Elwood Posted April 22, 2016 Posted April 22, 2016 Flare/smoke are a tool I already use for A2G destruction objectives and they are a great tool. However, they are not enough as they are a short to medium guidance tool depending on your aircraft, speed, altitude... I found useful ground troops waiting for a pickup with a coloured smoke and firing flare when you are within 2 NM.
Mirknir Posted April 22, 2016 Author Posted April 22, 2016 He was tomcat and i was flying limasierra, 2 Huey Red side. Ok so that was bug on my part that resulted in a confusion. I forgot to check that the rescuer is in the safehouse rescue zone so you could pick up pilots from far away. So basically, you landed next to your friend and picked up downed pilots, not from the wreck but from the safehouse 18km away Nice catch! :thumbup: Mirknir My old server: The Thread
Mirknir Posted April 22, 2016 Author Posted April 22, 2016 I found useful ground troops waiting for a pickup with a coloured smoke and firing flare when you are within 2 NM. True, I could add a feedback on the safehouse for now and later on the wreck was I add them. Mirknir My old server: The Thread
Elwood Posted April 22, 2016 Posted April 22, 2016 Ok so that was bug on my part that resulted in a confusion. I forgot to check that the rescuer is in the safehouse rescue zone so you could pick up pilots from far away. So basically, you landed next to your friend and picked up downed pilots, not from the wreck but from the safehouse 18km away Nice catch! :thumbup: Wow that was a long walk for them!
Mirknir Posted April 22, 2016 Author Posted April 22, 2016 (edited) In Skynet v2.1.0 Added: Stats Players now have stats that will be saved on server from one session to another Players can now use chat command to access their own stats: '-stats' Stats covers kill, loss, PvP, PvE, support mission and offenses (only for admins to see) STILL WORK IN PROGRESS Stats popup looks something like that for now: Mirknir Stats: ◆ Server: ◇ Connection Count ▷ 6 ◇ Connected Time ▷ 1 hours 49 min ◇ Airborne Time ▷ 1 hours 11 min ◆ Weapon Dropped/Launched ▶ 134 ◇ 29 Missiles ◇ 98 Rockets ◇ 7 Bombs ◆ Versus Players: ▶ Losses ▶ 1 ▶ Kills ▶ 1 ◇ 1 Fighters ◇ 0 Attackers ◇ 0 Legacy Fighters ◇ 0 Trainers ◇ 0 Transports ◇ 0 Others ◆ Versus AIs: ▶ Losses ▶ 1 ▶ Sea Kills ▶ 0 ▶ Air Kills ▶ 12 ◇ 0 Fighters ◇ 0 Attackers ◇ 11 Legacy Fighters ◇ 0 Trainers ◇ 0 Transports ◇ 1 Others ▶ Ground Kills ▶ 0 ◇ 0 SAMs ◇ 0 AAAs ◇ 0 Tanks ◇ 0 Unarmed ◆ Versus Static: ▶ Sea Kills ▶ 0 ▶ Ground Kills ▶ 9 ◇ 0 SAMs ◇ 0 AAAs ◇ 1 Tanks ◇ 6 Unarmed Vehicles ◇ 2 Parked Planes ▶ Structure Kills ▶ 8 ◇ 3 Important ◇ 0 Regular ◇ 5 Others ◆ Support Mission: ▶ Rescue ▶ 2 ▶ Delivery ▶ 4 ◇ 1 Documents ◇ 2 Personnels ◇ 1 Cargos For Debug: Added more information in logs to track the scenery events There are still some edge cases where bridge destruction is not detected Updated: Player tracking & multiple seat planes Skynet now takes into account the seat pilot are joining Still some work to do with this Fixed: Some respawning Group stop respawning at some point Reported By mav1 This actually happens for groups with respawn variation like F16-Su27 CAPs Contrary to self respawn rules, the spawning variation rules didn't have infinite activation count. Fixed: Player won't be able to pickup downed pilots or cargo when outside the pick up zone Reported by LimaSierra Skynet wasn't properly checking the player position versus the pick-up zone Added message: 'You are not too far from <objectiveName> pick-up zone!' In Map v5.4.2 Tweaked: Pasanauri Bridge Detection Zone to better catch the destruction event Removed: All shelter B models cause they have bad hit boxes Reported by mav1 Replaced mostly by tech hangars Upgraded: Blue Sagarejo Spy base has been improved Requested by mav1 Spy outpost now includes an improvised airfield used by beer-drinking-imperial-dawgs to launch evil A10Cs and drones It should be more diverse and fun to attack for vodka-infused-communist-scum-pilots Tweaked: Civil Traffic is now enforce to off in map options Mysterious civil traffic reported by CEPEGA Changed: Helicopters spawn slots in Tsibili have been regrouped Requested by CEPEGA Still the MI8s can't be with ka50 and UH1 as they don't fit in the slots MI8s still got their own spot but separate from others Changed: Time of Day is now late afternoon Edited April 22, 2016 by Mirknir 1 Mirknir My old server: The Thread
