9.JG27 DavidRed Posted December 27, 2014 Posted December 27, 2014 (edited) in case you havent noticed already, i made a little mod for the ww2 community. features: LODs adjustment for better visibilty of ww2 fighter aircraft added tracer to the mk108 cannon of the bf109 deleted the awful looking gunsmoke glouds toned down the unrealistic in-cockpit flyby sounds heavily GET THE NEWEST VERSION FROM THE LINK IN MY SIGNATURE! Edited December 27, 2014 by 9./JG27 DavidRed 1
OxideMako Posted December 27, 2014 Posted December 27, 2014 LODs adjustment for better visibilty of ww2 fighter aircraft I take it this would cause some compatibility/IC issues on some MP servers?
9.JG27 DavidRed Posted December 27, 2014 Author Posted December 27, 2014 well, on the acg server the modpack is necessary to join, to enforce a fair server for everybody. on other servers this modpack can cause issues if the servers have an integrity check running.
OxideMako Posted December 27, 2014 Posted December 27, 2014 well, on the acg server the modpack is necessary to join, to enforce a fair server for everybody. on other servers this modpack can cause issues if the servers have an integrity check running. Shame that these mods are needed really, but nonetheless, good work! The MK108 Tracer is especially handy.:thumbup:
Anatoli-Kagari9 Posted December 27, 2014 Posted December 27, 2014 Great Mod, and my first experience with JSGME! Thank you David! Really enjoyed it! Flight Simulation is the Virtual Materialization of a Dream...
Stonehouse Posted December 27, 2014 Posted December 27, 2014 Just wondered, last time I had a fiddle around with the P51 gunsmoke I noticed it had a knock on effect to the flak bursts and presumably other things. In fact if I removed the gunsmoke you had invisible flak bursts. I'm assuming that ED has decoupled the effects somewhere in the last few patches so you can get around this problem?? lol Invisible flak is a bit too scarey for me but I figure you have worked around this issue? Cheers, Stonehouse
9.JG27 DavidRed Posted December 28, 2014 Author Posted December 28, 2014 ^^^nothing to do with ED, i just found another fix to still grant that flak is still visible.
gavagai Posted December 29, 2014 Posted December 29, 2014 Ah, here is the original post. Good work David. I don't notice the LoD changes (aircraft still disappear), but the reduced gunsmoke is much appreciated. :thumbup: P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
9.JG27 DavidRed Posted December 29, 2014 Author Posted December 29, 2014 you are the first one to say to not notice any difference/improvement in spotting other aircraft, but im glad you like the other tweaks! you're welcome!
javelina1 Posted December 29, 2014 Posted December 29, 2014 thanks David! :thumbup: MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control
gavagai Posted December 29, 2014 Posted December 29, 2014 (edited) David just explained to me that the LoD change is for spotting distant aircraft. I was mistaken and thought it would make near aircraft easier to see against the ground. I'll definitely pay attention to changes in long distance spotting, thanks again!:) --------- P.S. Just tested this with DoW, and I could not login, so they are running some kind of runtime check that prevents this mod. Edited December 29, 2014 by gavagai P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
Madmax Posted December 29, 2014 Posted December 29, 2014 Same here, too bad we can not use on this server. + @ Mad
9.JG27 DavidRed Posted December 29, 2014 Author Posted December 29, 2014 just hop on the acg server then... :)
Madmax Posted December 29, 2014 Posted December 29, 2014 This is a very good idea, except that I came back to the server with the mod. + @ Mad
9.JG27 DavidRed Posted December 29, 2014 Author Posted December 29, 2014 ? on the acg server the mod is allowed...well its necessary to join even, as otherwise it would be a unfair disadvantage to others not using it...so everybody is "forced" there to have it enabled...
Madmax Posted December 29, 2014 Posted December 29, 2014 This is a very good idea, except that I can not go on a server with the mod. + @ Mad
9.JG27 DavidRed Posted December 29, 2014 Author Posted December 29, 2014 you can if you activate the modpack after all other mods if you have any
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