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Posted

thanks mate, all setup now with the buttkicker showing output.

 

cant wait to try flying with it later

 

Cowboy10uk

 

 

[sIGPIC][/sIGPIC]

 

Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros.

 

:pilotfly: Corsair 570x Crystal Case, Intel 8700K O/clocked to 4.8ghz, 32GB Vengeance RGB Pro DDR4 3200 MHZ Ram, 2 x 1TB M2 drives, 2 x 4TB Hard Drives, Nvidia EVGA GTX 1080ti FTW, Maximus x Hero MB, H150i Cooler, 6 x Corsair LL120 RGB Fans And a bloody awful Pilot :doh:

Posted (edited)

Ok finally gotten around to trying this. a slight issue, I don't seem to be getting any output from DCS open Beta.

 

Currently flying the Mig 21 and not feeling a thing. Simshacker for DCS is open, so is the sound module.

 

Speakers (realtek High Definintion Audio ) Selected and when I play test sound, I do get an output through my Buttkicker, so it obviously sees it and the module has been activated with full set of effects loaded.

 

SimShaker.Lua is in C:/Users/Myname/Saved Games/DCS.openbeta/Scripts

 

Anyone got any idea where I'm going wrong?

 

LUA file is below.

 

 

Cowboy10uk

SimShaker.lua

Edited by Cowboy10uk

 

 

[sIGPIC][/sIGPIC]

 

Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros.

 

:pilotfly: Corsair 570x Crystal Case, Intel 8700K O/clocked to 4.8ghz, 32GB Vengeance RGB Pro DDR4 3200 MHZ Ram, 2 x 1TB M2 drives, 2 x 4TB Hard Drives, Nvidia EVGA GTX 1080ti FTW, Maximus x Hero MB, H150i Cooler, 6 x Corsair LL120 RGB Fans And a bloody awful Pilot :doh:

Posted
Ok finally gotten around to trying this. a slight issue, I don't seem to be getting any output from DCS open Beta.

 

Currently flying the Mig 21 and not feeling a thing. Simshacker for DCS is open, so is the sound module.

 

Speakers (realtek High Definintion Audio ) Selected and when I play test sound, I do get an output through my Buttkicker, so it obviously sees it and the module has been activated with full set of effects loaded.

 

SimShaker.Lua is in C:/Users/Myname/Saved Games/DCS.openbeta/Scripts

 

Anyone got any idea where I'm going wrong?

 

LUA file is below.

 

 

Cowboy10uk

Hi Cowboy10uk,

Export.lua file also should be copied.

Gametrix JetSeats thread (in English) ,

SimShaker addon for bass-shakers thread (in English),

Andre's blog, downloads, manuals (in English).

 

 

[sIGPIC][/sIGPIC]

Posted

oh hell yes, That's done it. :)

 

I know basics, I failed again. ;)

 

Thanks for your help once again Andre

 

Cowboy10uk

 

 

[sIGPIC][/sIGPIC]

 

Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros.

 

:pilotfly: Corsair 570x Crystal Case, Intel 8700K O/clocked to 4.8ghz, 32GB Vengeance RGB Pro DDR4 3200 MHZ Ram, 2 x 1TB M2 drives, 2 x 4TB Hard Drives, Nvidia EVGA GTX 1080ti FTW, Maximus x Hero MB, H150i Cooler, 6 x Corsair LL120 RGB Fans And a bloody awful Pilot :doh:

Posted (edited)

SimShaker no longer works for me after the update, it attempts to start and then crashes.

 

 

Never mind, somehow the "Check lua file" option got unchecked, once I did that and it updated the lua file it works!

 

Never mind, back to crashing again..

Edited by Deezle

Intel 9600K@4.7GHz, Asus Z390, 64GB DDR4, EVGA RTX 3070, Custom Water Cooling, 970 EVO 1TB NVMe

34" UltraWide 3440x1440 Curved Monitor, 21" Touch Screen MFD monitor, TIR5

My Pit Build, Moza AB9 FFB w/WH Grip, TMWH Throttle, MFG Crosswinds W/Combat Pedals/Damper, Custom A-10C panels, Custom Helo Collective, SimShaker with Transducer

Posted
SimShaker no longer works for me after the update, it attempts to start and then crashes.