Mirknir Posted April 22, 2016 Author Posted April 22, 2016 (edited) Also Server has been updated to: DCS 1.5.3.52478 Also the server is not visible in the server list! Investigating... Ok should be fixed: My fault, bad options made the new map lua-crash Edited April 22, 2016 by Mirknir Mirknir My old server: The Thread
Mirknir Posted April 23, 2016 Author Posted April 23, 2016 In Skynet v2.1.1 Fixed: Player could be considered killed when he disconnects, even after rejoining an airport Reported by Vyrtuoz When a player lands and parks on a home base, the registered hits he received will be reset. Without hit registered, if he logs out, goes spectator or change coalition, his unit will just be considered ended, not killed. Added: Green smoke added near safehouse in rescue point Suggested by LimaSierra In Map v5.4.3 Updated: Every rescue point now have a safehouse model Model used is 'outpost' Mirknir My old server: The Thread
Mirknir Posted April 24, 2016 Author Posted April 24, 2016 (edited) In Skynet v2.1.2 Skynet now tracks what missile is fired at whom, not anymore just friendly fired missiles. With this, I can add the concept of being attacked/engaged by someone and thus, the following features: Added: Combat log will now display player crashes while engaged If an unit crashes, ejects, disconnects or logs out while being fired upon with missiles, last attacker will get the kill credit (within a time limit) Log message will be something like this: Mirknir ◆ Crashed ◆ Engaged by Su27 AI Victim will receive a death message, something like that: You've crashed while engaged by: ◆ Attacker: AI ◆ Attacker Unit: Su27 ◆ Attacker Weapon: R27ER ◆ Your Unit: Su27 Added: Stat entries that count the number of missiles fired at you PvP and PvE missiles are in separate categories Stats popup text has been slightly reworked I will keep on monitoring the combat logs and check for missing or wrongly computed information! Edited April 24, 2016 by Mirknir Mirknir My old server: The Thread
Mirknir Posted April 24, 2016 Author Posted April 24, 2016 Your Dynamic Weather in Open Conflict Are you guys good at creating dynamic weather that doesn't suck or put a cloud ceiling at 500ft with random winds that don't match any runway global direction? Congratulations! You are better than me :thumbup: If you want, you can PM me your dynamic weather pattern so I can test them and integrate them in some OC session! The patterns are saved here: X:\Users\Su27Lover\Saved Games\DCS.server\MissionEditor\weather\dynamic Here is some guidelines I use for the server / the server's weather: It's a server for every aircrafts so helicopters need to be able to fly Extreme anything is usually a bad idea Red/Blue protected area is for training so the weather there needs to be new player friendly Stuff in conflict zone can be a bit more challenging in term of required player skills Snow precipitation is ok but too much seems to be bad for some player framerates Too low cloud ceiling can prevent attackers from having fun Mirknir My old server: The Thread
Mirknir Posted April 25, 2016 Author Posted April 25, 2016 In Map v5.4.5 Removed: Tbilisi Infiltration Objective This objective was rarely played by people so it's gone Imperialist dawgs are thus retreating from Tbilisi creating the following new objective... Added: Tbilisi Evacuation Objective Under the might of motherland, the beer drinkers are evacuating their positions in Tbilisi The CIA has established a small base on the bank of Mtkvari river and are "covertly" extracting assets and materials using civilian ships Pack-up all the vodka you need and go ruin their foolish escape attempt! Mirknir My old server: The Thread
Mirknir Posted April 26, 2016 Author Posted April 26, 2016 In Skynet v2.1.3 Tweaked: Conflict Zone Feedback 'You are entering the conflict zone' popup will now be voiced by Skynet after the usual bip I hope this will put more emphasis of the potential danger ahead Automatic and manually-requested conflict zone reports will now use the same bip tone sound Mirknir My old server: The Thread
