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Posted

what about the cockpit for Hornet?

I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG  Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5

Posted (edited)

63260ac4aa80.jpg

 

MOD UPDATED / 07.10.2016 12:50

 

- F/A-18A and F/A-18C now uses the same altered Su-33 input settings.

 

WorldID = 6 makes AutoThrottle and IFR from IL-78 impossible due the AP bug. So I decide to revert back to Index=4 (SU-33) with F-15C avionics.

 

Base mod

(JSGME)

DOWNLOAD

118.5 Mbyte

 

Default

NSAWC_25

NSAWC_26

NSAWC_40

NSAWC_44

1st Hornet prototype

VFA-94

VFA-113_301

VFA-113_302

VFA-113_303

VFA-113_304

VFA-113_305

VFA-113_306

VFA-113_307

VFA-113_308

VFA-113_309

 

 

Liveries packs:

(assigned to the relevant countries)

1. Extract folder from zip archive to the JSGME [_MODs] folder and apply mod.

2. Click [Yes] when promted!

35edc3a5cfe0.jpg

 

 

 

F-18C_USN_Textures

(JSGME, compatible with the base mod only!)

DOWNLOAD

783.9 Mbyte

 

Blue_Angels_01

Blue_Angels_02

Blue_Angels_03

Blue_Angels_04

Blue_Angels_05

Blue_Angels_06

VFA-15_CAG

VFA-15_Line

VFA-27_CAG

VFA-27_Line

VFA-34_CAG

VFA-34_Line

VFA-37_CAG

VFA-37_CO

VFA-37_Line

VFA-81_CAG

VFA-81_Line

VFA-82_CAG

VFA-82_Line

VFA-86_CAG

VFA-86_Line

VFA-87_CAG

VFA-87_Line

VFA-94_CAG

VFA-97_CAG

VFA-97_Line

VFA-103

VFA-105_CAG

VFA-105_Line

VFA-122_300

VFA-122_303

VFA-125_CAG

VFA-125_Line

VFA-131_CAG

VFA-131_CAG_Red

VFA-131_Line

VFA-136_CAG

VFA-136_Line

VFA-146_CAG

VFA-146_Line

VFA-151_CAG

VFA-151_Line

VFA-192_CAG

VFA-192_Line

VFA-195_CAG

VFA-195_Line

VFA-204_CAG

VFA-204_Line

VFC-12

VMFA-323_CAG

VMFA-323_Line

 

 

 

F-18C_CAN_Textures

(JSGME, compatible with the base mod only!)

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44.2 Mbyte

 

CAF_410

CAF_416

CAF_425

CAF_433

CAF_441

CAF_720

RCAF_Demo_2015

 

 

F-18C_UK_Textures

(JSGME, compatible with the base mod only!)

DOWNLOAD

26.8 Mbyte

 

801_NAS

899_NAS

FAA

 

 

 

F-18C_FIN_Textures

(JSGME, compatible with the base mod only!)

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8.2 Mbyte

 

31st_Sqn

 

 

F-18C_AUS_Textures

(JSGME, compatible with the base mod only!)

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18.2 Mbyte

 

3_Sqn

75_Sqn

 

 

 

F-18C_SPN_Textures

(JSGME, compatible with the base mod only!)

DOWNLOAD

26.0 Mbyte

 

Ala_12

Ala_12_2008

Ala_15

Ala_15_Tiger

Ala_15_Tiger_2009

Ala_46

 

 

 

F-18C_SUI_Textures

(JSGME, compatible with the base mod only!)

DOWNLOAD

32.3 Mbyte

 

Swiss J-5001

Swiss J-5011 Tiger Meet 2011

Swiss J-5014 Air14

Swiss J-5017

Swiss J-5018

Swiss J-5026

 

 

Edited by Morkva_55
  • Like 1

su-24.gif

Posted
Would those Su-30 mods be made for 1.5/2.0? I see the files are no longer available for download.

