GeorgeLKMT Posted November 3, 2015 Posted November 3, 2015 Ground textures are now being loaded in chunks rather than blending in like in 1.2.6. Or is this intended behaviour? It's quite distracting when the textures pop-in in the distance. No mods installed except for modded ground textures only to highlight the problem better. The mod itself is NOT causing it. Present at all visibility settings. HTML5 video of the problem hosted on gfycat (976k) 1 ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■
Mustang Posted November 4, 2015 Posted November 4, 2015 Ground textures are now being loaded in chunks rather than blending in like in 1.2.6. Or is this intended behaviour? It's quite distracting when the textures pop-in in the distance. No mods installed except for modded ground textures only to highlight the problem better. The mod itself is NOT causing it. Present at all visibility settings. HTML5 video of the problem hosted on gfycat (976k) There is a way to fix this, these are the settings i use in my Ultra.lua (config/terrain folder) lines 3 and 4: distance10x10 = 200000.0; distanceLevel0 = 200000.0; lines 20 and 21: fieldNearDistance = 100000.0; fieldFarDistance = 150000.0;
Heli Shed Posted November 4, 2015 Posted November 4, 2015 just to confirm Mustang, 200 thou and not 20 thou? Come pay us a visit on YouTube - search for HELI SHED
Kuky Posted November 4, 2015 Posted November 4, 2015 Yes, very long distance of texture switch will hide the texture switching (you won't notice it), but you could get away with 100km or bit more also. 1 PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Heli Shed Posted November 6, 2015 Posted November 6, 2015 Thanks Kuky Come pay us a visit on YouTube - search for HELI SHED
maks Posted November 6, 2015 Posted November 6, 2015 mustang , thanks for tip , now this seems only to work in f2 view for me , inside cockpit it seems that objects still popin ? ....never had this in 1,2,16 .... also notice that when nearing buildings , the textures seem to swap for a moment ....like they change to another texture of building....very strange ... maybe i can still change something else in the lua ? thanks for help brgds maks
maks Posted November 7, 2015 Posted November 7, 2015 seems to be the shadows! ..... turn them off and no shadows pop in in cocpit , turn them o even on low .....shadows pop in when zooming in on them inside the pit .....outside view does not happen.... clearly a bug but i cannot find any reported thread ? brgds maks
Goblin Posted November 7, 2015 Posted November 7, 2015 I had this as well. Solved it by altering the LUA far distance.
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