geert Posted December 16, 2015 Posted December 16, 2015 Not actually a conflict. But it explains a lot and helps to fix the issue. Thank you. You can stop flashing by pausing DCS. Now I'd like to get more details regarding Sabre. Just tested again. No effects in the Sabre, however, after I've taken off, there´s just sometimes a "bumb". Seems to be no logic or patern in that whatsoever. I also noted now, that I got this message about a conflict in the LOG in the Huey with full RPM only when I use those custom samples (those posted by Olaf that I have been using for months now). When I don´t use those samples, there´s no mention of "already playing". I must also note that I was never satisfied with the standard enhanced motor whirl effect and always used those custom samples, so I'm not sure whether it´s really that different now, might have been something wrong with that effect for a longer time. I copied some bits and pieces from the log of the sound module to some text files in case you might give you some more relevant info. See atachment. Thanks.Simshaker beta LOG Huey custom samples.txtSimshaker beta LOG Huey.txtSimshaker beta LOG Sabre.txt
Chief1942 Posted December 16, 2015 Posted December 16, 2015 Geert, I too get that"bump" in the A-10C whenever I start a mission at a turning point or another in the air point. Haven't noticed it on the ground. It is something new and I chalked it up to the different DCS updates where some sound issue may have changed that causes the "bump". Not a big deal but it has got my attention. Intel i5-4690K Devil's Canyon, GForce TitanX, ASUS Z-97A MB, 16GB GDDR3 GSkill mem, Samsung SSD X3,Track IR, TM Warthog, MFG Crosswind pedals, Acer XB280HK monitor,GAMETRIX KW-908 JETSEAT
geert Posted December 16, 2015 Posted December 16, 2015 Geert, I too get that"bump" in the A-10C whenever I start a mission at a turning point or another in the air point. Haven't noticed it on the ground. It is something new and I chalked it up to the different DCS updates where some sound issue may have changed that causes the "bump". Not a big deal but it has got my attention. Chief, I noticed that too in the A-10C, but just one "bumb" would be no problem, what happens in my case in the Sabre (maybe other planes too, haven´t tested them all) is that this "bumb" comes every few seconds, then a few seconds quiet and then...well, that´s what I meant with no pattern. I was wondering, am I the only one having these issues? Is this beta version working perfectly for others? Just some confirmation would be appreciated.
=Andre= Posted December 16, 2015 Author Posted December 16, 2015 I was wondering, am I the only one having these issues? Is this beta version working perfectly for others? Just some confirmation would be appreciated. Most pilots use stable SimShaker version. Beta works with errors. That's quite normal. Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
geert Posted December 18, 2015 Posted December 18, 2015 I have 2 installations of DCS 2.0, the one I usually use was copy-pasted to a new SSD. I tested beta simshaker on the other DCS 2.0 version (the one which was properly installed) and then it works much better: Sabre effects work and probably a lot more modules work, but tested only superficially. But the problem with the enhanced motor whirl persists. Even when I switch to those old samples, there still is this mentioning of "already playing" bug in the LOG. Like I already mentioned, somehow the normal enhanced motor whirl just works very bad for me and I only like that custom sample from Olaf. Would it be possible for me to overwrite the normal enhanced motor whirl with the custom one so that I can also use the new effects? Cheers.
=Andre= Posted December 18, 2015 Author Posted December 18, 2015 Hi geert, good news, thank you :) I hope in the nearest beta update "already playing" problem will be fixed. And yes, you certainly can overwrite my or Olaf's samples with your own ones. I would recommend to make h_2_0_1.wav sample duration shorter than 100 ms. You can see detailed "how to" here Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
geert Posted December 19, 2015 Posted December 19, 2015 Hi geert, good news, thank you :) I hope in the nearest beta update "already playing" problem will be fixed. And yes, you certainly can overwrite my or Olaf's samples with your own ones. I would recommend to make h_2_0_1.wav sample duration shorter than 100 ms. You can see detailed "how to" here I adjusted the 2 rotor samples to make them shorter (Olaf´s samples are very long) to below 100ms. The sound wave was actually not completely flat yet, but that still didn´t solve it since 100ms is way to long for this particular effect. But that experiment showed to me clearly what the problem is. Hope you can get it back to what it was, because this problem isn´t there with previous version or non-beta version.
=Andre= Posted December 19, 2015 Author Posted December 19, 2015 But that experiment showed to me clearly what the problem is. And what the problem is? Would you please share that? Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
geert Posted December 19, 2015 Posted December 19, 2015 And what the problem is? Would you please share that? Just that when an effect / sample is being played, simshaker won´t play that sample (or another one probably) until the sample that is playing is completely finished. That´s what the "already playing" error means I guess :doh: I guess you already knew that. What´s strange is that simshaker didn´t do that previously. it would just start the sample again without waiting for it to finish. Even if you manually play the sample with the soundmodule now, it only plays the sample again when the current sample is finished.
