Oubaas Posted July 31, 2015 Posted July 31, 2015 A new ATI Catalyst Suite was released this morning, 15.7.1. I almost skipped it because I just upgraded to 15.7 the other day. I'm glad I didn't skip this set. I enabled the new "Virtual Super Resolution" feature and changed my DCS World resolution from 1920 x 1080 to 2560 x 1440, leaving all the eye candy at the same settings, and I picked up 5 FPS with the Warthog, even with the increased resolution. You might want to check it out.
Fakum Posted July 31, 2015 Posted July 31, 2015 Which OS are you running? Windows 10 Pro - 64 Bit / ASUS ROG Strix B650E-F Gaming / AMD 7800X3D / G.Skill Trident Z5 NEO 64GB DDR5 6000 Ram / SSD M.2 SK hynix Platinum P41 2TB / MSI Gaming GeForce RTX 4090 SUPRIM Liquid X 24G / SteelSeries Arctis 7 Headset /LG-Ultragear 38" IPS LED Ultrawide HD Monitor (3840 x 1600) / Track IR4 / Thrustmaster TPR Pendular Rudder Pedals / Virpil HOTAS VPC Constellation ALPHA-R & VPC MongoosT-50CM3 Throttle
Fakum Posted July 31, 2015 Posted July 31, 2015 ok,, yeah, I just updated the other day as well, thanks for the info, I was not aware of that feature,, will have to check it out myself Windows 10 Pro - 64 Bit / ASUS ROG Strix B650E-F Gaming / AMD 7800X3D / G.Skill Trident Z5 NEO 64GB DDR5 6000 Ram / SSD M.2 SK hynix Platinum P41 2TB / MSI Gaming GeForce RTX 4090 SUPRIM Liquid X 24G / SteelSeries Arctis 7 Headset /LG-Ultragear 38" IPS LED Ultrawide HD Monitor (3840 x 1600) / Track IR4 / Thrustmaster TPR Pendular Rudder Pedals / Virpil HOTAS VPC Constellation ALPHA-R & VPC MongoosT-50CM3 Throttle
dooom Posted July 31, 2015 Posted July 31, 2015 How does it surpass resolution constraints of monitor? ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 "This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL
cichlidfan Posted July 31, 2015 Posted July 31, 2015 How does it surpass resolution constraints of monitor? If it works like the Nvidia solution, it gets downsampled on the way to the monitor. The end result, in many cases, is a better image. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
Oubaas Posted August 1, 2015 Author Posted August 1, 2015 Yes, the image is better, plus the FPS gain. I use a 60" HDTV together with a 27" monitor on the side. My problem with the big TV has been with text being a bit blurry, but this new feature has clarified my text a lot, and at the new, higher resolution, everything looks GREAT! Add in a modest FPS gain, and this new set of drivers is a winner. Highly recommended.
Fakum Posted August 1, 2015 Posted August 1, 2015 Hmmm, I dont have the option to select Virtual Super Resolution on my main 30" monitor, but I do on my 2nd 23" touchscreen monitor???? Windows 10 Pro - 64 Bit / ASUS ROG Strix B650E-F Gaming / AMD 7800X3D / G.Skill Trident Z5 NEO 64GB DDR5 6000 Ram / SSD M.2 SK hynix Platinum P41 2TB / MSI Gaming GeForce RTX 4090 SUPRIM Liquid X 24G / SteelSeries Arctis 7 Headset /LG-Ultragear 38" IPS LED Ultrawide HD Monitor (3840 x 1600) / Track IR4 / Thrustmaster TPR Pendular Rudder Pedals / Virpil HOTAS VPC Constellation ALPHA-R & VPC MongoosT-50CM3 Throttle
Hawks5 Posted August 1, 2015 Posted August 1, 2015 I turned this on, and whilst it looked great, I was unable to use the mouse to click anything in the cockpit as the switches seemed offset from where the mouse cursor was pointing. Is there any other setting I need to change?
Nopileus Posted August 1, 2015 Posted August 1, 2015 Hmmm, I dont have the option to select Virtual Super Resolution on my main 30" monitor, but I do on my 2nd 23" touchscreen monitor???? VSR uses the scaler on the GPU, in the case the first generation of GCN chips (7XXX and some further) 2560x1600 is its limit. R9 290/hawaii is capable of 3200x1800, R9 285/tonga and R9 Fury/fiji can do 3840x2400 Of course AMD could have just implemented scaling in software but that would have an impact on performance.
