Mirknir Posted November 18, 2016 Author Posted November 18, 2016 (edited) That rule is so vague, you could literally ban anyone and claim they broke the gentlemen rule. Like every online games or social media, I prefer to keep the rules broad and then use my common sense and private messages to address these problems. Situations are often not as simple or defined as each side thinks. A simplification would be to consider Open Conflict/DCS as a server/game "where you need to shoot down or kill others" and thus, no other considerations need to be taken into account. Even if it seems too broad, being a gentleman is just the same rules or set of rules as any other online games like, but not limited to: ... be respectfull, don't harass or mock constantly people, don't spawn camp, don't exploit map or game bugs, don't be a troll, don't be a racist, say sorry if you mistakenly killed a teammate And like IRL, at least in civilized countries, breaking a rule doesn't mean you get the maximum sentence like a perma ban. I will usually deal with it in private messages because, first, it's the forum rules and second, it's more discreet and drama have a tendencies to spread and third, sometimes, people just need time to realize their actions were not that correct or the other side was not that bad. Even if I joked about Ying and Yang Mirknir, sometimes, you have to try to be wise and zen because first, your server will be empty as most people did at least a bad thing and second, you could not connect on your server as it happens that you already did a bad thing. Punishment and mega precise rules are not the only tool of moderation ; I believe a lot in communication. When a problem is a direct consequence of the map shortcoming / DCS bugs, I will address it in the forum while trying on purpose to ignore the drama like I tried to do ; speaking about ways to fixing the situation by adding AI CAPs and dishonorable kills notification. I don't have moderator power over the thread but like I've done before, I've asked a moderator to clean this thread of the name dropping and calling to keep the conversation on the server features instead of the drama. Some screenshots or post may disappear ; even this one. On a final notes, yea, rules are broad but not lacking common sense or equivalent in online games. I will deal with the problem publicly if I can code something to help and it will affect server content and privately if it's a more about people and drama. That's my philosophy in 10 lines :) Edited November 18, 2016 by Mirknir Mirknir My old server: The Thread
NASA6 Posted November 18, 2016 Posted November 18, 2016 Some screenshots or post may disappear ; even this one. Already done
Anna Posted November 18, 2016 Posted November 18, 2016 Hahaha special good or special bad? :music_whistling: Whatever you want it to be... :P
JDarksword Posted November 19, 2016 Posted November 19, 2016 (edited) XD That rule is so vague, you could literally ban anyone and claim they broke the gentlemen rule. Also please enlighten me on how Scarface broke the rule because from what I'm seeing he was just shooting down enemy aircrafts in a game where you need to shoot down or kill others whereas NASA on the other hand raged like a three year old kid, switched to his team and killed him. Summary: You should probably define this rule and give a few examples of what exactly you mean so it doesn't lead to confusion amongst players. There is an unspoken rule among the regulars on OC, killing helicopters, especially repeatedly and on takeoff is a no-no. If you are camping the farm and killing defensless helicopters on takeoff you deserve to be shot down, team killing (it's frowned upon unless we're both in the ts and are just joking with each other) might happen but typically we all just jump in fighters and 5v1 the person who is doing said camping. Edit: by typically I mean 99.9% of the time Edited November 19, 2016 by JDarksword "Though I fly through the valley of the shadow of death, I shall fear no evil. For I am 80,000 feet and climbing." -9th SRW Det. 1 Wing Ops, Kadena AFB, Okinawa, Japan [sIGPIC][/sIGPIC] i5-4460, 16GB of RAM, MSi GTX 970 Twin Frozr V, ASRock H97M Anniversary, 2x 1TB HDD, Fractal design Core 1100, Thrustmaster HOTAS Warthog, CH Pro Pedals, Corsair Vengeance K70, Razer Abyssus mouse, BenQ 1080P monitor.