Mirknir Posted April 27, 2016 Author Posted April 27, 2016 In Skynet 2.1.4 / 2.1.5 Fixed: Friendly-fired missile not being destroyed in Protected Zone Reported By Tuesday's Team-Killing Spree Fixed: Team killing was giving the incorrect offense score value Reported By Tuesday's Team-Killing Spree The penalty for team killing player and AI is now greater as intended Added: Skynet can now kill the DCS server Admin can now manually schedule a server shutdown for the next reset Skynet can now automatically trigger a server shutdown every X resets Server shutdown will be detected by DCS Launcher and trigger an automatic full server restart Contrary to a simple reset, a full restart will clear the leaked memory of DCS server Added: Objective notification will now also appear in chat combat log Mirknir My old server: The Thread
Mirknir Posted April 27, 2016 Author Posted April 27, 2016 In Map - Open Conflict Khashuri - v5.4.8 Moved: Sachere Red Stagging Area is now located @ LM70 This nukable objective is now closer to its counterpart: blue LM91 stagging Area This will free Sachere for the a new objective Added: Supply base in the middle of conflict zones Undefended Ideal targets for bomb runs in the conflict area Should provide content for people wanting to try the conflict zone without the proper armament to attack a defended base Red Sachere Supply Base for blue to destroy Blue MM36 Supply Base for red to destroy Updated: Briefing image of the map Added: Air tankers on the red side Mirknir My old server: The Thread
doodenkoff Posted April 27, 2016 Posted April 27, 2016 In Map - Open Conflict Khashuri - v5.4.8 Undefended Ideal targets for bomb runs in the conflict area Should provide content for people wanting to try the conflict zone without the proper armament to attack a defended base Red Sachere Supply Base for blue to destroy Blue MM36 Supply Base for red to destroy Looks like a job for the Angry Albatros! Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060
Mirknir Posted April 28, 2016 Author Posted April 28, 2016 Goal of this update I am trying to redefine the protected and conflict zone limits so there is more fights, less confusion about where you are and less need for scripted protection: Bases and objectives are now deeper in either protected or conflict zone, not anymore close from the borders Protected zone borders with conflict zone are now defended with more SAMS to make the defense feel more realistic Trolling around protected zones or trying to sneak behind them will still result in pure scripted response I will of course continue monitoring the mission or see how these changes go. In Map: Open Conflict Khashuri - v5.6.0 Removed: Blues have lost Kutaisi main airport Airport was too close from conflict zone I know, it's big change but wait! Planes have been moved to either Senaki or Kobuleti WWII planes have been moved to Batumi Helicopters now have their own bases Added: Blue Abasha helicopter base New spawn point for blue helis Situated between Kutaisi and Senaki Added: Hot A10C at Senaki and Kobuleti Added: Blue Safehouse at Tkibuli Lake New rescue Pickup Objective Removed: Red base at Kutaisi Airfield Objective was too close from conflict zone Updated: Red Lanchhuti Weapon Factory Now defended Slightly bigger installations Updated: Blue Tbilisi Evacuation Renamed Rustavi Rail Evacutation Moved deeper in red protected zone to Rustavi Now slightly defended Updated: Blue Dusheti Drone Base Renamed MM58 Drone Base Moved deeper in conflict zone at MM58, in the valleys Updated: CAPs Warden Path Updated: Blue supply convoy heading to Tskhinvali New route further from red protected zone In Skynet v2.1.6 Protected zones won't destroy hostile missiles fired from the outside anymore Mirknir My old server: The Thread
Phaser Posted April 28, 2016 Posted April 28, 2016 Hey Mirknir, just dropping to say how much I enjoy this server. Also, fine work with all the recent updates. Really looking forward to the recent map changes.
