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Posted

..when we have online squads?:joystick:

 

Flew Falcon4 AF but couldn't give a damn about some AI guy who got shot down and was acting on the comms..I mean, that's just nothing compared to my trusty wingman Alireza saying with his unique tone of voice, all excited "We have a jamming strobe heading 095!!"

 

The whole flight on needles turns to 095 with the radars on.

 

Then, we get a pause..and then Ali says:

 

"Ah shit, it's a stupid friendly with jammers on.."

 

Priceless. :D

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Commanding Officer of:

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Posted

... ever tried to organize a force on force with ground units etc etc?

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Sorry for hijacking your thread Breadfan :)

 

GGTharos, I have a question about Ka-50 cockpit. Is there visible damage in the cockpit if you f.e. get hit bad (well except the damage controlls).

I mean, you have reinforced glass, don't you? Can you actually get hit in those and see bullet marks that obscure your view?

 

I'd actually like to see dynamic campaign like F4 has.

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:: Shaman aka [100☭] Shamansky

tail# 44 or 444

[sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer

Posted

I ... have never had the opportunity to get shot in the face -and- survive, so I honestly don't know :)

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Hmm, the ka-50 should be able to take a few rounds from a tank machinegun in the face. Allahu akbar! This is a hijacking hijack.gif stopping us is useless, as we all wear bullet resistant vests and semtex belts, and are prepared to die for our cause: to know wether the Ka-50 can take a few hits from our allied mujahadeen ground forces, if so, we will buy some Stingers and Iglas anyway to repel that mechanical fish from our holy land. :P

 

I don't care for internal view effects, as long as we'll get some kind of, semi-random texture with bullet holes in our glass panes in F2 view.

 

We'll donate 10 30mm rounds to every person with a Stinger/Igla in BS. Oh, will the Dzigit be in BS? I saw a weapons line-up in some black shark screenie, and it featured our trusty Dzighit from Flanker, masked rebel included.

Creedence Clearwater Revival:worthy:

Posted

hijack.gif You can't stop us now.

 

I don't care for internal view effects, as long as we'll get some kind of, semi-random texture with bullet holes in our glass panes in F2 view.

Because I've spent more then 95% of my LockOn time actually inside the cockpit I'd rather like to see damage effects from inside the cockpit. Talking here about these glass fractures, maybe some oil and blood splatters, bird strikes, and thousands of little flies on the front windshield ;) Flames inside the cockpit and broken dials and LCD display.. w000 gime gime gime this stuff :pilotfly:

Nothing of this will happen, I know. Only ultra clean cockpits for us. :yawn:

51PVO Founding member (DEC2007-)

100KIAP Founding member (DEC2018-)

 

:: Shaman aka [100☭] Shamansky

tail# 44 or 444

[sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer

Posted
:huh:

You shouldn't worry - he's stalkin me. :ermm:

51PVO Founding member (DEC2007-)

100KIAP Founding member (DEC2018-)

 

:: Shaman aka [100☭] Shamansky

tail# 44 or 444

[sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer

Posted
nothing compared to my trusty wingman Alireza saying with his unique tone of voice, all excited "We have a jamming strobe heading 095!!"

 

You sell yourself short breadfan. Nothing can compare to the sweet tunes you sing on TS. ;) :D

Posted

Because you can fly dynamic campaigns with online squads. If ED decide to spend a tiny bit of time implementing a tiny little feature.

 

_______________________________________________________

Lock on MUST have a dynamic campaign with multiplayer support!

My blog full of incoherent ramblings on random subjects: https://anttiilomaki.wordpress.com/

Posted

You mean a huge amount of time implementing this huge feature.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Since Lock On came out a dynamic campaign seems to have become a Holy Grail of the community. I’m not such a big fan of them.

I tried a couple in F4AF: Day 1 was excellent, Day 2 pretty good, Day 3 not bad…..by Day 5 not a lot was happening.

Pacific Fighters was excellent in terms of realism. But my over use of sim acceleration on those long, long range missions invariably ended in grief.

Hopefully, BS will be more akin to those IL-2 Sturmovik Ost Front campaigns with action guaranteed within a couple of minutes of take-off, or sooner. But there again, that’s another CD that is gathering dust.

I’d be happy just to see some more campaigns built by other players.

Posted

Okey, if DC is sucha pain for ED. Then how about improving mission editor in such'a way so end user can create missions quicker and more efficient. And add some basic scripting support. So f.e. IF [AIRGROUP1] IN_RANGE [40KM] FROM [AIRGROUP2] THEN [AIRGROUP2] ABORT_CURRENT_TASK AND ADD_TARGET [AIRGROUP1] AND SEND_TXT_MSG [bLAHBLAHBLAH]

51PVO Founding member (DEC2007-)

100KIAP Founding member (DEC2018-)

 

:: Shaman aka [100☭] Shamansky

tail# 44 or 444

[sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer

Posted
Since Lock On came out a dynamic campaign seems to have become a Holy Grail of the community. I’m not such a big fan of them.