 

Su-30 edm model is obsolete and does not compatible with DCS World 1.5.x/2.0.

Therefore, we do not plan to update this mod.

su-24.gif

Posted (edited)

F/A-18C mod updated.

 

- Quick Start Missions fixed;

- Eyepoint position in cockpit fixed;

- Input settings fixed;

- Plane collision model replaced to sfm compatible;

- TGT Flir and LDT Pods position fixed, model and textures redone;

- BRU-55 MER texture updated;

- FPU-5 330 Gal. tank model and texture updated;

- KAB-500Kr added as GBU-16 shape;

- 2*CBU-97 bomb on BRU-55 MER declaration fixed;

- Obsolete Input folders deleted;

 

I apologize for the mistakes made in the previous mod version, they are the result of haste.

 

Please redownload (base mod only).

Edited by Morkva_55

su-24.gif

Posted (edited)
F/A-18C mod updated.

 

- Quick Start Missions fixed;

- Eyepoint position in cockpit fixed;

- Input settings fixed;

- Plane collision model replaced to sfm compatible;

- TGT Flir and LDT Pods position fixed, model and textures redone;

- BRU-55 MER texture updated;

- FPU-5 330 Gal. tank model and texture updated;

- KAB-500Kr added as GBU-16 shape;

- 2*CBU-97 bomb on BRU-55 MER declaration fixed;

- Obsolete Input folders deleted;

 

I apologize for the mistakes made in the previous mod version, they are the result of haste.

 

Please redownload (base mod only).

Сань мод классный.

Несколько вопросов по вооружению,так как файлы закрыты.

 

1.Нельзя ли использовать BRU-55\A2 для двойной подвески AGM-154C.

http://fas.org/man/dod-101/sys/ac/equip/bru-57.htm

https://www.google.ru/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&ved=0ahUKEwio1uPHv87LAhWiYpoKHcgRDasQjhwIAw&url=http%3A%2F%2Fforum.keypublishing.com%2Fattachment.php%3Fattachmentid%3D115617%26d%3D1141259548&psig=AFQjCNFy5pisgof-CXjmXnEe80UV97DGgQ&ust=1458536662931312

 

2.На базе модели GBU-16 ввести AGM-132.

 

3.На базе КАБ-500КРОД ввести что то типа GBU-32,а КАБ-500Кр вывести.

Edited by ALF7

Онлайн-MG:joystick:

 

"Страшнее Шилки зверя нет".

"ПИСДРУНС СС ПП".

"Носи ППК с молоду-любить будешь до старости".

"СА-Танки решают все!"

"- А мы, старшина, ни за первую и не за вторую… Мы – за третью. За эту… За как её?.. За Родину!"

 

 

__|77|________:::::: =}-

\~~~~~~~~~/~~~~~~~ NAVAL AVIATION FAN ~~~~~~~

Posted
Сань мод классный.

Несколько вопросов по вооружению,так как файлы закрыты.

 

1.Нельзя ли использовать BRU-55\A2 для двойной подвески AGM-154C.

http://fas.org/man/dod-101/sys/ac/equip/bru-57.htm

https://www.google.ru/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&ved=0ahUKEwio1uPHv87LAhWiYpoKHcgRDasQjhwIAw&url=http%3A%2F%2Fforum.keypublishing.com%2Fattachment.php%3Fattachmentid%3D115617%26d%3D1141259548&psig=AFQjCNFy5pisgof-CXjmXnEe80UV97DGgQ&ust=1458536662931312

 

2.На базе модели GBU-16 ввести AGM-132.

 

3.На базе КАБ-500КРОД ввести что то типа GBU-32,а КАБ-500Кр вывести.

 

1. Можно, попробую написать.

 

2. У нас была модель AGM-132 в LockOn 2. Найди LOM - попробую сделать.