 

 

Never mind, somehow the "Check lua file" option got unchecked, once I did that and it updated the lua file it works!

 

Never mind, back to crashing again..

 

Well, Deezle SimShaker still crashes or not at your end? I can't understanad from your post...

Gametrix JetSeats thread (in English) ,

SimShaker addon for bass-shakers thread (in English),

Andre's blog, downloads, manuals (in English).

 

 

[sIGPIC][/sIGPIC]

Posted
I guess, he edited his post and thus, the last status is -> crash

 

Correct.

Intel 9600K@4.7GHz, Asus Z390, 64GB DDR4, EVGA RTX 3070, Custom Water Cooling, 970 EVO 1TB NVMe

34" UltraWide 3440x1440 Curved Monitor, 21" Touch Screen MFD monitor, TIR5

My Pit Build, Moza AB9 FFB w/WH Grip, TMWH Throttle, MFG Crosswinds W/Combat Pedals/Damper, Custom A-10C panels, Custom Helo Collective, SimShaker with Transducer

Posted
Hotfix for A-10C published guys.

I'm sorry for making you nervous and wasting your time instead of flying.

Thanks, it was the A-10C that I tried the second time when it was crashing on me again, didn't think to try another module. I'll update when I get home and hopefully everything will be working properly again :thumbup:

Intel 9600K@4.7GHz, Asus Z390, 64GB DDR4, EVGA RTX 3070, Custom Water Cooling, 970 EVO 1TB NVMe

34" UltraWide 3440x1440 Curved Monitor, 21" Touch Screen MFD monitor, TIR5

My Pit Build, Moza AB9 FFB w/WH Grip, TMWH Throttle, MFG Crosswinds W/Combat Pedals/Damper, Custom A-10C panels, Custom Helo Collective, SimShaker with Transducer

Posted
Thanks, it was the A-10C that I tried the second time when it was crashing on me again, didn't think to try another module. I'll update when I get home and hopefully everything will be working properly again :thumbup:

 

A-10C seems to be the most popular airframe among us.

Next time I will test it by my own before update publishing :)

Gametrix JetSeats thread (in English) ,

SimShaker addon for bass-shakers thread (in English),

Andre's blog, downloads, manuals (in English).

 

 

[sIGPIC][/sIGPIC]

Posted

Hi Andrey

 

I tried the new version of the SimShaker and on my end it doesn't play nicely either

 

The SimShaker.lua is automatically updated, but in Public DCS I get ground bumps only and don't get any other effects (Visualisation bar only shows activity for ground bumps, nothing else)

 

In Trunk though as soon as I try rolling on runway and get the first ground shake effect, SimShaker crashes with some Microsoft .NET Framework error (screenshot attached)

error.png.4aa65d226de4e231e2233e6b44fd57fe.png

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted
Hi Andrey

 

I tried the new version of the SimShaker and on my end it doesn't play nicely either

 

The SimShaker.lua is automatically updated, but in Public DCS I get ground bumps only and don't get any other effects (Visualisation bar only shows activity for ground bumps, nothing else)

Hi Kuky,

thank you for the feedback.

Do you have Full Set of Effects Loaded at Sound Module or just Demo Mode?

 

In Trunk though as soon as I try rolling on runway and get the first ground shake effect, SimShaker crashes with some Microsoft .NET Framework error (screenshot attached)

SimShaker.lua also should be updated for tester's version.

 

To all:

Guys, when your report me a bug, please name at least an airframe!

And I would be grateful for more details like error messages, provided by system or .Net framework, DCS World track, screenshots, etc.

Gametrix JetSeats thread (in English) ,

SimShaker addon for bass-shakers thread (in English),

Andre's blog, downloads, manuals (in English).

 

 

[sIGPIC][/sIGPIC]

Posted (edited)
Hi Kuky,

thank you for the feedback.

Do you have Full Set of Effects Loaded at Sound Module or just Demo Mode?

 

Ah, I am so sorry, I didn't even notice the Demo Mode in Sound Module :(

I sent email for the key

 

SimShaker.lua also should be updated for tester's version.