Mirknir Posted November 19, 2016 Author Posted November 19, 2016 (edited) Ok I guess I will explain a bit more the rules as thru posts and PMs, I can see that even explicit rules are confusing even if I tried to do a system close to other game or RL: "Don't team-kill" means... wait for it... don't team kill Team killing your friend is not ok even if he is ok with it Not everyone knows you just team killed your friend and "it's ok" People just see people team killing and think it's ok This is nearing the broken windows principle I've put duel slots for duels [*]Team killing for revenge or "justice" is not ok [*]It's war, sometimes shit happens and a team kill doesn't mean an auto ban or kick [*]Like every offense, team killing build you offender score/history and will get you kicked/banned from the server Like in a lot of online game, camping the spawn points is not ok It's not an unspoken rules ; it's common sense It doesn't mean that the offender is doing this on purpose Skynet could and will be better at telling your kill was not that "good" [*]It doesn't give you the right to go team kill him [*]The map have spawn point inside the Protected Zone in case the conflict zone is unsafe [*]Post on the forum saying this spawn point is not protected enough or something fishy happens and I will usually be quick to respond. It is also to note that even if every offense you commit don't carry the maximum sentence, it is: Building your session offender score and will get you kicked for X minutes Building your overall offender history Like stats, these are saved on the server and are permanent Like your criminal record IRL or the system and chat log in OC, this offender history will be consulted when a complain occurred or I see shady thing happening and this might lead to a perma ban Edited November 19, 2016 by Mirknir Mirknir My old server: The Thread
JDarksword Posted November 19, 2016 Posted November 19, 2016 [*]Like your criminal record IRL or the system and chat log in OC, this offender history will be consulted when a complain occurred or I see shady thing happening and this might lead to a perma ban Well Guess dust, cosmic, and I are all getting perma banned XD "Though I fly through the valley of the shadow of death, I shall fear no evil. For I am 80,000 feet and climbing." -9th SRW Det. 1 Wing Ops, Kadena AFB, Okinawa, Japan [sIGPIC][/sIGPIC] i5-4460, 16GB of RAM, MSi GTX 970 Twin Frozr V, ASRock H97M Anniversary, 2x 1TB HDD, Fractal design Core 1100, Thrustmaster HOTAS Warthog, CH Pro Pedals, Corsair Vengeance K70, Razer Abyssus mouse, BenQ 1080P monitor.
cosmicdoubloon Posted November 20, 2016 Posted November 20, 2016 Well Guess dust, cosmic, and I are all getting perma banned XD Oi don't go dragging me into this! I am the perfect example of the model OC player... except when I kill dustoff in my F5 because the damn missile can't tell the difference between an F5 and the afterburning MiG-29 that's chasing him... or when I shoot down a friendly with an R73 because I've EO locked them in a dogfight and didn't IFF check with the radar... or when I don't announce a bomb drop and catch NASA in the bomb blast... you know what I'm gonna shut up now :lol: [sIGPIC][/sIGPIC]
acdelta57 Posted November 20, 2016 Posted November 20, 2016 Yeah Jeesh I think I am a perfect example of the utmost professionalism and respectful play....lol y'all just too sensitive :) [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
Mirknir Posted November 20, 2016 Author Posted November 20, 2016 On a related notes, it's on my ever growing TODO list to do a tool to parse all the stats. This would also allow me to post regularly some top 10 like the top ten killer of tanks, of fighters, the top ten rescuer, top ten most played on the server.... But yea, the player base that visited the server has passed over 12k unique players so I need a tool to parse that much files :lol: And even so, I won't do the top ten most offenders :P Mirknir My old server: The Thread
JDarksword Posted November 20, 2016 Posted November 20, 2016 Oi don't go dragging me into this! I am the perfect example of the model OC player... except when I kill dustoff in my F5 because the damn missile can't tell the difference between an F5 and the afterburning MiG-29 that's chasing him... or when I shoot down a friendly with an R73 because I've EO locked them in a dogfight and didn't IFF check with the radar... or when I don't announce a bomb drop and catch NASA in the bomb blast... you know what I'm gonna shut up now :lol: Or when you gun me, or missile me, or bomb me lol "Though I fly through the valley of the shadow of death, I shall fear no evil. For I am 80,000 feet and climbing." -9th SRW Det. 1 Wing Ops, Kadena AFB, Okinawa, Japan [sIGPIC][/sIGPIC] i5-4460, 16GB of RAM, MSi GTX 970 Twin Frozr V, ASRock H97M Anniversary, 2x 1TB HDD, Fractal design Core 1100, Thrustmaster HOTAS Warthog, CH Pro Pedals, Corsair Vengeance K70, Razer Abyssus mouse, BenQ 1080P monitor.
