound reproducing again and again and the second one who tells me that his Bf 109 sounds are fantastic.

 

WarThunder Bf109 sounds + 1

I'd simply step back and wait. Like I said DCS sounds are generally improving (the overall trend, not the subject of this particular thread) so it may be the case you're dealing with few persistent excusers while people actually responsible for audio work are looking into the problem without posting back on the forums. Check back with the issue for example after a release of another update.

Posted
... it is a fight against wind mills for me. Especially when there are two guys - one repeating self about quality of sound reproducing again and again and the second one who tells me that his Bf 109 sounds are fantastic.

 

Well said. I will not bow to the certain individuals who put themselves on a pedestal saying their sounds are the best and how better can not be achieved, be it from developer side or third party mods. I know what my ears are hearing and while I can without a doubt recognize Huey, A-10, Mi-8 and other sounds - WWII sounds in DCS simply aren't even near to the same level as DCS flight modeling is (neither is DM for that matter). I have invested in audio gear and I don't have a problem with other sims.

 

Having said that, and just tested the latest pach - IMHO the 109 sounds are the worst of the 3 prop planes.

  • Like 1

P8Z68 | 2500k @ 4.5 | GTX 1080Ti | 2x8 GB @ 1600 | TM Hog (extended 7cm) & MFG Crosswind (S/N 007) | TIR v5

WWII bomber formations | DCS P-51D: [TEST] TO distance / gross weight / temperature

Posted
am not getting into any more debates on the sounds, i have produced high quality realistic audios in the sim to date,

free for the community , but i do accept donations for my superb efforts..

 

so with that said and done, i do answer intelligent questions in my own DCS audio threads,

but am not entertaining the i dont like audio mod answers anymore, as they are not valid imo and does not contribute anything.

 

 

Why not give GumidekCZ some direction and advice on his willingness to try to do better on the sounds. The problem being that he needs the sound files/manipulation of explained a bit, so that he can jump in to work on his mod. :thumbup:

Posted

I don't have a problem with the openbeta sounds. It sounds like I'm wearing hearing protection, which I can appreciate.

 

On the other hand, I'm not opposed to improvements in ED's audio work. The SU-27 just sets the standards quite nicely high, which we have always come to expect from them :)

I don't always openly list my things. But when I do, I put it in my signature.

Posted

The internal sounds are great, but sorry, I don't like the externals. It's so throaty and gutteral. The original sounds for the Bf 109 were better.

 

This is how I want DB 605 flybys to sound in DCS:

P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria

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