GeorgeLKMT Posted November 3, 2015 Share Posted November 3, 2015 Ground textures are now being loaded in chunks rather than blending in like in 1.2.6. Or is this intended behaviour? It's quite distracting when the textures pop-in in the distance. No mods installed except for modded ground textures only to highlight the problem better. The mod itself is NOT causing it. Present at all visibility settings. HTML5 video of the problem hosted on gfycat (976k) 1 ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■ Link to comment Share on other sites More sharing options...
Mustang Posted November 4, 2015 Share Posted November 4, 2015 Ground textures are now being loaded in chunks rather than blending in like in 1.2.6. Or is this intended behaviour? It's quite distracting when the textures pop-in in the distance. No mods installed except for modded ground textures only to highlight the problem better. The mod itself is NOT causing it. Present at all visibility settings. HTML5 video of the problem hosted on gfycat (976k) There is a way to fix this, these are the settings i use in my Ultra.lua (config/terrain folder) lines 3 and 4: distance10x10 = 200000.0; distanceLevel0 = 200000.0; lines 20 and 21: fieldNearDistance = 100000.0; fieldFarDistance = 150000.0; Link to comment Share on other sites More sharing options...
Heli Shed Posted November 4, 2015 Share Posted November 4, 2015 just to confirm Mustang, 200 thou and not 20 thou? Come pay us a visit on YouTube - search for HELI SHED Link to comment Share on other sites More sharing options...
Kuky Posted November 4, 2015 Share Posted November 4, 2015 Yes, very long distance of texture switch will hide the texture switching (you won't notice it), but you could get away with 100km or bit more also. 1 No longer active in DCS... Link to comment Share on other sites More sharing options...
Heli Shed Posted November 6, 2015 Share Posted November 6, 2015 Thanks Kuky Come pay us a visit on YouTube - search for HELI SHED Link to comment Share on other sites More sharing options...
maks Posted November 6, 2015 Share Posted November 6, 2015 mustang , thanks for tip , now this seems only to work in f2 view for me , inside cockpit it seems that objects still popin ? ....never had this in 1,2,16 .... also notice that when nearing buildings , the textures seem to swap for a moment ....like they change to another texture of building....very strange ... maybe i can still change something else in the lua ? thanks for help brgds maks Link to comment Share on other sites More sharing options...
maks Posted November 7, 2015 Share Posted November 7, 2015 seems to be the shadows! ..... turn them off and no shadows pop in in cocpit , turn them o even on low .....shadows pop in when zooming in on them inside the pit .....outside view does not happen.... clearly a bug but i cannot find any reported thread ? brgds maks Link to comment Share on other sites More sharing options...
maks Posted November 7, 2015 Share Posted November 7, 2015 Kuky Seems 1.5 related then? Maks Link to comment Share on other sites More sharing options...
maks Posted November 7, 2015 Share Posted November 7, 2015 solved by using dcs building HD mod :thumbup: Link to comment Share on other sites More sharing options...
Goblin Posted November 7, 2015 Share Posted November 7, 2015 I had this as well. Solved it by altering the LUA far distance. Link to comment Share on other sites More sharing options...
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