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Posted

when was the AI cap aggression change ?

i flew the Ka50 3 days ago (blufor side), wanted to defend our Convoy against some redfor helis and got shot down by AI Su27s twice:doh:

hope that really changed, cant wait to try it out, thanks alot Mirknir for the work you put into this server:thumbup:

Posted
when was the AI cap aggression change ?

Nope, I said CAP zones.

Helicopter pilots are too much of trolls to have the CAP ignore them :lol:

 

i flew the Ka50 3 days ago (blufor side), wanted to defend our Convoy against some redfor helis and got shot down by AI Su27s twice:doh:

 

It's working as intended!

The Deep Assault Convoy is ... wait for it... an assault convoy that goes deep into enemy territory.

Following it will cause you to invade enemy CAP zone and take missiles in your face :thumbup:

I am trying as much as possible to use accurate name ; in Open Conflict, Operation "Desert Storm" would be called Operation "Save 'Dat Oil".

Mirknir

My old server:

The Thread

Posted
I hope the server is offline to get some much needed Mistral slots!

 

Yea I would also prefer your explanation:helpsmilie:

 

Working on restoring the server.

 

In the meantime, look at this (not safe for work - happy ending!!!)

Mirknir

My old server:

The Thread

Posted

Server should be back on and updated to last version with your Mistral thingy :thumbup:

 

Windows 10 is still being a huge pain and doesn't want to update but fudge-it :angry:

Mirknir

My old server:

The Thread

Posted

Just in time for the Mosquito party and Dusts day off, thank you so much! Really appreciate the work you put into this, also 29 slots now? WHOO!

Posted

Lets do this mosquito partayyyyy!!!! Yay for mirknir being awesome!!! I have killed f15 with my f5 Mirk! Hope you'll be on one day to see it!

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

Posted
Lets do this mosquito partayyyyy!!!! Yay for mirknir being awesome!!! I have killed f15 with my f5 Mirk! Hope you'll be on one day to see it!

 

Might wanna pack some NVG :music_whistling:

Mirknir

My old server:

The Thread

Posted

I have so much fun on this server. Seriously, give mirknir money. Next payday, I'm donating again.

 

I've been working on my landings and I'm getting much more comfortable with it.....

 

Damn near stuck it on the smoke. In fact, I thought I was right on top of it. Didn't realized I had missed it a bit until the F2 view.

 

R0LSxMa.jpg

Win 10 | i7 4770 @ 3.5GHz | 32GB DDR3 | 6 GB GTX1060

Posted

A great way to practice doodenkoff is spawn in Navy Huey on ship, take off and practice traffic pattern left and right to the Russian ship and land on the numbered pads in order like 4,5,6,7 then reverse it. Even as a "self proclaimed Huey expert:smartass: " I still do this and it continues to sharpen the my skills. Then you can also practice steep approaches into the same carrier. Once you can pin it on each pad you'll find landing anywhere else much easier even in tight places

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

Posted
Might wanna pack some NVG :music_whistling:

 

OMG!!! The new time frame is EPIC!!!!!!!

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

Posted

Hey Mirknir, I love your work. I'm having a blast getting to girps with the Mirage on the server. I was really wanting to learn to be a GCI though. Any plans to introduce that slot?

Posted

Screenies as promised! The combination of the Bartek texture pack and night-time section of the map makes for some pretty scenes! here's a couple of shots of us on server reset taking off for an attack run in the dark :D

 

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[sIGPIC][/sIGPIC]

Posted
Bonus picture, Cravgar learning the true meaning of the DCS slogan: 'Just trim it out' :lol:

[ATTACH]147017[/ATTACH]

 

"Though I fly through the valley of the shadow of death, I shall fear no evil. For I am 80,000 feet and climbing." -9th SRW Det. 1 Wing Ops, Kadena AFB, Okinawa, Japan

 

[sIGPIC][/sIGPIC]

 

i5-4460, 16GB of RAM, MSi GTX 970 Twin Frozr V, ASRock H97M Anniversary, 2x 1TB HDD, Fractal design Core 1100, Thrustmaster HOTAS Warthog, CH Pro Pedals, Corsair Vengeance K70, Razer Abyssus mouse, BenQ 1080P monitor.

Posted

Hey, everytime i try to connect to openconflict, i get the message "stream error" and can't connect. Am I, I wouldn't know why this should be, banned? I haven't played on this server before, but to all the others it is no problem to connect.

 

Help would be really really nice! I'd love to try this server!

Posted

Awesome last day on OC. Love the night time in beginning, a whole new feeling. Took of from red farp in my huey went to the incursion searching with my spotlight. Using the search light was paramount in success, and this was the first time I got to use it in a combat scenario. WAY TO GO MIRKNIR!!! Identified all targets (after some time) and then was able to sneak up on convoy and take of more than half the vehicles with some explosive packs. :thumbup::thumbup::thumbup::thumbup:

 

Be back next Tuesday for more..

 

Also p.s is there a way to set OAT? 15C seemed a little warm for the snow lol

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[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

Posted

Almost forgot one of my favorite pics, slaving search light to minigun!