Mirknir Posted April 29, 2016 Author Posted April 29, 2016 Hey Mirknir, just dropping to say how much I enjoy this server. Also, fine work with all the recent updates. Really looking forward to the recent map changes. Thanks man! The map update is postponed as their was some random crash that I need to investigate. But I got nice suggestions about the situation of Kutaisi so I might also add some more changes! Mirknir My old server: The Thread
Mirknir Posted April 29, 2016 Author Posted April 29, 2016 In Map: OpenConflict Khashuri - v5.6.1 Kutaisi is back on business.. kind of More defended by SAMs Now a forward airport to refuel or rearm Player helicopter can still spawn there Player planes can't spawn there This will decrease the generated traffic so close from the conflict zone This will decrease the probability of someone spawning on you while you rearm/refuel Abasha helicopter base reverted Too many FARP spawn problem for the base to be fun Helis are back in nearby airports and especially Kutaisi Mirknir My old server: The Thread
acdelta57 Posted April 29, 2016 Posted April 29, 2016 Best server in DCS Hey mirknir! Just dropping in to say great work on the map. I frequently play as player, DustOff, and whether I'm scud running the combat zone in my f86 looking for ground targets or transporting bombs in my huey I am always having a great experience. Keep up the good work! I was also wonder is there a proper suggestion area or is this thread suffice for future suggestions/questions? Just curious. I was thinking maybe a few more soft target objectives in the thrill of the combat zone for helicopters/non radar equipped aircraft like I always fly :megalol: [sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey! multiplayer name ''DustOff=3=6''
Medic8ed Posted April 29, 2016 Posted April 29, 2016 Hey Mirknir, when LNS releases the F-14, are you going to change the Conflict Zone to be the Danger Zone? Sorry, I couldn't resist...
Mirknir Posted April 29, 2016 Author Posted April 29, 2016 Hey mirknir! Just dropping in to say great work on the map. I frequently play as player, DustOff, and whether I'm scud running the combat zone in my f86 looking for ground targets or transporting bombs in my huey I am always having a great experience. Keep up the good work! I was also wonder is there a proper suggestion area or is this thread suffice for future suggestions/questions? Just curious. I was thinking maybe a few more soft target objectives in the thrill of the combat zone for helicopters/non radar equipped aircraft like I always fly :megalol: Thanks for the support! Means of lot. You can bring your suggestion here, it's not only for me to spam release notes! Yea I want to add more undefended objectives in the conflict zone, I already added the bridges and the supply bases, more will be incoming. Right now, I am working on making the protected zone more natural, using scripted protected when really needed. Mirknir My old server: The Thread
Mirknir Posted April 29, 2016 Author Posted April 29, 2016 Hey Mirknir, when LNS releases the F-14, are you going to change the Conflict Zone to be the Danger Zone? Sorry, I couldn't resist... Maybe I need to watch the movie again but I've always thought the danger zone was flying with Maverick, not the actual theater of operation! Ask Goose! :lol: Speaking of zone, I will add F10 map hint (recon spotters) for people to know when they are starting to go too deep in the conflict zone and will start to encounter heavy SAMs. I hope this will help with the situation awareness: Mirknir My old server: The Thread
Medic8ed Posted April 29, 2016 Posted April 29, 2016 Having a Forward Edge of Battle Area (FEBA) line would be helpful - yesterday I was sneaking up on some enemy planes and then boom, hit by ground AI. Granted, I am still new to the jet/missile arena so I don't have the best situational awareness, but I kinda forgot that might happen... As for the Danger Zone, it was definitely just the song in the movie and not a theater of operations, but it still made myself laugh in my sleep-deprived state at the time I wrote that.
CEPEGA Posted April 29, 2016 Posted April 29, 2016 To play Maverick and Goose we need Mig-28 also :D Asus Z97-PRO | Intel i7-4790K @ 4.00Ghz | beQuite! PowerZone 650W | Kingston HyperX Fury 32GB | Gigabyte RTX 2080 Ti | Creative E-MU 1616m | Samsung SSD 840 Evo Basic - 1TB | Win10 | TM Hotas Cougar w. U2nxt + hall sensors | VPC ACE-1 Rudder Pedals | TrackIR 5 + Track Clip Pro
millenix Posted April 29, 2016 Posted April 29, 2016 To play Maverick and Goose we need Mig-28 also :D The Mig-28 will be out within a month or so. :) See F-5. Millenix | 68th Virtual Fighter Squadron AV8B | AJS-37 | F-5E | Mig-21bis | P-51D | Spitfire Mk IX | Bf-109 | M-2000C | A-10C | U1-H1 | Ka-50 | FC3
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