I updated it in Trunk also

 

To all:

Guys, when your report me a bug, please name at least an airframe!

And I would be grateful for more details like error messages, provided by system or .Net framework, DCS World track, screenshots, etc.

 

The crash was in F-15C module (in Trunk install). Not sure where I can get full error message (I could not increase window size to get all the text.

 

EDIT: I have Microsoft .NET Framework 4.5.2 installed on my system so that looks to meet the SimShaker requirements

Edited by Kuky

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted
Hi Andrey

 

I tried the new version of the SimShaker and on my end it doesn't play nicely either

 

In Trunk though as soon as I try rolling on runway and get the first ground shake effect, SimShaker crashes with some Microsoft .NET Framework error (screenshot attached)

 

That was my fault with F-15, I'm sorry.

Hotfix update is published.

Gametrix JetSeats thread (in English) ,

SimShaker addon for bass-shakers thread (in English),

Andre's blog, downloads, manuals (in English).

 

 

[sIGPIC][/sIGPIC]

Posted

^^^

I sent you an email

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

Hey Andre, I got everything up and running (although I figured out that everytime I want to use Sim Shaker, I have to reinstall the drivers to my SB X-Fi Titanium card due to a bug with Win 10), and my first impression is that this is a great step forward.

 

My only issue after flying both the P-51 and Bf-109 is that the effect for engine revs, and stall buffet could be a little more of a high frequency vibe.

 

It feels a little lifeless when straight and level to me. This could just be me comparing the buttkicker when hooked up to the center/subwoofer channel normally, but the old way seems to feel more lifelike to me compared to when I go flying IRL.

 

Thanks for the efforts, and I'll keep checking back to see how things pan out.

 

i9 12900k @ 4.9ghz, 64gb RAM

Nvidia RTX 3090

Windows 11 x64

Pimax Crystal

VP Force Rhino w/RS F16GRH, Virpil TCS Rotor Plus AH-64 Collective, BRD F1 Pedals, WH Throttle, FSSB R3 w/WH Grip, PointCTRL v2

Posted
Hey Andre, I got everything up and running (although I figured out that everytime I want to use Sim Shaker, I have to reinstall the drivers to my SB X-Fi Titanium card due to a bug with Win 10), and my first impression is that this is a great step forward.

 

Thanks for the efforts, and I'll keep checking back to see how things pan out.

 

Hi Jason,

thank you for the feedback and welcome to our discussion here :)

 

My only issue after flying both the P-51 and Bf-109 is that the effect for engine revs, and stall buffet could be a little more of a high frequency vibe.

OK, I'll try to have that in mind in further development.

 

It feels a little lifeless when straight and level to me. This could just be me comparing the buttkicker when hooked up to the center/subwoofer channel normally, but the old way seems to feel more lifelike to me compared to when I go flying IRL.

I agree. If one uses legacy (native for BK) sound output mode, one has more rich set of effects than I'm able to derive form sim export data. One have a choice now, what does he like more.

I wonder what kind of airframe do you fly IRL?

Gametrix JetSeats thread (in English) ,

SimShaker addon for bass-shakers thread (in English),

Andre's blog, downloads, manuals (in English).

 

 

[sIGPIC][/sIGPIC]

Posted

Hey Andre,

 

Maybe the best would be to have the gametrix seat and a buttkicker, or two buttkickers on different outputs That way you could have the rich engine rumble and your great effects.

 

IRL I don't fly anything as exciting as an old warbird. I fly helos, and have flown in light airplanes (Cessna 172), and an old Chinese Nanching. I definitely feel plenty of vibrations in the helicopters (Transverse flow would be a great effect for SimShaker) and distinctly remember the engine vibrations in the recip airplanes. Maybe an effect based on airspeed is possible?

 

i9 12900k @ 4.9ghz, 64gb RAM

Nvidia RTX 3090

Windows 11 x64

Pimax Crystal

VP Force Rhino w/RS F16GRH, Virpil TCS Rotor Plus AH-64 Collective, BRD F1 Pedals, WH Throttle, FSSB R3 w/WH Grip, PointCTRL v2

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