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Posted

as title said~~

Yes , it`s all about the feature of "Model Enlargement".

before update to DCS1.52, I really hope ED can solve this problem.

it`s still unreasonable to see aircraft from 100km away, especially with "large" setting.

it causes many problems, player seems not search those far targets by Radar, but by their eyeball, it does not happen in real world.

 

So I hope ED can solve this problem with this new update~~

Posted

you realize you can turn it off right?

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Posted (edited)

I usually turn it off, even in Multiplayer.

The point is players don`t use Radar to search distant target anymore, it does not happen in real world right??

what is ED want to simulate?? isn`t it real world and real combat??

So I don`t want to talk about any issue of tech about this feature, I just want it back to what it should be.

 

I still think to see aircraft from 100km is ridiculed, don`t you think so??

Edited by wumas0201
Posted

I'm very interested in this subject. Take a picture showing the "bad thing" and post the picture in this thread.

 

Without pictures I can't see that anyone is going believe your crazy stories about seeing an aircraft from 100km away.

Posted
you realize you can turn it off right?

 

Think what he is trying to say is in a multiplayer server it gives the advantage to the guy that uses this option. Admins of servers have no way to enforce its, making the host server have such option would fix this. I agree, its an option that never should have been added as it is UNREALISTIC. At least give the admins an option.

Posted
I'm very interested in this subject. Take a picture showing the "bad thing" and post the picture in this thread.

 

Without pictures I can't see that anyone is going believe your crazy stories about seeing an aircraft from 100km away.

 

This is not a crazy story and I believe you know what I mean.

btw, thank you so much for clear explanation about this feature in other thread.

and I clearly know what`s wrong with this feature by your post.

but as a player, I join the beta test, my responsibility is to feedback my thoughts about the game. the title is what my thought. So I don`t think I am telling a crazy story....

Since DCS2 has came out, the beta test of DCS1.5 will soon come to be ended, I just want the "problem" can be solved perfectly with this new update.

 

you are much more professional than me about this issue, maybe you can provide ED a good solution to solve the problem.

 

thank you sir

Posted
This is not a crazy story and I believe you know what I mean.

 

It is a crazy story if you can't post a picture to back up what you claim.

 

aircraft from 100km away, especially with "large" setting

 

You know this is the picture I wanted to see.

 

---

 

You recognise rightly that I am interested in improving spotting in DCS and I think the important things are for it to be

  • consistent in how it works
  • customisable for personal preference
  • controllable for use on servers

 

The spotting performance in DCS up to now has not been

  • consistent in how it works
  • customisable for personal preference
  • controllable for use on servers

 

The new feature which I don't see as a solution yet (it is more of an experiment) doe meet one requirement. It is at least

  • customisable for personal preference

 

So we have 1/3 requirements. From here ... if we have people helping and not people making wild claims, we will see about meeting the other two requirements. In my opinion all three requirements are equally important.

Posted
this issue is fixed in DCS 2.0 , the model enlargement is no more visible just as with it off.

 

that`s a wonderful news I expected.

I hope that happens in DCS1.52 too...

Posted

---

 

You recognise rightly that I am interested in improving spotting in DCS and I think the important things are for it to be

  • consistent in how it works
  • customisable for personal preference
  • controllable for use on servers

 

The spotting performance in DCS up to now has not been

  • consistent in how it works
  • customisable for personal preference
  • controllable for use on servers

 

The new feature which I don't see as a solution yet (it is more of an experiment) doe meet one requirement. It is at least

  • customisable for personal preference

 

So we have 1/3 requirements. From here ... if we have people helping and not people making wild claims, we will see about meeting the other two requirements. In my opinion all three requirements are equally important.

 

these must be hard work, keep working Vicx~~

may God bless you~~~

Posted

I liked the model enlargement, and am sad to see it go. It is realistic to be finding the aircraft with your MK.1 eyeball. Most good pilots are only glancing at the radar screen in order to tell them which direction to look at out the canopy. Depending on the size and profile of the aircraft, I think 100km may in fact be realistic. I have no technical solution to the problem, but instead offer a phrase "hyper focus." There term can be interpreted differently, and its implementation is anyone's guess. I do suggest keeping the Alpha open even after moving to Beta, just for experimentation of these types of features. -Woog

 

 

Sent from my iPhone using Tapatalk

Posted
;2584952']Think what he is trying to say is in a multiplayer server it gives the advantage to the guy that uses this option. Admins of servers have no way to enforce its' date=' making the host server have such option would fix this. I agree, its an option that never should have been added as it is UNREALISTIC. At least give the admins an option.[/quote']

 

I disagree that it is unrealistic, it is no more unrealistic than being able to zoom in the equivalent of a high powered telescope, a feature which is currently in the game and has no server enforceable option.

