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Posted
Alot of it isnt the gun accuracy itself (dispersion), but the ease in which the vehicle detects and tracks the aircraft. Flying over a BMP-2 unit for instance with 4 vehicles, and they'll all initiate/detect you and begin tracking immediately. A buttoned up BMP isnt going to be able to do that, and even with the crew turned out preemptively its going to be difficult to pull off even momentarily.

 

Its not even just the implausibility of the quality of the response, its the proficiency and accuracy with which they direct their fire to you. Most of these units have no dedicated Anti Air sights yet aim with a precision that often puts the optical Zeus units to shame.

 

So yes, they know you're there far too easily, but they also can fire so well on top of it. I don't care if the BMP-3 or whatever has a sight that can be used for AA, its not the primary mission of the unit and they're not gonna just zap you with perfect aim because you unmasked. A whole platoon firing in unison at you is of course obviously not how real life works.

 

Its obviously AI shenanigans because they haven't written into the AI a human level of awareness and fallibility. Funny thing is that it appears as though the dedicated AAA units are well coded since I fear them far less than BMPs. There are as I said before scripts to help this. Suppression script forces units in a group to basically button up and another script I know of actually degrades AI awareness to boot. I consider both of those rather important but still they shouldn't be necessary. These are things that should be build into DCS because mission scripting can be volatile.

 

In short, DCS AI ground units by default behave like sentry robots with perfect SA, SA that actual real life robots would never have unless they had something like radar.

Warning: Nothing I say is automatically correct, even if I think it is.

Posted

Forum ate my damn post :(

 

I want to preempt a possible derail into "The BMP-2 had an AA sight!" by sharing the following:

 

http://vk.bstu.ru/book51/page25.htm

 

How to use the AA sight. Look at what the AA sight actually is.

 

And I 100% agree with you regarding the AI's awareness and reaction accuracy. Thats the issue that needs to be addressed, IMO.

Posted
This is a big issue and needs a fix. bmp3 are more deadly than a shilka theirs something wrong. But it is all about technique. Another ridiculous aspect is the armor strength on the front of the bmp3. Sorry but a 30mm no matter what platform that round is shot from penetrates bmp 3 easily with Api real world.

Hopefully these things are all touched up in dcs 2.0. Currently you need to be mindful of what your engaging and conduct such contracts/Ttp to counter their strengths and take advantage of their weaknesses. Exploit!

 

JINK!

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  • 10 months later...
Posted

I agree that the fire from the ground units is extraordinarily accurate and deadly. I am running 2.01 and it is really bad there too. And I don't think trying to "suppress" AI ground units has much effect.

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Posted

yeah, it's a little crazy, to the point where the entire hierarchy of AAA threats is totally backwards.

 

shilkas, by far the more dangerous IRL because of the radar that allows them to easily detect, track and destroy low flying air threats are actually less threatening because they at least give a RWR ^spike. the BMP2+, BTR80 and ZU-23 don't seem to actually lose any detection ability or accuracy, and don't, so actually shilkas are less threatening.

 

it's not even too bad for the A-10, which at least has some energy and maneuverability. the ka50, the next step down from the A-10 in those categories has incredible problems, i can't imagine how bad it must be for MI8/huey players, who must basically die as soon as they enter the max range of anything equipped with an ironsighted AAA gun.

Posted (edited)

Another consideration is the gun mount itself. A crew served gun mount on top of a tank is likely to be shredded by GAU fire, even if the tank itself survives. The likelihood of a crewman sticking his head out of the top of a tank that just got hit by AP rounds to shoot a 30 caliber MG at the tail of a Hog on its egress is very low.

 

At the very least, the gun is probably going to be pretty hot!

 

People have been saying to fire the GAU from a longer range, but this reduces killing power by a lot. If you get close enough to be lethal, the whole tank platoon is spraying you.

Edited by Zilch

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Posted
Its not even just the implausibility of the quality of the response, its the proficiency and accuracy with which they direct their fire to you. Most of these units have no dedicated Anti Air sights yet aim with a precision that often puts the optical Zeus units to shame.

 

So yes, they know you're there far too easily, but they also can fire so well on top of it. I don't care if the BMP-3 or whatever has a sight that can be used for AA, its not the primary mission of the unit and they're not gonna just zap you with perfect aim because you unmasked. A whole platoon firing in unison at you is of course obviously not how real life works.

 

Its obviously AI shenanigans because they haven't written into the AI a human level of awareness and fallibility. Funny thing is that it appears as though the dedicated AAA units are well coded since I fear them far less than BMPs. There are as I said before scripts to help this. Suppression script forces units in a group to basically button up and another script I know of actually degrades AI awareness to boot. I consider both of those rather important but still they shouldn't be necessary. These are things that should be build into DCS because mission scripting can be volatile.

 

In short, DCS AI ground units by default behave like sentry robots with perfect SA, SA that actual real life robots would never have unless they had something like radar.

 

dedicated AAA (particularly radar guided AAA) actually does have better aim than APCs against air targets, however it is offset by the fact that BMPs are typically clustered together in large groups.

  • 3 weeks later...
Posted

Ground Fire Accuracy / Effectiveness

 

Is it me or is the ground fire from BMPs etc.. ridiculously accurate and effective. In a high G turn at 4K ft I it seems I am hit quite easily. And even then, one hit seem to set my A-10A a-blaze (both engines, full hydraulic failure... wasted).

 

Just me or??

 

Note - Playing a-10a CAS instant action in 1.5.3.

 

Maybe I just suck.

  • 1 year later...
  • 4 months later...
Posted

I'd very much like to see a change, preferably by the addition of a slider, such that we actively set the ability level of AAA from utterly rubbish to "Robin Hood crossed with Rambo" excellence.

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