Lenux Posted March 16, 2016 Posted March 16, 2016 what about the cockpit for Hornet? I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5
Morkva_55 Posted March 16, 2016 Posted March 16, 2016 what about the cockpit for Hornet? Public F/A-18C mod will use F-15C cockpit.
AG-51_Razor Posted March 16, 2016 Posted March 16, 2016 It's great to hear from you Morkva! Thanks for the update. :thumbup: [sIGPIC][/sIGPIC]
Morkva_55 Posted March 17, 2016 Posted March 17, 2016 (edited) MOD UPDATED / 07.10.2016 12:50 - F/A-18A and F/A-18C now uses the same altered Su-33 input settings. WorldID = 6 makes AutoThrottle and IFR from IL-78 impossible due the AP bug. So I decide to revert back to Index=4 (SU-33) with F-15C avionics. Base mod (JSGME) DOWNLOAD 118.5 Mbyte Default NSAWC_25 NSAWC_26 NSAWC_40 NSAWC_44 1st Hornet prototype VFA-94 VFA-113_301 VFA-113_302 VFA-113_303 VFA-113_304 VFA-113_305 VFA-113_306 VFA-113_307 VFA-113_308 VFA-113_309 Liveries packs: (assigned to the relevant countries) 1. Extract folder from zip archive to the JSGME [_MODs] folder and apply mod. 2. Click [Yes] when promted! F-18C_USN_Textures (JSGME, compatible with the base mod only!) DOWNLOAD 783.9 Mbyte Blue_Angels_01 Blue_Angels_02 Blue_Angels_03 Blue_Angels_04 Blue_Angels_05 Blue_Angels_06 VFA-15_CAG VFA-15_Line VFA-27_CAG VFA-27_Line VFA-34_CAG VFA-34_Line VFA-37_CAG VFA-37_CO VFA-37_Line VFA-81_CAG VFA-81_Line VFA-82_CAG VFA-82_Line VFA-86_CAG VFA-86_Line VFA-87_CAG VFA-87_Line VFA-94_CAG VFA-97_CAG VFA-97_Line VFA-103 VFA-105_CAG VFA-105_Line VFA-122_300 VFA-122_303 VFA-125_CAG VFA-125_Line VFA-131_CAG VFA-131_CAG_Red VFA-131_Line VFA-136_CAG VFA-136_Line VFA-146_CAG VFA-146_Line VFA-151_CAG VFA-151_Line VFA-192_CAG VFA-192_Line VFA-195_CAG VFA-195_Line VFA-204_CAG VFA-204_Line VFC-12 VMFA-323_CAG VMFA-323_Line F-18C_CAN_Textures (JSGME, compatible with the base mod only!) DOWNLOAD 44.2 Mbyte CAF_410 CAF_416 CAF_425 CAF_433 CAF_441 CAF_720 RCAF_Demo_2015 F-18C_UK_Textures (JSGME, compatible with the base mod only!) DOWNLOAD 26.8 Mbyte 801_NAS 899_NAS FAA F-18C_FIN_Textures (JSGME, compatible with the base mod only!) DOWNLOAD 8.2 Mbyte 31st_Sqn F-18C_AUS_Textures (JSGME, compatible with the base mod only!) DOWNLOAD 18.2 Mbyte 3_Sqn 75_Sqn F-18C_SPN_Textures (JSGME, compatible with the base mod only!) DOWNLOAD 26.0 Mbyte Ala_12 Ala_12_2008 Ala_15 Ala_15_Tiger Ala_15_Tiger_2009 Ala_46 F-18C_SUI_Textures (JSGME, compatible with the base mod only!) DOWNLOAD 32.3 Mbyte Swiss J-5001 Swiss J-5011 Tiger Meet 2011 Swiss J-5014 Air14 Swiss J-5017 Swiss J-5018 Swiss J-5026 Edited July 10, 2016 by Morkva_55 1
possumkiller Posted March 17, 2016 Posted March 17, 2016 Would those Su-30 mods be made for 1.5/2.0? I see the files are no longer available for download. Sent from my cheap Walmart Straight Talk phone using Google Chrome.
AG-51_Razor Posted March 18, 2016 Posted March 18, 2016 Awesome news Morkva! Looking forward to seeing your latest miracles! :pilotfly: [sIGPIC][/sIGPIC]
Morkva_55 Posted March 18, 2016 Posted March 18, 2016 Would those Su-30 mods be made for 1.5/2.0? I see the files are no longer available for download. Su-30 edm model is obsolete and does not compatible with DCS World 1.5.x/2.0. Therefore, we do not plan to update this mod.