 

The current implementation does have issues but the game is in a beta state, we have things forced on us to test them and we should not expect anything to be in a final state nor should we feel entitled to disable certain things which ED wish to have tested and gain feedback on. If you want this sort of freedom, that is what stable is for and what it should be used for, beta and alpha are test beds where we may not like things but that is why we give feedback.

 

ED needs to tone down how the impostors enlarge to insane sizes when zooming out and perhaps need to put a hard cap on the distance of which they begin to show up. There also needs to be an implementation of hard coded settings or simple file validation needs to be re-enabled to prevent users from changing the values to even more absurd ones.

 

Going back to the old pixel spotting is not something that should be happening and those who are complaining that model enlargement gives people an advantage either don't realize (or do, and want to keep their advantage) that a large resolution like 4K gives a large advantage in pixel spotting over someone running at a smaller resolution like 1080p.

 

ED has shown that they are still working on the impostor settings as this patch has implemented new values which are far better than the previous ones and, dare I say, may actually be approaching good and fair values. Perhaps ED can also implement impostor scaling which also takes monitor resolution into account but again, this would require testing and feedback from the community to find where a good balance exists. We cannot be giving good feedback if very few people are able to have a good level of exposure to the new setting in a variety of scenarios.

 

In conclusion, give servers the ability to enforce the setting in stable, allow everyone to test what they want in beta so we can deliver feedback. Impostors are better than the old pixel spotting and we should not be desperately clinging to the old relics because we do not like change.

  • Like 1
Posted
I disagree that it is unrealistic, it is no more unrealistic than being able to zoom in the equivalent of a high powered telescope, a feature which is currently in the game and has no server enforceable option.

 

The current implementation does have issues but the game is in a beta state, we have things forced on us to test them and we should not expect anything to be in a final state nor should we feel entitled to disable certain things which ED wish to have tested and gain feedback on. If you want this sort of freedom, that is what stable is for and what it should be used for, beta and alpha are test beds where we may not like things but that is why we give feedback.

 

ED needs to tone down how the impostors enlarge to insane sizes when zooming out and perhaps need to put a hard cap on the distance of which they begin to show up. There also needs to be an implementation of hard coded settings or simple file validation needs to be re-enabled to prevent users from changing the values to even more absurd ones.

 

Going back to the old pixel spotting is not something that should be happening and those who are complaining that model enlargement gives people an advantage either don't realize (or do, and want to keep their advantage) that a large resolution like 4K gives a large advantage in pixel spotting over someone running at a smaller resolution like 1080p.

 

ED has shown that they are still working on the impostor settings as this patch has implemented new values which are far better than the previous ones and, dare I say, may actually be approaching good and fair values. Perhaps ED can also implement impostor scaling which also takes monitor resolution into account but again, this would require testing and feedback from the community to find where a good balance exists. We cannot be giving good feedback if very few people are able to have a good level of exposure to the new setting in a variety of scenarios.

 

In conclusion, give servers the ability to enforce the setting in stable, allow everyone to test what they want in beta so we can deliver feedback. Impostors are better than the old pixel spotting and we should not be desperately clinging to the old relics because we do not like change.

 

I have to entirely agree with this post. The old method of pixel spotting was not working at all. ED is trying to find the right solution as the previous system was simply not sufficient. We need this new system. However, I also completely agree it's not perfect yet, but it's getting there. The main point is that we need to help ED test this feature to find the best of both worlds. We do not want massive blobs in the sky, but we cannot have pixels on our screens that I might mistake for a piece of dust on my monitor.

 

However, if servers disable this feature altogether (especially popular ones) then the point of testing this feature in a BETA will be gone. Servers should be enabling these settings for the sake of being beta version servers that can make the game better for all. Frankly, if players consider this feature a cheat then get out of the beta. We need players and servers that contribute to the development of this game and not whine about incomplete beta features.

Posted

I just fixed the resolution dependency problem. Here's the thread for the fix over in the mods forum along with a download.

 

Resolution INDEPENDENT (scales with resolution)

1SvsMp9.gif

 

Resolution DEPENDENT (uses a fixed amount of pixels)

CJR5Sa7.gif

 

The reason this is such a big deal is that you cannot even begin to decide what setting is realistic for seeing targets at a distance when nobody is even seeing the same thing. With this, the settings in the imposter.lua (which decide how big they are at each setting) are normalized to 1080p, and scale appropriately up or down with changes in resolution.

 

Something else worth noting is that I took those comparison screenshots above with an imposter.lua that is similar to what the initial 1.5.0 values were. This is not what imposters look like in 1.5.2 or 2.0.

 

Right now, the settings ED has in for the system are very strange and you'll see imposters that don't look like planes, but often lines or a series of dots. This is because the maxsize is both very low, and lower than the minsize. I don't like the current model visibility settings because they're prone to flickering and are in general inconsistent in appearance. If you run at high resolutions (>1080p) these problems become more pronounced.

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