BoneSaw Posted August 6, 2015 Posted August 6, 2015 Just a small thing but having actually fired these things it kinda bugs me no end. The view of the missile in flight when viewed through the MGS is completely wrong, makes me bang on my desk wrong every-time I fire one in the sim. Rather then explain it I drew a picture for you folks.
Rogue Trooper Posted August 7, 2015 Posted August 7, 2015 would be nice to see, especially from a chopper. https://www.youtube.com/watch?v=9QC0FDoxBJw HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
vicx Posted August 7, 2015 Posted August 7, 2015 Bonesaw, that is interesting. If you want to see this in game - you will have to find a way to simplify your diagram (so it doesn't need a translation) and then post it in the Russian Combined Arms thread. This is where some ED devs hang out and talk about stuff like this. Some of the Russian ED devs are quite focused on making ground units and arms look right. Thread is here Russians love their ground units. This you know.
BoneSaw Posted August 7, 2015 Author Posted August 7, 2015 (edited) Bonesaw, that is interesting. If you want to see this in game - you will have to find a way to simplify your diagram (so it doesn't need a translation) and then post it in the Russian Combined Arms thread. This is where some ED devs hang out and talk about stuff like this. Some of the Russian ED devs are quite focused on making ground units and arms look right. Thread is here Russians love their ground units. This you know. I'm not sure how much simpler I can make that drawing. There's got to be some of those DCS guys who can translate don't you think? Will I get in trouble if I cross post in the thread you mentioned? Oh and here's a great video of how the missile acts after launch. Just the first half of this video, after that they go into the Javelin. https://www.youtube.com/watch?v=7KENtp5keDk Edited August 7, 2015 by BoneSaw Youtube embed didn't work.
Aginor Posted August 7, 2015 Posted August 7, 2015 You should totally cross-post that. That won't be a problem. DCSW weapons cheat sheet speed cheat sheet
BoneSaw Posted August 7, 2015 Author Posted August 7, 2015 You should totally cross-post that. That won't be a problem. I just did, I used Google translate. It probably says something silly in Russian.
vicx Posted August 7, 2015 Posted August 7, 2015 If you use Google Translate it definitely says something silly in Russian. I see Russians advise to use Yandex for translation. http://translate.yandex.com/
Aginor Posted August 8, 2015 Posted August 8, 2015 OT: Thanks for mentioning Yandex. I tried it, and I can actually understand most of the stuff the Russians are saying now. Really much better than the Google translator. DCSW weapons cheat sheet speed cheat sheet
Silver_Dragon Posted August 8, 2015 Posted August 8, 2015 similar tow double exhaust can be see on Wags Stream on DCS: W 1.5 Caucasus map. (11:45) For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Aginor Posted August 9, 2015 Posted August 9, 2015 Yeah, that's pretty similar. DCSW weapons cheat sheet speed cheat sheet
BoneSaw Posted August 10, 2015 Author Posted August 10, 2015 similar tow double exhaust can be see on Wags Stream on DCS: W 1.5 Caucasus map. (11:45) Yup but in that clip the rockets burn all the way to the target. I don't know what kind of missile that was but the TOW rockets only burn until about 350 meters.
WildBillKelsoe Posted August 10, 2015 Posted August 10, 2015 So your point is that the entire flight the missile rockets are on while they should be off after 350 meters or 1.6 seconds, relying on inertial guidance? AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Aginor Posted August 10, 2015 Posted August 10, 2015 No, that was only the comparison to the russian missile that has a similar engine layout, so ED could copy that effect to some extent. The TOW is much more wrong, it has the fire coming out of the tail, and all the time while it flies, which is not how it works in real life. DCSW weapons cheat sheet speed cheat sheet
sgtmike74 Posted August 11, 2015 Posted August 11, 2015 Hopefully ED will get the time to make some improvements to the ATGMs as they have with the air to air missiles. The TOWs seem like they aren't bleeding off enough energy once they are fired. You can shoot one off and aim it straight up and it will look like a SAM launch with their extended motor burn with little slow down.
WildBillKelsoe Posted August 11, 2015 Posted August 11, 2015 I'm not undermining a real operator's words. I'm just lost. So its the motor appearing to burn at the tail while in reality it's burning from the sides of the missile? I'm no real operator or army, so I have no clue. I've seen a video of TOW and I think I understand what OP is all about. ED must read this. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Aginor Posted August 11, 2015 Posted August 11, 2015 (edited) Yes, that's correct. In real life, the flames come out of the sides of the missile. That happens 0.5 seconds after firing. After some time the rocket motors stop, and the missile flies ballistically to the target (maximum two miles or so IIRC). In DCSW it looks completely different: The fire comes from the end of the missile, and it burns all the time. Edited August 11, 2015 by Aginor DCSW weapons cheat sheet speed cheat sheet
BoneSaw Posted September 11, 2015 Author Posted September 11, 2015 Yes, that's correct. In real life, the flames come out of the sides of the missile. That happens 0.5 seconds after firing. After some time the rocket motors stop, and the missile flies ballistically to the target (maximum two miles or so IIRC). In DCSW it looks completely different: The fire comes from the end of the missile, and it burns all the time. Not quite right. You said it flies ballistically after the rockets stop firing. "Ballistically" implies an arc that's not what happens. The missile continues to fly strait line and the control surfaces still make corrections all the way to the target, even after the rockets stop. The missile has a hell of alot of iniertia.
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