Ganesh Posted December 16, 2015 Posted December 16, 2015 (edited) It would always be nice to have as many choices, options and checkboxes as possible. Edited December 16, 2015 by Ganesh is not my native language ;) regards Ganesh She: "Your orders from ED have reached a total amount of $ 1.168,94 and your hardware expenses are countless..." Me: "I can´t invest my money much better until i wait for Germanys Next Top Model": The Bo-105 PAH1A1 + Vulkan & continuous work on multithread & VR optimization! Asus Z490E - 10900k@5,3GHz - 64GB 3600 DDR4 - 4090FE - Reverb G2 - MFG Crosswinds +DamperMod - Selfmade TableMounts - Centered VirPil T-50 Base with 20cm Extension - TM Warthog & Hornet Grip - TM Throttle +SlewMod - Pimped MSFFB2 for Huey - JetSeat SE on a sawn out office Chair - PointCTRL
Tedi Posted December 17, 2015 Posted December 17, 2015 So the most exciting thing for me is the idea of using the Mirage as a bomb truck for LGBs. It is going to change our approach in our squadron and provide a fast bombing response. Does anyone know if the ability to drop LGBs will work on release and if they will be guidable by an A-10C with a Lantern pod? Perhaps this may be something we will have to wait for? Secondly what is the procedure for changing the laser codes on the bombs. In real life the codes are changed on the ground by the ground crews, in the A-10c in game this can't be done so the codes can be changed in the DSMS. This method is obviously not applicable to the a mirage though. Thanks in advance,
Aginor Posted December 17, 2015 Posted December 17, 2015 (edited) Just a small correction: The A-10C's pod is named Litening, not Lantern. As for your questions: Since the weapons' code is by ED and not by Razbam I assume the whole buddy lasing stuff will work pretty early, perhaps on day one. The last question is most interesting for me as well. I can imagine the following solutions to set the codes: 1. radio menu 2. field in the mission editor 3. fixed value (for now, can be changed later.) I actually expect it to be option 3. (fixed). LGBs on Mirages probably all will have code 1234 or so, and the JTAC will have to adjust his code. EDIT: for later I'd prefer option 2 I think. Although I don't know how it would work for rearming. Edited December 17, 2015 by Aginor DCSW weapons cheat sheet speed cheat sheet
Tedi Posted December 17, 2015 Posted December 17, 2015 Yes good point. I got the name wrong. I never thought of the radios but that could be a good idea. Or maybe in the load out menu in game. I imagine that the defiant will be 1688 to line up with the standard code in game at the moment. Anyway I hope it works on release!!
JNelson Posted December 17, 2015 Posted December 17, 2015 Yes good point. I got the name wrong. I never thought of the radios but that could be a good idea. Or maybe in the load out menu in game. I imagine that the defiant will be 1688 to line up with the standard code in game at the moment. Anyway I hope it works on release!! Now the problem is someone that isn't going to be flying the M-2000C on launch to buddy lase for you lol. Community A-4E-C
Tedi Posted December 17, 2015 Posted December 17, 2015 I'll fly the A-10 for you josh if you do the same for me?
JNelson Posted December 17, 2015 Posted December 17, 2015 I'll fly the A-10 for you josh if you do the same for me? Afraid I don't have two hotas's to fly them both at the same time. Community A-4E-C
JNelson Posted December 17, 2015 Posted December 17, 2015 On another note does anyone know how inaccurate the INS becomes after a period of time. An hour or something? Community A-4E-C
whaaw Posted December 17, 2015 Posted December 17, 2015 Now the problem is someone that isn't going to be flying the M-2000C on launch to buddy lase for you lol. no Problem i have a mission ready with a ton of predator jtags they cant do anything except lasing :-) im ready:pilotfly::pilotfly: SFMBE
Aginor Posted December 17, 2015 Posted December 17, 2015 On another note does anyone know how inaccurate the INS becomes after a period of time. An hour or something? Time is a factor, but also movement. An INS in a plane drifts more if you do rough maneuvers, pull Gs or fly greater distances. DCSW weapons cheat sheet speed cheat sheet
JNelson Posted December 17, 2015 Posted December 17, 2015 Time is a factor, but also movement. An INS in a plane drifts more if you do rough maneuvers, pull Gs or fly greater distances. I know that but the question is by how much can we expect it to go off. Community A-4E-C
Teeter Posted December 17, 2015 Posted December 17, 2015 (edited) I know that but the question is by how much can we expect it to go off. A good rule (that I've heard, and naturally can't source) for "older" non-A-G aircraft is 1-1.5 km/h drift. I should clarify, I mean specifically 4th gen. Edited December 17, 2015 by Teeter Clarification /Gregory Smiddy Programming Heatblur Simulations https://www.facebook.com/heatblur/
jojo Posted December 17, 2015 Posted December 17, 2015 Mirage F1 CR was around 1.5Nm/h. For now Zeus67 told us we won't have full INS on release. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
PiedDroit Posted December 17, 2015 Posted December 17, 2015 A good rule (that I've heard, and naturally can't source) for "older" non-A-G aircraft is 1-1.5 km/h drift. Is it possible to do in flight alignment using a visual reference (since there is no GPS to it like in the a-10c)?
