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Posted

Nice :)

 

Bit

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Posted

It is sOOOOOOOOOOOOO FRUSTRATING!!!!!

 

I really look fwd for their next update, and hope they do something for it...

 

Meanwhile I was able to reduce my wingtip snapping rate by fine tuning the pitch and roll channels, and even added saturation to the damn pitch axis....

 

It's better, and I actually can't say I lost efficiency because under most circumstance pulling / pushing the stick fully will get me stalled anyway...

 

The Bf109 K4 is also the only of the three ww2 fighters in DCS that doesn't yet have the "filter" in the roll axis we see in the p51d and Dora with increasing dynamic pressure ( ? )

Flight Simulation is the Virtual Materialization of a Dream...

Posted
It is sOOOOOOOOOOOOO FRUSTRATING!!!!!

 

I really look fwd for their next update, and hope they do something for it...

 

Meanwhile I was able to reduce my wingtip snapping rate by fine tuning the pitch and roll channels, and even added saturation to the damn pitch axis....

 

It's better, and I actually can't say I lost efficiency because under most circumstance pulling / pushing the stick fully will get me stalled anyway...

 

The Bf109 K4 is also the only of the three ww2 fighters in DCS that doesn't yet have the "filter" in the roll axis we see in the p51d and Dora with increasing dynamic pressure ( ? )

 

It is easy to see that Mtt knew what they were doing in the Bf-109 in having the higher stick force per G gradient.

 

They were not stupid nor is it the "bad" thing some pilot anecdotes make it out to be....

Answers to most important questions ATC can ask that every pilot should memorize:

 

1. No, I do not have a pen. 2. Indicating 250

Posted
It is easy to see that Mtt knew what they were doing in the Bf-109 in having the higher stick force per G gradient.

 

They were not stupid nor is it the "bad" thing some pilot anecdotes make it out to be....

 

Explain please, I'm a total newb in terms of ww2 aircraft, but looking fwd to learn something :-)

 

 

Mtt ?

Flight Simulation is the Virtual Materialization of a Dream...

Posted
Explain please, I'm a total newb in terms of ww2 aircraft, but looking fwd to learn something :-)

 

I hope I don't sound like a know it all jerk, LOL.

 

Mtt is Messerschmitt AG, the companies name.

 

The stick force per G gradient is the slope of the stick force rise generally on the longitudinal axis. The Bf-109 was not immune to stability and control issues but it was designed under a standard. It's basic stability in its design envelope is very good and one can tell Mtt paid careful attention to it.

 

The "high stick forces" of the aircraft are that way because it allows a pilot to maximize the performance envelope but not exceed some very real physiological and structural limitations. The high stick forces give him something to work with in reducing the risk of airframe damage or unconsciousness.

 

The longitudinal stability characteristics require a large push force to maintain a dive. That is not a bad thing. The airplane is stable and wants to return to trim speed.

 

The FW-190A for example experienced force reversals which is a function of the stick fixed and stick free neutral points.

 

If trimmed for the dive, that large push force becomes a pull force.

 

As the British test pilot notes:

 

when diving at 400 m.p.h. a pilot, pulling with all his strength, cannot put on enough g to black himself out if trimmed in the dive.

 

http://kurfurst.org/Tactical_trials/109E_UKtrials/Morgan.html

 

Why the British pilot makes that comment, I do not know. Flying an airplane unconscious is not a good idea. The pilot has a far lower Ghz tolerance than the airframe.

 

Understand?

 

The FM is in beta and Yo-Yo knows what he is doing. Give him some time and he will work it out. DCS has all the basic ingredients to give us the best you are gonna get on a home PC.

Answers to most important questions ATC can ask that every pilot should memorize:

 

1. No, I do not have a pen. 2. Indicating 250

Posted (edited)
I hope I don't sound like a know it all jerk, LOL.

 

Mtt is Messerschmitt AG, the companies name.

 

The stick force per G gradient is the slope of the stick force rise generally on the longitudinal axis. The Bf-109 was not immune to stability and control issues but it was designed under a standard. It's basic stability in its design envelope is very good and one can tell Mtt paid careful attention to it.

 

The "high stick forces" of the aircraft are that way because it allows a pilot to maximize the performance envelope but not exceed some very real physiological and structural limitations. The high stick forces give him something to work with in reducing the risk of airframe damage or unconsciousness.

 

The longitudinal stability characteristics require a large push force to maintain a dive. That is not a bad thing. The airplane is stable and wants to return to trim speed.

 

The FW-190A for example experienced force reversals which is a function of the stick fixed and stick free neutral points.

 

If trimmed for the dive, that large push force becomes a pull force.

 

As the British test pilot notes:

 

 

 

http://kurfurst.org/Tactical_trials/109E_UKtrials/Morgan.html

 

Why the British pilot makes that comment, I do not know. Flying an airplane unconscious is not a good idea. The pilot has a far lower Ghz tolerance than the airframe.

 

Understand?

 

The FM is in beta and Yo-Yo knows what he is doing. Give him some time and he will work it out. DCS has all the basic ingredients to give us the best you are gonna get on a home PC.

 

Thx for the thorough explanation Crump.

 

Then if the K4 was not an exception, we need it here too, that feel of the stick force required, even for those who do not own FF joysticks.

Edited by jcomm

Flight Simulation is the Virtual Materialization of a Dream...

Posted
I have yet to break a wing :P

 

I just did in Mustang, while testing the virtual stick force cap you guys are talking about. Have been flying this bird for almost a year and didn't know it was possible (on the other hand I never tried to pull too many Gs in a dive). Pretty cool, especially with these cinematic, Michael-Bay-style, outrageously silly fires and smoke plumes, even though both wings broke off outside fuel tanks :D.

 

Fw-190 on the other hand, seemed to be immune to wing snapping, although I admit I didn't try to do it above 750 IAS.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

Posted
admit I didn't try to do it above 750 IAS.

 

My Dora falls apart at 750kph IAS.

Answers to most important questions ATC can ask that every pilot should memorize:

 

1. No, I do not have a pen. 2. Indicating 250

Posted
we need it here too, that feel of the stick force required

 

Yes, as I understand it, Yo-Yo is working on the issue.

Answers to most important questions ATC can ask that every pilot should memorize:

 

1. No, I do not have a pen. 2. Indicating 250

Posted
My Dora falls apart at 750kph IAS.

 

I must have pulled up a bit below "snapping treshold" then. Will fly faster next time :D.

i7 9700K @ stock speed, single GTX1070, 32 gigs of RAM, TH Warthog, MFG Crosswind, Win10.

Posted
I must have pulled up a bit below "snapping treshold" then. Will fly faster next time .

 

I always lose my elevator before I snap the wings.

Answers to most important questions ATC can ask that every pilot should memorize:

 

1. No, I do not have a pen. 2. Indicating 250

Posted (edited)
yes, its frustrating.lets just hope that they really do something with the next update in this regard.tbh, this normally would deserve a hotfix, and not waiting for months for it,...but well...

 

fully agree... hotfixes would give a good feedback for further development.

Edited by deyv

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