Morkva_55 Posted March 19, 2016 Posted March 19, 2016 (edited) F/A-18C mod updated. - Quick Start Missions fixed; - Eyepoint position in cockpit fixed; - Input settings fixed; - Plane collision model replaced to sfm compatible; - TGT Flir and LDT Pods position fixed, model and textures redone; - BRU-55 MER texture updated; - FPU-5 330 Gal. tank model and texture updated; - KAB-500Kr added as GBU-16 shape; - 2*CBU-97 bomb on BRU-55 MER declaration fixed; - Obsolete Input folders deleted; I apologize for the mistakes made in the previous mod version, they are the result of haste. Please redownload (base mod only). Edited March 19, 2016 by Morkva_55
AG-51_Razor Posted March 19, 2016 Posted March 19, 2016 Awesome job Morkva! Thank you :thumbup: [sIGPIC][/sIGPIC]
ALF7 Posted March 20, 2016 Posted March 20, 2016 (edited) F/A-18C mod updated. - Quick Start Missions fixed; - Eyepoint position in cockpit fixed; - Input settings fixed; - Plane collision model replaced to sfm compatible; - TGT Flir and LDT Pods position fixed, model and textures redone; - BRU-55 MER texture updated; - FPU-5 330 Gal. tank model and texture updated; - KAB-500Kr added as GBU-16 shape; - 2*CBU-97 bomb on BRU-55 MER declaration fixed; - Obsolete Input folders deleted; I apologize for the mistakes made in the previous mod version, they are the result of haste. Please redownload (base mod only). Сань мод классный. Несколько вопросов по вооружению,так как файлы закрыты. 1.Нельзя ли использовать BRU-55\A2 для двойной подвески AGM-154C. http://fas.org/man/dod-101/sys/ac/equip/bru-57.htm https://www.google.ru/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&ved=0ahUKEwio1uPHv87LAhWiYpoKHcgRDasQjhwIAw&url=http%3A%2F%2Fforum.keypublishing.com%2Fattachment.php%3Fattachmentid%3D115617%26d%3D1141259548&psig=AFQjCNFy5pisgof-CXjmXnEe80UV97DGgQ&ust=1458536662931312 2.На базе модели GBU-16 ввести AGM-132. 3.На базе КАБ-500КРОД ввести что то типа GBU-32,а КАБ-500Кр вывести. Edited March 20, 2016 by ALF7 Онлайн-MG:joystick: "Страшнее Шилки зверя нет". "ПИСДРУНС СС ПП". "Носи ППК с молоду-любить будешь до старости". "СА-Танки решают все!" "- А мы, старшина, ни за первую и не за вторую… Мы – за третью. За эту… За как её?.. За Родину!" __|77|________:::::: =}- \~~~~~~~~~/~~~~~~~ NAVAL AVIATION FAN ~~~~~~~
Morkva_55 Posted March 20, 2016 Posted March 20, 2016 Сань мод классный. Несколько вопросов по вооружению,так как файлы закрыты. 1.Нельзя ли использовать BRU-55\A2 для двойной подвески AGM-154C. http://fas.org/man/dod-101/sys/ac/equip/bru-57.htm https://www.google.ru/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&ved=0ahUKEwio1uPHv87LAhWiYpoKHcgRDasQjhwIAw&url=http%3A%2F%2Fforum.keypublishing.com%2Fattachment.php%3Fattachmentid%3D115617%26d%3D1141259548&psig=AFQjCNFy5pisgof-CXjmXnEe80UV97DGgQ&ust=1458536662931312 2.На базе модели GBU-16 ввести AGM-132. 3.На базе КАБ-500КРОД ввести что то типа GBU-32,а КАБ-500Кр вывести. 1. Можно, попробую написать. 2. У нас была модель AGM-132 в LockOn 2. Найди LOM - попробую сделать. 3. Нет, нельзя. ТВ голова у КрОДа прописана в коде. Я пробовал создать двойника - нет ПР ни при каких условиях.
Morkva_55 Posted March 20, 2016 Posted March 20, 2016 Laser guided AGM-123 Skipper tested succefully.
