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Simulating Water.


Apples

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Yes the water looks much better than pre 1.5 but the biggest problem remains and that since lockon.

I'm talking about the wave frequency which is accurate to the scale of a swimming pool. Shouldn't be hard to slow that down so the waves get the appropriate mass/perceptional scale.

I expect the waves to move slowly and the higher I go the more static it seems until I pay more intention to it instead of feeling like in a time laps.

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Moments in DCS:

--> https://www.youtube.com/user/weltensegLA

-->

 

WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274

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The main problem of Physx has only compatible with NVidia. If ED make improvements of water some day, expected see a plugin outside of a type of manufacturer board.

 

Actually, the water animation has very poor. A video example recorded with dynamic weather (the sea has not been affected by the weather or wind), and the ships animations has very strangle.

 

The PhysX in ArmA 3 is CPU, not GPU, based. It doesn't care what graphics brand you use. :thumbup:

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When flying low over rivers I have a strange looking water surface ahead of me. Whatever causes that should be paid attention to.

 

Other than that, yes, a realistic water ( Wave-peak and Hertz ) need to be adressed as Weltensegler says ( looks like a 15ft pond waves ) and the surface itself doesnt really blend into the surrounding which is utmost confusing.

 

I dont fly over river banks and such just because of this simple strange looking effects.

 

Hasn't Physx been widely dropped in favour for DX11/12 functions which all can use.

Anyway, you can decide what does it in your NV panel, CPU or GPU, as long as you run NV.

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The main problem as, Can a ship interact with the sea on DCS: W as a real ship?, actually not, and not sure if ED has any plan to make a "DCS: W Navy" (no Apli folks) with realistic sea environment.

 

Some aspects of the actual DCS W engine has:

 

- Missing of a realistic wave generation affected by weather (wind and sea state).

IrUehq6vJss

 

- Realistic real time wave simulation and propagation (not a JPG or TIFF).

YK_Za2MY2a0

 

- Realistic Ship motion simulations

6NNfmfSMwKs

 

Two big problems about them:

- Perfomance

- engine limitations.

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Yes the water looks much better than pre 1.5 but the biggest problem remains and that since lockon.

I'm talking about the wave frequency which is accurate to the scale of a swimming pool. Shouldn't be hard to slow that down so the waves get the appropriate mass/perceptional scale.

I expect the waves to move slowly and the higher I go the more static it seems until I pay more intention to it instead of feeling like in a time laps.

 

Quoted!

The most unreal item of this marvelous sim is the water, sea or lakes or rivers, when flying it's like you are at 10 m height instead 10.000". It could be sometime acceptable only if considering low level flight over a small alpine lake. I'm sure dcs devs are trying to have something different but it's since lock-on we see this unreal-looking sea...

Pleeeease fix it! Dcs world 1.5 is definitely AMAZING, you are my heroes for the outstanding job, but this it's not at the same degree of simulation. :smilewink:


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- Realistic Ship motion simulations

6NNfmfSMwKs

 

Wow ... that was great. In my opinion ... the addition of additional frequencies provided the most pleasing simulation ... even with the simple model.

 

The other videos also great. Dynamic ship wakes look pretty amazing.

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The main problem as, Can a ship interact with the sea on DCS: W as a real ship?, actually not, and not sure if ED has any plan to make a "DCS: W Navy" (no Apli folks) with realistic sea environment.

 

Some aspects of the actual DCS W engine has:

 

- Missing of a realistic wave generation affected by weather (wind and sea state).

IrUehq6vJss

 

- Realistic real time wave simulation and propagation (not a JPG or TIFF).

YK_Za2MY2a0

 

- Realistic Ship motion simulations

6NNfmfSMwKs

 

Two big problems about them:

- Perfomance

- engine limitations.

 

I would second that but with a simple restriction: Don't add these things if they eat more than 10 fps on their lowest simulation level.

 

Maybe some People forgot that ED is still working on explosion effects and weather graphics. At this time the performance is outstanding but every new effect will not always improve it. For Immersion reasons I would prefer the clouds (with shadows) and explosions before introducing a physics based water Simulation.


Edited by FSKRipper

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I wish ships can drive into rivers and lakes someday.
Boats yes, but ships rather not. The rivers we have on the Caucasus maps are not deep enough for anything like a destrover or even a corvette. But I dont see what should keep the ships from working on the big lakes. We can see larger ships on even medium sized lakes or reservoirs all day RL.

 

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Edited by Beagle One
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