I tried a couple in F4AF: Day 1 was excellent, Day 2 pretty good, Day 3 not bad…..by Day 5 not a lot was happening.

 

Thats because you are achieving air supeority and the enemy is losing. If you keep playing you will win the campaign. F4AFs campaigns rock.

[sIGPIC]2011subsRADM.jpg

[/sIGPIC]

Posted

It doesn't matter what we want anyway. Dynamic campaign, AFM for the 27, triggers in the editor, better AI, ability to cycle through different F4 view settings, etc, etc, etc.

 

We'll get what ED decide we'll get. Nothing more, nothing less. It's the Russian way... and I think we must like it. Treat 'em mean and keep 'em keen. ;-)

 

Andrew McP... showing masochistic tendencies since Flanker 1.0

Guest Hell Sqn Protos
Posted
Treat 'em mean and keep 'em keen. ;-)

 

S~!

 

Thats fine if your the only game in town, fortunately that day is nearing its end. :thumbup:

Posted

Yes, the F4AF campaigns are pretty good. Perhaps I should have pressed on with the couple of them that I tried. Did you ever notice some unusual/non-standard R/T when the RAF Jaguars were on freq? But nearly as worth listening to as the Aussie pilots in Pacific Fighters! Now, they were good.

 

I seem to recall that on a few of the later missions I arrived at the IP bang on time only to find that my target had already been destroyed. I ended up turning myself into a FACer and directing the rest of my flight to attack some unfortunate supply or engineering unit – admittedly, something we can’t really do in FC.

 

F4AF graphics: I always had to use the ‘labels on’ option to do the above FAC stuff. “Cowboy 33, Cowboy 31. Attack label in my 10 o’clock range 4 miles”….Roger, Cowboy 33. Attacking now…..running in ……. Maverick!!....label destroyed!”.

Posted
You mean a huge amount of time implementing this huge feature.

 

It depends. Since SwingKid would take care of the campaign engine all ED really need to do is to provide the mission result files for multiplayer. Other improvements are welcome, of course, but that's pretty much all that is required at this point.

 

_______________________________________________________

Lock on MUST have a dynamic campaign with multiplayer support!

My blog full of incoherent ramblings on random subjects: https://anttiilomaki.wordpress.com/

Posted

That's what I call 'low expectations' ... yes, SK's campaign gen would be 'better than nothing'.

 

Personally I'd rather see massive AI and ME editor improvements first, otherwise the AI will ruin the dynamic campaign pretty easily.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
That's what I call 'low expectations' ... yes, SK's campaign gen would be 'better than nothing'.

 

Personally I'd rather see massive AI and ME editor improvements first, otherwise the AI will ruin the dynamic campaign pretty easily.

 

Unfortunately "low expectations" probably means "realism" in this issue. Major AI overhaul would be great, but I somehow doubt ED would do it. SwingKid's campaign would be far beyond "better than nothing", as with the campaign engine fully operational Lock on would be second only to F4. Far above Strike Fighters, better than Il-2, perhaps on par with EECH. AI will do stupid things under difficult conditions and unfortunately that's not a Lock on -specific problem. Modern battlefield tends to be more problematic than simpler WW2 era environment. There are some relatively simple things that would help SK's campaign engine a LOT, but having the result exports would be a big step in the right direction.

 

_____________________________________________________________

Lock on MUST have a dynamic campaign system with multiplayer support!

My blog full of incoherent ramblings on random subjects: https://anttiilomaki.wordpress.com/

Posted

EECH (& F4AF ect) has a dynamic campaign and IMO it work's well..especially for those that don't or can't fly online

Be Good..Be Strong..:drink: ;)

 

Posted
Yes, soon we will have "Lock On:Black Shark" :thumbup: :D

 

FighterOps

USAF Thunderbirds

Jet Thunder

Allied Forces 2

[sIGPIC]2011subsRADM.jpg

[/sIGPIC]

Posted

Dynamic campaigns are sort of scripted and the one thing I find that separates them from the usual campaigns is the flexibility to alter missions and to create your own missions to impact on the enemy at a strategic level. To create a good DC there has to be alterations to allow this plus the missions should also be created with automatic flight plans. eg I select a target and flight and the waypoints automatically appear take-off,join, IP, Tgt, split, land. AF features the ability to drag and move the waypoints(including online) and also edit altitudes etc. Munitions are also limited in supply eg the other day online with my Squadron I wound up flying FAC without smoke WP as there was none in stock.(so I used CBUs:D )

[sIGPIC]2011subsRADM.jpg

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