Luzifer Posted December 17, 2015 Posted December 17, 2015 So the most exciting thing for me is the idea of using the Mirage as a bomb truck for LGBs. It is going to change our approach in our squadron and provide a fast bombing response. Does anyone know if the ability to drop LGBs will work on release and if they will be guidable by an A-10C with a Lantern pod? Perhaps this may be something we will have to wait for? I think it was said that we can't make INS entries in the first beta release, so I guess you're going to have some difficulty getting a CCRP solution for dropping the bomb. You'd have to visually identify the targets and do a CCIP run. If I understood things correctly, which may well not be the case.
JNelson Posted December 17, 2015 Posted December 17, 2015 A good rule (that I've heard, and naturally can't source) for "older" non-A-G aircraft is 1-1.5 km/h drift. I should clarify, I mean specifically 4th gen. That doesn't seem too bad however there will be no CCRP bombing. I think you are better dropping GBU-12,16,24 with CCIP. Community A-4E-C
Home Fries Posted December 17, 2015 Posted December 17, 2015 (edited) I know I would prefer CCRP cueing with a PGM because the higher altitude delivery gives it more time and distance to make required corrections. I would rather deal with any INS inaccuracies by manually slewing the bug from the INS target point to a visual reference, and even then as long as I was close enough and high enough, the buddy lase would take care of the correction. Great discussion of the INS as well. The advertised drift of non-laser ring inertials is what has been posted earlier in this thread. One thing to note is that the advertised drift rate is often a pessimistic rate so you have a worst case estimate. The LTN-72 I used operationally advertised a drift rate of 2nm/hr, but we rarely saw more than 1nm/hr, and that was usually on the worst inertials. I would normally finish an 8 hour flight with no more than 1-1.5nm drift total. We also knew which inertials were good and not-so-good on every aircraft on the flightline, so we at least had an idea of what we were getting into. As a matter of practice we didn't update in-flight, unless the INS was drifting really badly or we needed accuracy relative to a position. In a strike, accuracy relative to a position is important, and the original reason for the initial point was to have a prominent radar or visual target to line up on and update the inertial prior to going in hot. That said, we wouldn't usually update for regular navigation because INS error is cyclical and the INS uses a Kalman filter (a predictive algorithm based on historical inputs) to determine the likely drift vector and dampen its effect. Edited December 17, 2015 by Home Fries -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
jojo Posted December 17, 2015 Posted December 17, 2015 Mirage 2000 C CCRP is not level release. - You dive for target - Designate through HUD - The system guides you during pull-up to release at maximum distance. From 9'59" Going from NAV to attack in the dive Designation Pull up Release http://www.ina.fr/video/CPC08003568/red-flag-95-video.html Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
JNelson Posted December 17, 2015 Posted December 17, 2015 Mirage 2000 C CCRP is not level release. - You dive for target - Designate through HUD - The system guides you during pull-up to release at maximum distance. From 9'59" Going from NAV to attack in the dive Designation Pull up Release http://www.ina.fr/video/CPC08003568/red-flag-95-video.html I was under the impression you had to put in the COORDs into the INS but if it is like this I am so happy. Community A-4E-C
Home Fries Posted December 17, 2015 Posted December 17, 2015 Mirage 2000 C CCRP is not level release. - You dive for target - Designate through HUD - The system guides you during pull-up to release at maximum distance. Nice! Learned something new today! :thumbup: -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
jojo Posted December 17, 2015 Posted December 17, 2015 Indeed the target's coordinates are just an help to find it in the HUD and designate. But you can attack targets of opportunity with this mode. Indeed CCRP is for low drag bomb, CCIP is for high drag bombs released at low altitude and high speed. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
Aginor Posted December 17, 2015 Posted December 17, 2015 So basically the Mirage's CCRP works like the 3/9 mode in the A-10C? Sounds interesting. DCSW weapons cheat sheet speed cheat sheet
Revelation Posted December 17, 2015 Posted December 17, 2015 Mirage 2000 C CCRP is not level release. - You dive for target - Designate through HUD - The system guides you during pull-up to release at maximum distance. From 9'59" Going from NAV to attack in the dive Designation Pull up Release http://www.ina.fr/video/CPC08003568/red-flag-95-video.html I was under the impression you had to put in the COORDs into the INS but if it is like this I am so happy. They did say that you can do level CCRP. For that to work you have to input coords and MSL altitude of target. If you do not include the targets altitude above sea level then you will have to use the Dive method. Win 10 Pro 64Bit | 49" UWHD AOC 5120x1440p | AMD 5900x | 64Gb DDR4 | RX 6900XT
Zeus67 Posted December 17, 2015 Posted December 17, 2015 Last tease of the week. Promise! "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
Jarama Posted December 17, 2015 Posted December 17, 2015 Nice. By the way, why was the failure light on at this moment?
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