doodenkoff Posted November 20, 2016 Posted November 20, 2016 On a related notes, it's on my ever growing TODO list to do a tool to parse all the stats. This would also allow me to post regularly some top 10 like the top ten killer of tanks, of fighters, the top ten rescuer, top ten most played on the server.... But yea, the player base that visited the server has passed over 12k unique players so I need a tool to parse that much files :lol: And even so, I won't do the top ten most offenders :P Turn it into a text file and run it through some Python. Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060
bertOC Posted November 20, 2016 Posted November 20, 2016 Kids, don't play with IEDs if you can't tell the difference between the F-Keys :megalol: Check the chatlog :lol:
NASA6 Posted November 20, 2016 Posted November 20, 2016 Kids, don't play with IEDs if you can't tell the difference between the F-Keys :megalol: :doh::doh: iam such a tard i wanted to plant the explosives quickly so i went F10 -->F10 aaaaaand F6 instead of the goddamn F3! suddenly heard a BOOM and both of my Heli buddies wrecked on the ground :cry:
Mirknir Posted November 20, 2016 Author Posted November 20, 2016 :doh::doh: iam such a tard i wanted to plant the explosives quickly so i went F10 -->F10 aaaaaand F6 instead of the goddamn F3! suddenly heard a BOOM and both of my Heli buddies wrecked on the ground :cry: I will add a "Dummy, you are too close from your bombs!" check and message. Mirknir My old server: The Thread
bertOC Posted November 20, 2016 Posted November 20, 2016 Was one of the best laughs I've had on OC though :thumbup:
NASA6 Posted November 20, 2016 Posted November 20, 2016 I will add a "Dummy, you are too close from your bombs!" check and message. lol, no need for that anymore, pretty sure no one wants to be near me while planting explosives after today anyway :megalol:
Mirknir Posted November 21, 2016 Author Posted November 21, 2016 (edited) lol, no need for that anymore, pretty sure no one wants to be near me while planting explosives after today anyway :megalol: Well, I have to be the FAA and the NTSB on the server. Every time a pilot died for reasons that are outside the conflict and preventable by a better Skynet system, I have the duty to fix it. Open Conflict is trying to be inclusive even with people with poor finger control. Make me think of this Top Gear informative message: Edited November 21, 2016 by Mirknir Mirknir My old server: The Thread
NASA6 Posted November 21, 2016 Posted November 21, 2016 sounds good. btw i have a question, is it possible to give the bf109/fw190 a spawn point by the Farp ? just a spawn point on the main road near the farp, i always land there to load explosive packs. it is really a pain to fly 100+km from gelenz to the incursion or the convoy ! just a spawn on that road with a bomb (who doesnt want to the bomb can ditch it before take off) should make it alot more fun flying these prop planes!
acdelta57 Posted November 21, 2016 Posted November 21, 2016 sounds good. btw i have a question, is it possible to give the bf109/fw190 a spawn point by the Farp ? just a spawn point on the main road near the farp, i always land there to load explosive packs. it is really a pain to fly 100+km from gelenz to the incursion or the convoy ! just a spawn on that road with a bomb (who doesnt want to the bomb can ditch it before take off) should make it alot more fun flying these prop planes! Haha yeah then just name that spawn point the "Allah Ahkbar" spawn [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
Mirknir Posted November 22, 2016 Author Posted November 22, 2016 (edited) sounds good. btw i have a question, is it possible to give the bf109/fw190 a spawn point by the Farp ? just a spawn point on the main road near the farp, i always land there to load explosive packs. it is really a pain to fly 100+km from gelenz to the incursion or the convoy ! just a spawn on that road with a bomb (who doesnt want to the bomb can ditch it before take off) should make it alot more fun flying these prop planes! Yea I have something on the Level Design TODO list like that. And because you are sick of hearing it's on the TODO list, lemme elaborate on this feature. :lol: When DCS releases the "place playable aircraft on the ground", I tried to integrate it in OC. As it happens often, it didn't work as I expected and was put on the back burner. The problems were: On ground helicopter or planes could not rearm at nearby FARPs or ammunition trucks (typically the kind of problem that comes back as "your server is bugged" :) because the player rightfully assumes it should be able to arm or rearm) On ground helicopter or planes would slide on the smallest terrain slope To bypass these problems, I put the feature on the TODO list and changed it as "WWII Forward Airfield" Forward Airfield would be a new concept and thus wouldn't bring expectations Forward airfield wouldn't have FARPs or other structure that makes you think you can DCS rearm there Unless ED releases a WWII plane friendly rearm truck [*]Forward airfield would be integrated in Skynet explosive pack system [*]Forward airfield WWII planes would come with a default loadout. What would be my next step for this? Maybe you guys can do some of the work if you are interested to accelerate the feature :) Confirm the WWII planes still can't rearm to FARP Find a cool multipurpose default loadout for each WWI planes Find cool placement options, not too deep in CZ, not too close from FOBs, with a flat terrain and a straight road (on both side) I hope this will help you guys understand my train of thought on the matter. Currently, I am finished with the launcher and I am working on some features in Skynet. :thumbup: Edited November 22, 2016 by Mirknir Mirknir My old server: The Thread
bertOC Posted November 22, 2016 Posted November 22, 2016 This is AWESOME news Mirk, really like your ideas! :) All those nifty scripts pave the way for a ton of interesting missions, which makes groundpounding so much fun on Open Conflict. Though one thing a few of us noticed is the increasing amount of fighters since the 104th is not online at the moment. Even if we go up in good numbers, it seems like you can't get a good window for safe groundpounding. Fighters always pour in the conflict zone, and it doesn't take really long to load up an SU33 and fly to the conflict zone. An idea that has been circulating in the teamspeak is to reduce the internal fuel of fighter slots, at least the ones of the SU33s, which are the same distance away from Tuapse as most groundpounders are. A10s for example will never need 100% internal fuel on Open Conflict, I am always defuling to 40-70%. Meanwhile, it takes about one minute to launch the SU33. I feel like the SU33s should spawn dry to balance out things a bit more, reduce the ongoing airquake and make a player think twice before dumping their plane instead of flying back to base. Wouldn't mind Su27 and F15s spawning without full fuel either, it would surely make groundpounding inside the conflict zone more fun, since it's becoming increasingly more difficult to stay alive for airplanes without a dozen missiles.
