wilbur81 Posted December 7, 2015 Posted December 7, 2015 Maybe I've not crashed hard enough or dropped enough ordnance, but it seems that none of the larger buildings in Vegas (maybe the entire map?) have any damage modeling. I've seen trees 'collapse' and cars disappear, but that's it. If I'm not missing something, it would be a nice addition. i7 8700K @ Stock - Win11 64 - 64gb RAM - RTX 3080 12gb OC
Caffeine_High Posted December 7, 2015 Posted December 7, 2015 I've put ordinance into the stratosphere, it modeled some damage temporarily, but it was just some bullet holes, no chunks falling or anything Sent from my SM-G920V using Tapatalk ***HEY LOOK HERE***
Fri13 Posted December 7, 2015 Posted December 7, 2015 Probably something to do with copyrights so the buildings can't be destroyed, even when they use different names to avoid copyright suits... Oh and the "terrorism" thing as well.. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Caffeine_High Posted December 7, 2015 Posted December 7, 2015 Probably something to do with copyrights so the buildings can't be destroyed, even when they use different names to avoid copyright suits... Oh and the "terrorism" thing as well.. Good points! I have been looking for In-n-out and found it last night, but the logo is a sideways W, not quite the same logo. I was thinking copyright. Sent from my SM-G920V using Tapatalk ***HEY LOOK HERE***
Northstar98 Posted December 16, 2015 Posted December 16, 2015 This would be great to see though, some other games are doing this and have this in development already, for example War Thunder which soon may have destructible buildings implemented (we already have some building destruction physics modeled already - its very basic but it still is there). Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
ED Team NineLine Posted December 16, 2015 ED Team Posted December 16, 2015 Damaging of buildings and such is still a WIP for the most part, some show damage, some not at all, some everything passes through... Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
intx Posted December 17, 2015 Posted December 17, 2015 Damaging of buildings and such is still a WIP for the most part, some show damage, some not at all, some everything passes through... Is that because of some contractual agreement or is it an issue of ED resource management & other priorities?
ED Team NineLine Posted December 17, 2015 ED Team Posted December 17, 2015 Its because the map is Alpha ;) When we first got the map in testing, nothing took any damage, its just part of the process. I dont know that the big buildings on the strip will get any damage modelling, the fact is that NTTR is the focus of the map, everything else is a bonus. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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