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Posted
In Map 4.7.3

 

 

 


  • ......
  • Hacktempt#4 to allow the tooltips (that I never tried to disable btw :thumbup:)

 

hey cool, and i always thought you disabled them for some reason :)

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Posted
Also, regarding TS; Are you guys using a hotkey or just leaving the mic on? I had to think hard about what hot-key to program that wouldn't interfere with a game key (almost impossible for DCS). I programmed the "Pause" key, but it won't work when I'm in game.

 

Also, something I thought about with TS; what is to say that someone on the red team couldn't simply join the blue team's TS groups? I don't think there's anything in game that talks to TS to tell it not to let you in the opposing team's rooms, is there?

 

I *really* want to be able to not worry about reading the chat messages and just using voice comm's. I've gotten nailed before for trying to pay attention to chat, and if you're blue it's super hard to read against some of the terrain. Don't get me wrong, I love talking to you all and it does make me laugh to read some of the stuff, but it's hard to figure out when to pay attention to critical info and when it's just us goofing around in chat.

 

Unfortunately there is nothing to prevent someone from the opposing team from hoping in your TS channel. It's very much an honor system. But I have created multiple rooms on each side so it shouldn't be too bad. Lastly, I can and will ban those people that abuse the system. Please don't hesitate to report abuses to me directly via PM.

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Posted
Whats the server address for ts guys

 

The address is in the server briefing as well as a few posts up. I will put it in again though.

 

openconflictserver.typefrag.com

 

Still hoping folks catch on to this, but activity has been increasing. Its much better than having to type everything.

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Posted (edited)

Ok Mirknir, I give up. I have been bombing the hell out of the Kutasi Abandoned Airfield Objective, and it is down to 1 box. Everything is dead. What is the trigger for this one?

 

Edit: Found it. One little lone A-10..........

Edited by CrimsonGhost

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Posted
Ok Mirknir, I give up. I have been bombing the hell out of the Kutasi Abandoned Airfield Objective, and it is down to 1 box. Everything is dead. What is the trigger for this one?

 

I dropped like 5 GBU-10s on one bunker and it wouldn't die... not sure what is up with that objective.

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Posted (edited)
I dropped like 5 GBU-10s on one bunker and it wouldn't die... not sure what is up with that objective.

 

+1

 

Tried all kind of anti-bunker bombs and missiles with A-10C and Su-25T, none of them could make any damage. Now i don't even try to destroy this shelters, i think they are immortal :)

 

Will make last try today offline on this mission with nukes. If nukes don't destroy them, then they are realy immortal

Edited by CEPEGA

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Posted
+1

 

Tried all kind of anti-bunker bombs and missiles with A-10C and Su-25T, none of them could make any damage. Now i don't even try to destroy this shelters, i think they are immortal :)

 

Will make last try today offline on this mission with nukes. If nukes don't destroy them, then they are realy immortal

 

What I found to work on those bunkers is 2 of Russian Bet-500 penetrator bombs from the SU-25. A few sorties later and I moved onto the HE bombs for the rest. So yeah, they may be a little too resilient.

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Posted (edited)
What I found to work on those bunkers is 2 of Russian Bet-500 penetrator bombs from the SU-25. A few sorties later and I moved onto the HE bombs for the rest. So yeah, they may be a little too resilient.

 

There is 3 kind of bunkers in DCS and 2 in use in my map :)

 

Are you talking about those ones?

http://www.digitalcombatsimulator.com/upload/iblock/ac6/1.jpg

 

This doesn't work anymore?

Edited by Mirknir

Mirknir

My old server:

The Thread

Posted
There is 3 kind of bunkers in DCS and 2 in use in my map :)

 

Are you talking about those ones?

http://www.digitalcombatsimulator.com/upload/iblock/ac6/1.jpg

 

Yes sir, those be the ones. I know they are supposed to be strong but 2 500lb penetrating bombs each seems a bit much. And with the GBU-10/12 just scratching it, I'm not sure what the fix is.

 

On a side note, is there a section of the forum that has graphics that shows you what you are looking for at each type of objective? Maybe a "reconnaissance " photo of each objective style, along with notes on what is required to complete them? I imagine that would be a lot of work, but the photos in the first post of this thread aren't of much help. At least to a relatively new player in DCS world. Might help entice others to do more than the typical dogfighting you find on pretty much every other server out there.

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Posted
Yes sir, those be the ones. I know they are supposed to be strong but 2 500lb penetrating bombs each seems a bit much. And with the GBU-10/12 just scratching it, I'm not sure what the fix is.

 

On a side note, is there a section of the forum that has graphics that shows you what you are looking for at each type of objective? Maybe a "reconnaissance " photo of each objective style, along with notes on what is required to complete them? I imagine that would be a lot of work, but the photos in the first post of this thread aren't of much help. At least to a relatively new player in DCS world. Might help entice others to do more than the typical dogfighting you find on pretty much every other server out there.