Fakum Posted August 2, 2015 Posted August 2, 2015 VSR uses the scaler on the GPU, in the case the first generation of GCN chips (7XXX and some further) 2560x1600 is its limit. R9 290/hawaii is capable of 3200x1800, R9 285/tonga and R9 Fury/fiji can do 3840x2400 Of course AMD could have just implemented scaling in software but that would have an impact on performance. I appreciate the feedback, I just dont know what it means to me for my setup? One monitor allows for it, but the other does not, so Im still confused. Windows 10 Pro - 64 Bit / ASUS ROG Strix B650E-F Gaming / AMD 7800X3D / G.Skill Trident Z5 NEO 64GB DDR5 6000 Ram / SSD M.2 SK hynix Platinum P41 2TB / MSI Gaming GeForce RTX 4090 SUPRIM Liquid X 24G / SteelSeries Arctis 7 Headset /LG-Ultragear 38" IPS LED Ultrawide HD Monitor (3840 x 1600) / Track IR4 / Thrustmaster TPR Pendular Rudder Pedals / Virpil HOTAS VPC Constellation ALPHA-R & VPC MongoosT-50CM3 Throttle
Nopileus Posted August 2, 2015 Posted August 2, 2015 Your 30" monitor already has 2560x1600 so your graphics card can't scale from any bigger resolutions for VSR since that would exceed the limits of the built in scaler. The smaller monitor is below that resolutions. Of course all of this is just valid for VSR, the card is perfectly capable of driving higher res monitors, you can't can't do VSR on top of it.
Fakum Posted August 2, 2015 Posted August 2, 2015 Ahhh,, thank you for the explanation,,,, Windows 10 Pro - 64 Bit / ASUS ROG Strix B650E-F Gaming / AMD 7800X3D / G.Skill Trident Z5 NEO 64GB DDR5 6000 Ram / SSD M.2 SK hynix Platinum P41 2TB / MSI Gaming GeForce RTX 4090 SUPRIM Liquid X 24G / SteelSeries Arctis 7 Headset /LG-Ultragear 38" IPS LED Ultrawide HD Monitor (3840 x 1600) / Track IR4 / Thrustmaster TPR Pendular Rudder Pedals / Virpil HOTAS VPC Constellation ALPHA-R & VPC MongoosT-50CM3 Throttle
Loaded_Dice Posted August 10, 2015 Posted August 10, 2015 Just tried out the new VSR feature with the latest ATI drivers, it works great on my R9 270x:thumbup: Noticeably better picture quality with the same or even better framerate, in essence what we get is free of charge supersampling :-) However, there is one big problem: FreeTrack is not working for me anymore :-( Once I enter a game it seems to crash since the icon is not there then I return to the taskbar. I suspect this has something to do with the changed aspect ratio in the cockpit on the higher resolution. Has anyone noticed the same issue happening with FreeTrack or maybe also TrackIR and if there is a possible fix ?
Steggles Posted August 11, 2015 Posted August 11, 2015 (edited) I've been putting off this download, maybe I should get it done. I'll get back to you loaded dice, if it effects my trackIR. Edit: TrackIR seems to be working fine still. Edited August 11, 2015 by Steggles -16AGR- 16th Air Guards Regiment is always looking for pilots - http://www.16agr.com EWRS - Early Warning Radar Script Specs: Gigabyte Sniper Z5-S Intel i5-4670k 3.4GHz OC'd 3.9GHz w/ Thermaltake 120mm Water 3.0 Pro Liquid CPU Cooler 16GB RAM Gigabyte GTX 1080 TM Hotas Warthog: SN: 06976 Saitek Pro Flight Combat Rudder Pedals TrackIR5 with TrackClipPro & Oculus Rift 2x 28" 4k UHD Monitors (3840x2160 each) + 1280x1024
breid Posted August 11, 2015 Posted August 11, 2015 I turned this on, and whilst it looked great, I was unable to use the mouse to click anything in the cockpit as the switches seemed offset from where the mouse cursor was pointing. Is there any other setting I need to change? I'm having the same problem, any help would be appreciated. @loaded dice - I'm using Facetracknoir and it's working with no probs.
Loaded_Dice Posted August 12, 2015 Posted August 12, 2015 I'm having the same problem, any help would be appreciated. @loaded dice - I'm using Facetracknoir and it's working with no probs. Apparently the problem is with the HeadTracker API which is used by DCS with FreeTrack by default. Only way to solve it is to use TrackIR API instead. In old versions of DCS (32-bit) this was done with TrackIRFixer, unfortunately it seems there is no 64-bit version :(
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