=Andre= Posted December 19, 2015 Author Posted December 19, 2015 Just that when an effect / sample is being played, simshaker won´t play that sample (or another one probably) until the sample that is playing is completely finished. Just the same sample. That´s what the "already playing" error means I guess :doh: I guess you already knew that. I knew that, but I'm trying to understand why when you've cut the sample you still doesn't like the resulting effect. If I took it right. What´s strange is that simshaker didn´t do that previously. SimShaker is an evolving piece of software. it would just start the sample again without waiting for it to finish. Even if you manually play the sample with the soundmodule now, it only plays the sample again when the current sample is finished. I need more control over playing sample to do better effects. And that's the same way as JetSeat acts. Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
geert Posted December 19, 2015 Posted December 19, 2015 I knew that, but I'm trying to understand why when you've cut the sample you still doesn't like the resulting effect. If I took it right. I took the sample and made it as short as possible by simply removing the long silence in the end. That made it 90-100ms long. When the rotor RPM is on full power now, it seems that the sample is still too long, resulting in much less "effects per second" than was the case without the error. Am I making any sense? :) SimShaker is an evolving piece of software. Great!
=Andre= Posted December 20, 2015 Author Posted December 20, 2015 When the rotor RPM is on full power now, it seems that the sample is still too long, resulting in much less "effects per second" than was the case without the error. Hi geert, Try to make it 50 ms long. Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
geert Posted December 20, 2015 Posted December 20, 2015 Hi geert, Try to make it 50 ms long. I tried that yesterday actually, and it didn't work. Pretty strange: when I play the sample I made (I thought it was around 40ms long) in any audio player or audacity, you hear the loud bass sound which you expect. However, when I use the soundmodule of simshaker to play the sound, you just hear a very silent "click" sound or something like that. And in game it is the same: no bass sound, just small tiny barely audible clicks. So something is happening in the soundmodule it seems.
=Andre= Posted December 22, 2015 Author Posted December 22, 2015 I tried that yesterday actually, and it didn't work. Pretty strange: when I play the sample I made (I thought it was around 40ms long) in any audio player or audacity, you hear the loud bass sound which you expect. However, when I use the soundmodule of simshaker to play the sound, you just hear a very silent "click" sound or something like that. And in game it is the same: no bass sound, just small tiny barely audible clicks. So something is happening in the soundmodule it seems. Hi geert, hard to believe that one can hear very low frequency sound that is just 40ms long as the loud bass sound. That's rather a very silent "click" sound or something like that. But, anyway, beta version update is published and I think you will want to try again Olaf's original sample. Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
dissignator Posted December 22, 2015 Posted December 22, 2015 Nice! Where can i download the Beta-Version? :-)
=Andre= Posted December 23, 2015 Author Posted December 23, 2015 Nice! Where can i download the Beta-Version? :-) Do you have full set activated Sound Module or JetSeat? Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
=Andre= Posted December 31, 2015 Author Posted December 31, 2015 SimShaker update 1.1.1.6 is published :xmas: http://dreamsimteam.blogspot.ru/2015/12/simshaker-for-dcs-world-and-falcon-bms.html Attention Sound mode users: since we have new gain sliders for sound mode, please, customize their values once again. It's recommended to keep not used JetSeat Gain Level sliders values at 50%. Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
wasyl00 Posted December 31, 2015 Posted December 31, 2015 SimShaker update 1.1.1.6 is published :xmas: http://dreamsimteam.blogspot.ru/2015/12/simshaker-for-dcs-world-and-falcon-bms.html Attention Sound mode users: since we have new gain sliders for sound mode, please, customize their values once again. It's recommended to keep not used JetSeat Gain Level sliders values at 50%. Added Keep Awake Buttkicker Amp feature (siwtched off by default) woohooo thanks for this! [sIGPIC][/sIGPIC] Windows 10 Pro x64, Asus PG279Q, i7-6700K, Nvidia GTX1080TI, 16GB DDR4, 1TB SSD, TM Warthog, Saitek Combat Pro Rudder Pedals, TIR5+Trackclip
=Andre= Posted December 31, 2015 Author Posted December 31, 2015 Added Keep Awake Buttkicker Amp feature (siwtched off by default) woohooo thanks for this! You are welcome :xmas: That was a bit tricky to find the way keep BK alive, but it seems I've managed. Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
Gisen Posted January 10, 2016 Posted January 10, 2016 I'm confused as usual since I'm using the other package, the racing one that includes dcs world - is there an update for that or should I have both packages?
=Andre= Posted January 11, 2016 Author Posted January 11, 2016 Hi Richard, the update will be available soon. You can use both packages if you want to get it faster. Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
tester Posted January 15, 2016 Posted January 15, 2016 Hi. Persons interested to download a manual - we go here.
=Andre= Posted January 16, 2016 Author Posted January 16, 2016 Thanks for the feedback Michael. Can you tell me was landing gear damaged or not? Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
=Andre= Posted January 16, 2016 Author Posted January 16, 2016 Yes, it was. It was in BMS. OK. I will take care of it. Gametrix JetSeats thread (in English) , SimShaker addon for bass-shakers thread (in English), Andre's blog, downloads, manuals (in English). [sIGPIC][/sIGPIC]
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