 

I already answered you picture question here:

http://forums.eagle.ru/showpost.php?p=2702112&postcount=180

 

When I see logs or join the server, I am happy to see everyone is doing different stuff and engaging the different air or ground objectives and also players.

I don't know what you mean by 'the typical dogfighting' but I feel the activities on the server are diverse enough even if I would add more and more stuff if the net code was better.

 

However, like I stated before, I agree that objective needs more detailed information especially when it's almost done and you want to get those last pesky targets.

Again, images are not the solution because I would like more dynamic objectives down the line but I have more ways to give you those information especially since Skynet 2.0 will have access to chat commands.

 

I am working on it, don't worry :)

Mirknir

My old server:

The Thread

Posted

Regarding what you said about the targets being more dynamic, I see three different levels possible in that regard:

 

1.) Making a bigger pool of target areas of which only a certain number will spawn. This group will be randomly selected out of the pool each restart. For example only the core bases like East/West Khashuri are there every time, other areas like for example the arty base only sometimes spawns.

 

2.) Randomizing the position of the defending units in the bases, although total randomization could become problematic, I'd suggest several predetermined positions to choose from randomly or a safe spawning area where no complications will happen.

 

3.) Randomizing the type of unit that will spawn within certain limits. For example a TOR will switch to an OSA on restart, AAA/Tunguskas are interchangeable, IR SAMs are and so on. Could be combined with 2.

 

Those 3 levels of randomization together would be really nice, although 1 or 2 alone would make a huge difference. What do you guys think? Are they even possible to archieve? I think they should be, but I'm not the girl writing the scripts.

Posted
Also, regarding TS; Are you guys using a hotkey or just leaving the mic on? I had to think hard about what hot-key to program that wouldn't interfere with a game key (almost impossible for DCS). I programmed the "Pause" key, but it won't work when I'm in game.

 

Also, something I thought about with TS; what is to say that someone on the red team couldn't simply join the blue team's TS groups? I don't think there's anything in game that talks to TS to tell it not to let you in the opposing team's rooms, is there?

 

I *really* want to be able to not worry about reading the chat messages and just using voice comm's. I've gotten nailed before for trying to pay attention to chat, and if you're blue it's super hard to read against some of the terrain. Don't get me wrong, I love talking to you all and it does make me laugh to read some of the stuff, but it's hard to figure out when to pay attention to critical info and when it's just us goofing around in chat.

 

Totally agree. Chat seem a bit like a `clique'.

Posted
Regarding what you said about the targets being more dynamic, I see three different levels possible in that regard:

 

1.) Making a bigger pool of target areas of which only a certain number will spawn. This group will be randomly selected out of the pool each restart. For example only the core bases like East/West Khashuri are there every time, other areas like for example the arty base only sometimes spawns.

 

2.) Randomizing the position of the defending units in the bases, although total randomization could become problematic, I'd suggest several predetermined positions to choose from randomly or a safe spawning area where no complications will happen.

 

3.) Randomizing the type of unit that will spawn within certain limits. For example a TOR will switch to an OSA on restart, AAA/Tunguskas are interchangeable, IR SAMs are and so on. Could be combined with 2.

 

Those 3 levels of randomization together would be really nice, although 1 or 2 alone would make a huge difference. What do you guys think? Are they even possible to archieve? I think they should be, but I'm not the girl writing the scripts.

 

I also do not know what is possible, but this certainly sounds like a step in the right direction. Randomization would be amazing.

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Posted
Regarding what you said about the targets being more dynamic, I see three different levels possible in that regard:

 

1.) Making a bigger pool of target areas of which only a certain number will spawn. This group will be randomly selected out of the pool each restart. For example only the core bases like East/West Khashuri are there every time, other areas like for example the arty base only sometimes spawns.

 

2.) Randomizing the position of the defending units in the bases, although total randomization could become problematic, I'd suggest several predetermined positions to choose from randomly or a safe spawning area where no complications will happen.

 

3.) Randomizing the type of unit that will spawn within certain limits. For example a TOR will switch to an OSA on restart, AAA/Tunguskas are interchangeable, IR SAMs are and so on. Could be combined with 2.

 

Those 3 levels of randomization together would be really nice, although 1 or 2 alone would make a huge difference. What do you guys think? Are they even possible to archieve? I think they should be, but I'm not the girl writing the scripts.

 

also linked objectives and team reward system would be nice. I don't know f anyone here has played arma domination which uses new units and weapon availability to players as objectives are completed. not saying this works in DCS but some meta system in open conflict would bring it to the next level.

 

lastly is there a way to connect two sessions together and have some status or progress carry from one session to another? at the 3.5hr mark when game resets its a bit strange.

Posted
Regarding what you said about the targets being more dynamic, I see three different levels possible in that regard:

 

1.) Making a bigger pool of target areas of which only a certain number will spawn. This group will be randomly selected out of the pool each restart. For example only the core bases like East/West Khashuri are there every time, other areas like for example the arty base only sometimes spawns.

 

2.) Randomizing the position of the defending units in the bases, although total randomization could become problematic, I'd suggest several predetermined positions to choose from randomly or a safe spawning area where no complications will happen.

