Darkwolf Posted February 8, 2016 Posted February 8, 2016 As a trans pilot myself I am astounded how people here tought no spawn & pilot limit for Heli-trans & unlimited SAM building would be a good idea...That's rewarding side that put effort into building those SAM networks. It takes time, and it also require planning, as you need to watch for server restart and manage your gametime accordingly. They is a SAM limit now btw. When we were attacking, lack of heli at airfield had us flying 1hour just to come to the area of operation ! In the meantime, it take less time and effort to just fly a Su-25T and shoot them from standoff. Just pick a less defended target or find friends who fly Su-25T. :D I still agree with unlimited heli tho - already mentionned that somewhere, greg got the message ;) [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
Sierra99 Posted February 8, 2016 Posted February 8, 2016 The cargo loading is convenient and would probably be more popular to all. Cargo loading is "Better"...But I'm not sure I like just point and click...I liked hovering to get my load, and I liked the change from 10 seconds to 5...my only issues was the size of the "sweet spot" I think the margin for error could have been widened some to account for the fact were not all Huey Pilots. :music_whistling: NOT COMPLAINTS! Observations. Great Work and Many Thanks to those behind the scenes making this possible. Sierra_99 [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970.
0xDEADBEEF Posted February 8, 2016 Posted February 8, 2016 pease sign me up red side ka50 yay! We need more Ka50 pilots! I managed to fly in it and deploy manpads in valey, then return on FARP. I've used built-in DCS cheat - POWERLINES :D I think it's fine, enemy can't operate close to this FARP aswell, weather is weather... I agree on weather is weather, I just wanted to point this out as this effects gameplay heavily. Like I said, if this is intended I'm ok with it, I just dont think it was, so I wanted to point it out ;) Please keep the clouds....less blue supply the red side needs to be concerned with. The farp was red at the time I posted, and again, I never requested to remove the clouds. Just lower or rise their altitude so we can in fact operate from the farp - unless the fog was intended of course ;) Wish for a dedicated server that don't render 3D, is not reliant on a GPU, have a simple menu system and is created with player and mission management in mind. The weekend news two weeks ago rose a lot of hope for me that the dedicated server will come with a new netcode. They are definitely working on one, and the fact that they are not quickly stripping the rendering from the current MP-Code makes me think they rework the whole thing completely (which makes a lot of sense), unfortunately this takes more time than just stripping it from the rendering ... Let's just hope it's coming soon :pilotfly::joystick:
MacTheGoon Posted February 8, 2016 Posted February 8, 2016 I just started flying on this server, and I must say its been a great experience!! It's awesome watching the hueys head out, with the hawgs and fighters in tow. Goon ASUS ROG Maximus VII |Intel i7-7700K@ 4.80Mhz|CORSAIR Vengeance LPX 32GB DDR4 @ 3000 |GTX 1080 Ti | Windows10-64bit| 3x24" Samsung 1080p| 1x 28" Samsung 4k| Thrustmaster Warthog| Saitek Rudder pedals| TrackIR 5 | Samsung Odyssey
RAZBAM_ELMO Posted February 8, 2016 Posted February 8, 2016 IS there a reason for why the Kh-58U is removed from the loadouts of the Frogfoot? Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass. — Dave 'Preacher' Pace, USN.
ApoNOOB Posted February 8, 2016 Posted February 8, 2016 IS there a reason for why the Kh-58U is removed from the loadouts of the Frogfoot? The reason is restricted loadouts, no Aim120, CBU's etc.
RAZBAM_ELMO Posted February 8, 2016 Posted February 8, 2016 (edited) The reason is restricted loadouts, no Aim120, CBU's etc. Thankyou sir, good to know is there a full ist of the restricted weapons anywhere? Edited February 8, 2016 by RAZBAM_ELMO Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass. — Dave 'Preacher' Pace, USN.
xcom Posted February 8, 2016 Posted February 8, 2016 it will be available when he next official round starts [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
RAZBAM_ELMO Posted February 8, 2016 Posted February 8, 2016 Thank you Sent from my SM-G900W8 using Tapatalk Know and use all the capabilities in your airplane. If you don't, sooner or later, some guy who does use them all will kick your ass. — Dave 'Preacher' Pace, USN.
diavolaccio Posted February 8, 2016 Posted February 8, 2016 I would like to join as Red Ka 50 pilot, callsign: diavo Thank you!
0xDEADBEEF Posted February 8, 2016 Posted February 8, 2016 (edited) Hey Guys! I just noticed you can't pick up crates by hoverin anymore, instead you have to use the menu ... well ... I'm not quite sure what to say. I know its not so easy and maybe even difficult, especially when not trained, but I completely disagree with this approach. Placing SA-6 should be difficult, it should be a challenge to do and I think it is ok if not everyone can do it (untrained Su27 pilots have a difficult time shooting F15s too). Whatever, I respect your decision and I have stated that I disagree. PLEASE at least put back the hover-pick-up feature!!!!!!!!!!!!!!!!!!!!! because doing this over and over again has improved my hover-skills a lot and I would like to keep improving it and it was honestly a massive amount of fun. landing, letting go of the controls to find an F-key 4 times and then take the controls and take off again isnt nearly as much fun, sorry. I'm also ok to be able to pick it up via menu, but i would much much much prefer to pick them up in a hover, and I don't see a reason why this feature should be removed. Thanks! Your hard work is massively appreciated as always :joystick::pilotfly: edit: please ctld.hoverPickup = true! ;) Edited February 8, 2016 by 0xDEADBEEF ctld.hoverPickup = true
Darkwolf Posted February 8, 2016 Posted February 8, 2016 I agree with Deadbeef. When you fly cargo, most of the fun is in the Mi-8 quite extensive startup, cargo pickup, and navigation. Picking cargo at rest, with an already started up helicopter, with a F10 map, is just completely wrong for heli ops. :( I'd rather get back to Train Simulator. :shifty: [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
Ashilta Posted February 9, 2016 Posted February 9, 2016 I think as well that the hover 'box' for an acceptable pickup needs to be larger. I have never load lifted myself, but my instructor has several videos of him doing it and he can be in a surprisingly wide variety of places for the hook to be loaded. I've only tried to pick cargo up once in a Huey (and without pedals, it was quite a challenge) and found you had to be in exactly the right place.