Screen_160825_093024.thumb.jpg.69b948b6f3d27dbc46004dbe0b48732a.jpg

[sIGPIC][/sIGPIC]1000 miles of road will take you around town, a 1000 feet of runway can take you around the world...unless your in a Huey, you can go anywhere with no runway in a Huey!

 

multiplayer name ''DustOff=3=6''

Posted

Love the new timing for the map, it makes some early morning raids and rescues epic! Love this server and definitely glad you were able to squeeze in more slots to make it 29 people! Here are some of my pics:

 

 

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Posted

Well, we had a special VIP on the server today and it went about as well as we would expect :music_whistling:

 

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massive fighter formation went straight to the conflict zone to deal with the AI menace!!

 

went really well until....

 

20160825213822_1.thumb.jpg.5752ff7433208b5793beb1f8b5bdf857.jpg

 

turns out not even the mighty ralfidude can escape Mirk's Banhammer :lol:

[sIGPIC][/sIGPIC]

Posted (edited)

Thanks for all the pictures doods, I like to see how cool or messed up the server can become :thumbup:

 

It brings some cheese to go with the whine :lol:

 

Speaking of messed up, this weekend I will ship a potential fix to maybe attempt to kill the mistaken identity bug.

 

As you can tell but my wording I am confident it will work.

 

------------------------------------------------------------------------------------------------------------------------

 

Because people sometimes asked me for more details about the behind the scene, I will now explain boring stuff.

You will then understand in detail how Skynet tracks you, your family, your cats and buy AI porn on internet with your credit card :P

 

When you join the server or any server for that matters, your connection gives the server your IP, your username and your unique ClientID.

That's your ID number 1: the UCID

This is the ID by which Skynet references you and that's how the script will always find your stats and your ban status even if you change IP or name.

 

-----------

 

When you are given permission to enter the server, you are given a slot ID, from 1 to max player number of the server.

Slot 0 is the host.

That's your ID number 2: the ServerSlotID

This is the ID by which Skynet references you to the server environment to do server related stuff like: the ban, kick, get ping, send chat functions.

 

-----------

 

When you join an aircraft, you join a seat in an unit in one of the playable group I put in the mission.

They are defined as well as made unique during the mission edition and will not change during the game.

"Player A10C @ KRY6 - Boise" will always be GroupID 438 - UnitID 577.

That's your IDs number 3, 4, 5: The MissionIDs

Those are the IDs by which Skynet references you to the mission environment to do mission related stuff like: send sound, send text popup, populate radio menu, retrieve your radio selection....

 

-----------

 

Then when you actually spawn; DCS creates an instance of the aircraft and this aircraft is given what I call a RuntimeID, meaning an ID "unique" to your aircraft.

If you get killed and just respawn in the same slot, a new instance of your aircraft will be created and a new RuntimeID will be given to you.

That's your ID number 6: The freaking RuntimeID

This is the hardest to track because it changes a lot and sometimes, the same runtime ID can be reused.

This is the source of the mistaken identity.

This is the ID by which Skynet will identity your aircraft in the world, associate the weapons fired to the aircrafts, get your speed, position, altitude, your airborn status....

That's what makes a lot of deep feature possible like rescue / capture / explosives....

 

Long story not short, I need to maintain all these IDs and many more information per players using different sources, from DCS functions, callbacks and events to sometimes to just geometric guessputation.

The function responsible from the mistaken identity is:

m_ObjecRuntimeID = DCS.getUnitProperty(m_ObjectMissionID, DCS.UNIT_RUNTIME_ID)

This function tells me what is the current RuntimeID of the current aircraft spawned for a MissionUnitID so that's why it's so central and hard to bypass.

 

My fix is to stop using it and rely purely on BIRTH events to maintain the player RuntimeIDs.

It "should" work as long as the messages are reliably sent and so far, in my tests, even if they can take some time to come, it seems like they always come.

You might experience a bit more delay before your registering to Skynet (the welcome popup) and worst case scenario, the server will explode.

 

------------------------------------------------------------------------------------------------------------------------

 

I have also updated the '-me' command to display more information about this so I can debug better in case new problems emerge.

 

So starting from Saturday, if you have the mistaken identity bug, please screenshot the '-me' command text popup and post it here.

It will look like this:

MyStatus.jpg.e27e957277cd2a483fd909ad27c8899b.jpg

Edited by Mirknir
  • Like 1

Mirknir

My old server:

The Thread

Posted (edited)

In Masterscript: Skynet v3.3.2

 

Mistaken Identity Bug

 

  • Attempt a fix
  • It's a difficult fix, some unforeseen consequences could happen
  • Please report issues with a external screenshot of your aircraft with the '-me' popup displayed

attachment.php?attachmentid=147109&d=1472177812

In Map: Open Conflict Tuapse - v3.0.1

 

Switch to dynamic weather

 

  • Wind speed is thus a bit more out of my controls
  • Both side may not have the same weather
  • Please report problems

 

 

btn_donate_pp_142x27.png

Edited by Mirknir
  • Like 1

Mirknir

My old server:

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