Mirknir Posted November 22, 2016 Author Posted November 22, 2016 This is AWESOME news Mirk, really like your ideas! :) All those nifty scripts pave the way for a ton of interesting missions, which makes groundpounding so much fun on Open Conflict. Though one thing a few of us noticed is the increasing amount of fighters since the 104th is not online at the moment. Even if we go up in good numbers, it seems like you can't get a good window for safe groundpounding. Fighters always pour in the conflict zone, and it doesn't take really long to load up an SU33 and fly to the conflict zone. An idea that has been circulating in the teamspeak is to reduce the internal fuel of fighter slots, at least the ones of the SU33s, which are the same distance away from Tuapse as most groundpounders are. A10s for example will never need 100% internal fuel on Open Conflict, I am always defuling to 40-70%. Meanwhile, it takes about one minute to launch the SU33. I feel like the SU33s should spawn dry to balance out things a bit more, reduce the ongoing airquake and make a player think twice before dumping their plane instead of flying back to base. Wouldn't mind Su27 and F15s spawning without full fuel either, it would surely make groundpounding inside the conflict zone more fun, since it's becoming increasingly more difficult to stay alive for airplanes without a dozen missiles. Yea I've noticed some stuff recently and it's always hard to "enforce" a kind of balance ; especially if you want to stay within a certain distance of reality. What I can say on this matters: All modern fast starting fighters like FC3 ones are supposed to spawn in the furthest base from CZ The carrier su33 are breaking this rules and I didn't know they would be so used since they have the most crappy flight model I will fix this by moving these carriers closer to Gudauta/Anapa I don't want to punish fighters by playing with fuel quantity or external fuel tanks I don't think it's a good tool ; seems artificial and people would consider it bugged It would be a different thing if I could change the fuel/weapon reserve of FARPS, Carrier and airbase making this a full feature. If DCS allowed me this, bases resources would become more important and be integrated in delivery missions [*]The server player count currently doesn't match the fighter slot count The temporary player count is too low for the number of fighter slots With these slots, the map should run with 30 - 40 players I am looking for a better and not that much expensive internet connection to increase the player count again. If I don't find anything, the number of fighter slots may decreased. Duel slots are used as normal fighter slots This allow a team (mostly blue) to stack even more This also allow a team (mostly blue) to easily flank the enemy in a non designed way I will eject duel slot player venturing outside duel zone Mirknir My old server: The Thread
bertOC Posted November 22, 2016 Posted November 22, 2016 More than once i have heard the reasoning that the SU33 is the best DCS module because missiles and flying so "nicely". It even spawns closer on OC, so thank you for that! Leave a carrier without slots near Gelendzhik for "experiments" please though :lol:
Mirknir Posted November 22, 2016 Author Posted November 22, 2016 Leave a carrier without slots near Gelendzhik for "experiments" please though :lol: Of course, I am not a monster. But more than for experiment, having refueling close to CZ and spawn points far from is also one of my way to encourage people in fighters to try to stay alive and avoid suicidal runs to get kills. Mirknir My old server: The Thread
bertOC Posted November 22, 2016 Posted November 22, 2016 (edited) 100% exactly what grinds my gears, 1 minute ago... Poor guy was shot down in a medic 15 minutes before that too. Hiding, or how bluefor fighters would interpret it: Teamkilling guys spooling up, practicing refueling or formation flying. Edited November 22, 2016 by bertOC
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