Ciribob Posted February 9, 2016 Posted February 9, 2016 Hey guys, The cargo hover pickup wasn't removed for "game-play" reasons, it was removed as part of the testing process to ensure that we can have a stable mission for 3 hours for 60 players :) If it turns out we can add it back without causing any lag and much more load on the server i'll be the first one pushing for it, no worries, It's my favourite bit. :) Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
Ashilta Posted February 9, 2016 Posted February 9, 2016 Hey guys, The cargo hover pickup wasn't removed for "game-play" reasons, it was removed as part of the testing process to ensure that we can have a stable mission for 3 hours for 60 players :) If it turns out we can add it back without causing any lag and much more load on the server i'll be the first one pushing for it, no worries, It's my favourite bit. :) Huzzah! Any chance you can tinker the size of the pickup zone?
Ciribob Posted February 9, 2016 Posted February 9, 2016 I can try expanding the hover zone box a bit more but that might be balanced against a jump back to a 10 second hover because I'm a sadist.... :P We'll see how testing goes :) 1 Scripts: Complete Transport And Logistics Deployment - CTLD / CTLD Examples - Lots of example of how to use CTLD CSAR Script - Downed Pilot Rescue / Dedicated Server Script - Automatically launch DCS Multiplayer server at startup Range Scoring Script - Get scores and counts hits on targets for gunnery or bombs / SimpleSlotBlock - Multiplayer dynamic Slot Blocking Script Projects: DCS-SimpleRadio Standalone - DCS Radio Integration for All Aircraft - NO TeamSpeak Required! :) DCS-SimpleRadio Troubleshooting Post / DCS-SimpleRadio Free Support Channel on Discord
Ashilta Posted February 9, 2016 Posted February 9, 2016 I can try expanding the hover zone box a bit more but that might be balanced against a jump back to a 10 second hover because I'm a sadist.... :P We'll see how testing goes :) 10 seconds is actually a reasonably short time compared to reality. Often, loads are secured with multiple hooks so anything upwards of 30 seconds is entirely feasible. 10 secs should be fine with a larger box. Thanks mate! Ash.
104th_Maverick Posted February 9, 2016 Posted February 9, 2016 Can we have more than 4 Eagles for the 104th at Kutaisi please? Thanks for adding our skin btw :thumbup: If we cannot have more aircraft, what is the protocol if our slots are full... do we just take lone wolf slots instead as in Round 1? [sIGPIC][/sIGPIC] 104th Phoenix Wing Commander / Total Poser / Elitist / Hero / Chad www.104thPhoenix.com www.facebook.com/104thPhoenix My YouTube Channel
Darkwolf Posted February 9, 2016 Posted February 9, 2016 I'm wondering - For stability reason, have you considered expanding the "save" feature to all spawned ground units and airfield status, then just reduce mission to 2h or 2.5h ? That would allow more "long term" plannification such as SAM staying live for a whole day (but also require redeployment). [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
Pikey Posted February 9, 2016 Posted February 9, 2016 Interesting. Much discussed and I did ask if we could at least have the EWR's up between sessions, but does require a different technology to capture them as it doesnt fit the scripting template design system they have. Server performance dives with all these new units, especially now there's more chopper interest. However reducing the time on restart but increasing the save ability does represent an interesting choice. I'm on the fence, I think perhaps the shorter sessions is more disrupting on balance myself due to the trip times per helicopter, given we've had 2.5 hrs in a chopper waiting... I'm wondering - For stability reason, have you considered expanding the "save" feature to all spawned ground units and airfield status, then just reduce mission to 2h or 2.5h ? That would allow more "long term" plannification such as SAM staying live for a whole day (but also require redeployment). ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
domini99 Posted February 9, 2016 Posted February 9, 2016 Guys, we need more people in redfor. We're now getting into the "blue team simulator" effect again, 15 blue vs 1 or 2 red. We can cap something and go offline in the late evening, only to find that 3/4 of all our airfields and farps have been captured by the blue, and a crapton of F15's preventing us from capping anything back. S.O.S. redfor
VikingTsunami Posted February 9, 2016 Posted February 9, 2016 What is the minimum range to deploy cargo from friendly base? [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic18896_1.gif[/sIGPIC]
xcom Posted February 9, 2016 Posted February 9, 2016 @VikingTsunami: minimum range has been updated to 10 km. @domini99 I'm sure when the official round starts, you'll see many redfor joining. It's a matter of timezone, eventually each side will have the time advantage and the time disadvantages. @Darkwolf, @pikey Although we thrive for as realistic as possible, emphasize on gameplay and can bring amazing features with the scripting engine and API, It is impossible for us to pursue complete persistent campaign due to DCS netcode limitations. It is ours and I believe the whole community of DCS wishes, that the upcoming DCS dedicated server would bring us to a new era of DCS World for large scale multiplayer persistent events. Until that point is reached, all we can do is avoid the unstable corners and hope for the best :) @[Maverick] We can do that! [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
Ashilta Posted February 9, 2016 Posted February 9, 2016 @VikingTsunami: minimum range has been updated to 10 km. XCom, does this apply to FARPs as well as airbases?
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