 

3.) Randomizing the type of unit that will spawn within certain limits. For example a TOR will switch to an OSA on restart, AAA/Tunguskas are interchangeable, IR SAMs are and so on. Could be combined with 2.

 

Those 3 levels of randomization together would be really nice, although 1 or 2 alone would make a huge difference. What do you guys think? Are they even possible to archieve? I think they should be, but I'm not the girl writing the scripts.

 

Yep Anna, that's why I am redoing the script framework, to be able to add such features :thumbup:

 

From what I tested:

1: Possible for sure and is my current goto

2: Teleporting stuff in DCS is a bit tricky, especially separate unit within a group. I was looking at this option to maybe modify the starting position of an entire convoys.

3: I am yet to try dynamically spawning active units, this is something I want to experiment but it not my first goto.

Mirknir

My old server:

The Thread

Posted
also linked objectives and team reward system would be nice. I don't know f anyone here has played arma domination which uses new units and weapon availability to players as objectives are completed. not saying this works in DCS but some meta system in open conflict would bring it to the next level.

 

lastly is there a way to connect two sessions together and have some status or progress carry from one session to another? at the 3.5hr mark when game resets its a bit strange.

 

You guys really read my mind :)

 

The new script framework resides server side instead of mission side so it will be able to control more stuff and also persists thru mission reset.

 

I am planning to do my own scoring system and somehow, also have some data persists from one reset to another.

 

But first step is to release the new framework with at least the same feature as the current other :lol:

 

Going back to work on it!

Mirknir

My old server:

The Thread

Posted

Hey Mirknir,

 

just a short feedback on the tooltipps.

 

They WORK now! :D

 

Great work and thanks for the effort.

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Posted
Hey Mirknir,

 

just a short feedback on the tooltipps.

 

They WORK now! :D

 

Great work and thanks for the effort.

 

Yea, sometimes DCS can be an enigma behind a paradox within a cage within a maze under a sea ;)

Mirknir

My old server:

The Thread

Posted

State of The Server

 

Hello Conflictians

 

The server has grown a lot this past few months and I have received a lot of feedback and questions.

So I thought I would do some kind of State of The Server / FAQ / Roadmap post to keep you posted on what's going on with stuff!

Some answers about the Server

 

Open Conflict is a server hosted in Montreal QC, in my living room on a computer donated by my RL friend Vyrtuoz, creator of Tacview.

 

The server is launched by DCS Launcher, a windows software I programmed using Tacview's libraries.

This launcher detects server crashes and memory overruns and will take care of relaunching it automatically.

 

The server is running a mission I created as well as 2 scripts:

SLMOD (by Grimes and Speed) resides server side and mainly takes care of combat log and server administration.

Masterscript/Skynet (by me) resides mission side and mainly takes care of everything you see while playing: objectives, messages, sounds, respawn, cause of death, the polarizing protected zones...

 

Server is running on the web client while I play, develop and buy on steam.

Cool story bro but what's next?

Skynet 2.0 - Basic Version

Skynet script has reached its limits and adding even more features requires me to rewrite the entire framework and actually move it server side.

It's been a long time coming and now that I am happy with the current version of the server, I decided to take the time to do it before DCS 2.0 and Nevada.

 

So, right now, my time is spent on writing what I call Skynet 2.0 (Nothing to do with DCS 2.0 :))

This is the next big step down the road: releasing a first version of Skynet 2.0 doing about the same and maybe a bit more than the 1.0.

Doing about the same but, of course, having more potential for future features and more accesses to DCS systems.

 

The version is right now in private testing phase and I hope to start public tests 'soon' when I am happy with the quality of the version.

 

Skynet 2.0 - More Features

 

Once the better framework is released and after a period of debugging/stabilization, I will start to add more content and features requested like:

* More dynamic objectives

* More diversity

* Improving the sushi quality at Batumi

* A better and more meaningful scoring system than DCS's

* Some persistence between reset

* Flying aircraft carriers

* ...

 

What do we want? SAND! When do we want it? NOW!

 

I know NTTR is slowly coming to DCS and I am thinking about it.

I like to stay focused on one big project at a time so I haven't checked the new map yet and since I can't buy it yet on steam, I am not in an hurry.

 

However, here is my point of view: I like the idea of more theaters of war but I don't like the idea of putting my server behind a paywall.

As a consequence, I need to find a way to host both servers if possible.

 

Short of finding a new computer, as a first step, I was thinking of building a mission in NTTR and just host it only some days of the week, make it better each session and alternate it with Georgia mission.

Then, see how it goes and proceed from here!

 

-----------------



 

Well, I hope this wall of text will answer some of your questions and give you more visibility of where I want to go.

 

I will also update my signature to link those kind of posts for people joining the thread later.

Mirknir

My old server:

The Thread

Posted

In Map 4.7.4

 

  • Airplane Shelters are gone since they seems impossibly hard to kill
    They have been replaced by hangar and electric house

 

  • Time of day is now late evening, going darker in the night

Mirknir

My old server:

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