 

3. Нет, нельзя. ТВ голова у КрОДа прописана в коде. Я пробовал создать двойника - нет ПР ни при каких условиях.

su-24.gif

Posted
Is capable of using in the same mission radar guided missiles and a-g weaponry?

 

Due the F-15C avionics F/A-18C have A-A capability and also can use unguided A-G munitions only (dumb bombs, cluster bombs, rockets).

su-24.gif

Posted
Screen_160320_164515_800.jpgi.gif

Онлайн-MG:joystick:

 

"Страшнее Шилки зверя нет".

"ПИСДРУНС СС ПП".

"Носи ППК с молоду-любить будешь до старости".

"СА-Танки решают все!"

"- А мы, старшина, ни за первую и не за вторую… Мы – за третью. За эту… За как её?.. За Родину!"

 

 

__|77|________:::::: =}-

\~~~~~~~~~/~~~~~~~ NAVAL AVIATION FAN ~~~~~~~

Posted (edited)
Morkva, would you mind correcting the rudder animation ?

Rudder(s) is moving in the opposite direction than it should.

 

This is REALLY not my fault. This is ED omission in external model animation.

I tried to fix this problem by inverting the value of the animation arguments in the code. But I did not succeed.

Edited by Morkva_55

su-24.gif

Posted
I tried to fix this problem by inverting the value of the animation arguments in the code. But I did not succeed.

The Saber has a similar problem, so it might not completely be your fault.

Posted (edited)

ive recently download the mod but how do i drop only 1 or a pair of bombs in the f-18? Everytime i try to drop boms it just drops all.

Edited by maxxykang312
Posted (edited)
This is REALLY not my fault. This is ED omission in external model animation.

I tried to fix this problem by inverting the value of the animation arguments in the code. But I did not succeed.

 

Only way to fix is w/ 3d model and moving keyframe 100 to -100 and -100 to 100 for Agruments 17 and 18.

 

The Rudder Keyframes are backwards (-100 = Counter Clockwise rotation, 100= Clockwise Rotation)

 

It can be fixed w/ AFM, but AI and SFM will be backwards (ie F-86F)

 

Unless there's a parameter that allows you to re-verse/invert settings.

 

ie:

if rudder > 0 or rudder < 0 then
   set_aircraft_draw_argument_value(17, -rudder - (-rudder * 2))
   set_aircraft_draw_argument_value(18, -rudder - (-rudder * 2))

 

Which will set the argument to opposite,

 

ie:

(RudderValue) - ((RudderValue) *2)

 

So:

if Rudder is 1.0, it will Subtract 2.0, and make it -1.0

if Rudder is .75, it will Subtract 1.5, and make it -.75

 

Not entirely sure if it will work though.

 

I can prolly test tonight w/ my own mod.

Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

Posted
Only way to fix is w/ 3d model and moving keyframe 100 to -100 and -100 to 100 for Agruments 17 and 18.

 

The Rudder Keyframes are backwards (-100 = Counter Clockwise rotation, 100= Clockwise Rotation)

 

It can be fixed w/ AFM, but AI and SFM will be backwards (ie F-86F)

 

Unless there's a parameter that allows you to re-verse/invert settings.

 

ie:

if rudder > 0 or rudder < 0 then
   set_aircraft_draw_argument_value(17, -rudder - (-rudder * 2))
   set_aircraft_draw_argument_value(18, -rudder - (-rudder * 2))

Which will set the argument to opposite,

 

ie:

(RudderValue) - ((RudderValue) *2)

 

So:

if Rudder is 1.0, it will Subtract 2.0, and make it -1.0

if Rudder is .75, it will Subtract 1.5, and make it -.75

 

Not entirely sure if it will work though.

 

I can prolly test tonight w/ my own mod.

 

I did it in test mod. But no success.

su-24.gif

Posted

how about:

set_aircraft_draw_argument_value(17, -rudder * (-1.0))

 

(RudderValue) * (-1.0) = -(RudderValue)

.75 * (-1.0) = -.75

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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