Stratos Posted March 20, 2016 Posted March 20, 2016 Is capable of using in the same mission radar guided missiles and a-g weaponry? I don't understand anything in russian except Davai Davai!
Morkva_55 Posted March 20, 2016 Posted March 20, 2016 Is capable of using in the same mission radar guided missiles and a-g weaponry? Due the F-15C avionics F/A-18C have A-A capability and also can use unguided A-G munitions only (dumb bombs, cluster bombs, rockets).
ALF7 Posted March 20, 2016 Posted March 20, 2016 Онлайн-MG:joystick: "Страшнее Шилки зверя нет". "ПИСДРУНС СС ПП". "Носи ППК с молоду-любить будешь до старости". "СА-Танки решают все!" "- А мы, старшина, ни за первую и не за вторую… Мы – за третью. За эту… За как её?.. За Родину!" __|77|________:::::: =}- \~~~~~~~~~/~~~~~~~ NAVAL AVIATION FAN ~~~~~~~
Plagi_Arism Posted March 20, 2016 Posted March 20, 2016 Morkva, would you mind correcting the rudder animation ? Rudder(s) is moving in the opposite direction than it should. May the THRUST be with you
Morkva_55 Posted March 21, 2016 Posted March 21, 2016 (edited) Morkva, would you mind correcting the rudder animation ? Rudder(s) is moving in the opposite direction than it should. This is REALLY not my fault. This is ED omission in external model animation. I tried to fix this problem by inverting the value of the animation arguments in the code. But I did not succeed. Edited March 21, 2016 by Morkva_55
Xeno426 Posted March 21, 2016 Posted March 21, 2016 I tried to fix this problem by inverting the value of the animation arguments in the code. But I did not succeed. The Saber has a similar problem, so it might not completely be your fault.
maxxykang312 Posted March 23, 2016 Posted March 23, 2016 (edited) ive recently download the mod but how do i drop only 1 or a pair of bombs in the f-18? Everytime i try to drop boms it just drops all. Edited March 24, 2016 by maxxykang312
SkateZilla Posted March 23, 2016 Posted March 23, 2016 (edited) This is REALLY not my fault. This is ED omission in external model animation. I tried to fix this problem by inverting the value of the animation arguments in the code. But I did not succeed. Only way to fix is w/ 3d model and moving keyframe 100 to -100 and -100 to 100 for Agruments 17 and 18. The Rudder Keyframes are backwards (-100 = Counter Clockwise rotation, 100= Clockwise Rotation) It can be fixed w/ AFM, but AI and SFM will be backwards (ie F-86F) Unless there's a parameter that allows you to re-verse/invert settings. ie: if rudder > 0 or rudder < 0 then set_aircraft_draw_argument_value(17, -rudder - (-rudder * 2)) set_aircraft_draw_argument_value(18, -rudder - (-rudder * 2)) Which will set the argument to opposite, ie: (RudderValue) - ((RudderValue) *2) So: if Rudder is 1.0, it will Subtract 2.0, and make it -1.0 if Rudder is .75, it will Subtract 1.5, and make it -.75 Not entirely sure if it will work though. I can prolly test tonight w/ my own mod. Edited March 23, 2016 by SkateZilla Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Morkva_55 Posted March 23, 2016 Posted March 23, 2016 Only way to fix is w/ 3d model and moving keyframe 100 to -100 and -100 to 100 for Agruments 17 and 18. The Rudder Keyframes are backwards (-100 = Counter Clockwise rotation, 100= Clockwise Rotation) It can be fixed w/ AFM, but AI and SFM will be backwards (ie F-86F) Unless there's a parameter that allows you to re-verse/invert settings. ie: if rudder > 0 or rudder < 0 then set_aircraft_draw_argument_value(17, -rudder - (-rudder * 2)) set_aircraft_draw_argument_value(18, -rudder - (-rudder * 2))Which will set the argument to opposite, ie: (RudderValue) - ((RudderValue) *2) So: if Rudder is 1.0, it will Subtract 2.0, and make it -1.0 if Rudder is .75, it will Subtract 1.5, and make it -.75 Not entirely sure if it will work though. I can prolly test tonight w/ my own mod. I did it in test mod. But no success.
SkateZilla Posted March 23, 2016 Posted March 23, 2016 how about: set_aircraft_draw_argument_value(17, -rudder * (-1.0)) (RudderValue) * (-1.0) = -(RudderValue) .75 * (-1.0) = -.75 Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
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