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Mirage 2000 Discussion (On Topic Only)


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Posted (edited)

It would always be nice to have as many choices, options and checkboxes as possible. wink.gif

Edited by Ganesh
is not my native language ;)

regards Ganesh

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Posted

So the most exciting thing for me is the idea of using the Mirage as a bomb truck for LGBs. It is going to change our approach in our squadron and provide a fast bombing response. Does anyone know if the ability to drop LGBs will work on release and if they will be guidable by an A-10C with a Lantern pod? Perhaps this may be something we will have to wait for?

 

Secondly what is the procedure for changing the laser codes on the bombs. In real life the codes are changed on the ground by the ground crews, in the A-10c in game this can't be done so the codes can be changed in the DSMS. This method is obviously not applicable to the a mirage though.

 

Thanks in advance,

Posted (edited)

Just a small correction: The A-10C's pod is named Litening, not Lantern.

 

As for your questions:

Since the weapons' code is by ED and not by Razbam I assume the whole buddy lasing stuff will work pretty early, perhaps on day one.

 

The last question is most interesting for me as well. I can imagine the following solutions to set the codes:

1. radio menu

2. field in the mission editor

3. fixed value (for now, can be changed later.)

I actually expect it to be option 3. (fixed). LGBs on Mirages probably all will have code 1234 or so, and the JTAC will have to adjust his code.

EDIT: for later I'd prefer option 2 I think. Although I don't know how it would work for rearming.

Edited by Aginor
Posted

Yes good point. I got the name wrong.

 

I never thought of the radios but that could be a good idea. Or maybe in the load out menu in game.

 

I imagine that the defiant will be 1688 to line up with the standard code in game at the moment.

 

Anyway I hope it works on release!!

Posted
Yes good point. I got the name wrong.

 

I never thought of the radios but that could be a good idea. Or maybe in the load out menu in game.

 

I imagine that the defiant will be 1688 to line up with the standard code in game at the moment.

 

Anyway I hope it works on release!!

 

Now the problem is someone that isn't going to be flying the M-2000C on launch to buddy lase for you lol.

Posted
Now the problem is someone that isn't going to be flying the M-2000C on launch to buddy lase for you lol.

no Problem i have a mission ready with a ton of predator jtags they cant do anything except lasing :-)

 

im ready:pilotfly::pilotfly:

SFMBE



Posted
Time is a factor, but also movement. An INS in a plane drifts more if you do rough maneuvers, pull Gs or fly greater distances.

 

I know that but the question is by how much can we expect it to go off.

Posted (edited)
I know that but the question is by how much can we expect it to go off.

 

A good rule (that I've heard, and naturally can't source) for "older" non-A-G aircraft is 1-1.5 km/h drift.

 

I should clarify, I mean specifically 4th gen.

Edited by Teeter
Clarification

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Posted
A good rule (that I've heard, and naturally can't source) for "older" non-A-G aircraft is 1-1.5 km/h drift.

Is it possible to do in flight alignment using a visual reference (since there is no GPS to it like in the a-10c)?

Posted
So the most exciting thing for me is the idea of using the Mirage as a bomb truck for LGBs. It is going to change our approach in our squadron and provide a fast bombing response. Does anyone know if the ability to drop LGBs will work on release and if they will be guidable by an A-10C with a Lantern pod? Perhaps this may be something we will have to wait for?

 

I think it was said that we can't make INS entries in the first beta release, so I guess you're going to have some difficulty getting a CCRP solution for dropping the bomb. You'd have to visually identify the targets and do a CCIP run.

 

If I understood things correctly, which may well not be the case.

Posted
A good rule (that I've heard, and naturally can't source) for "older" non-A-G aircraft is 1-1.5 km/h drift.

 

I should clarify, I mean specifically 4th gen.

 

That doesn't seem too bad however there will be no CCRP bombing. I think you are better dropping GBU-12,16,24 with CCIP.

Posted (edited)

I know I would prefer CCRP cueing with a PGM because the higher altitude delivery gives it more time and distance to make required corrections. I would rather deal with any INS inaccuracies by manually slewing the bug from the INS target point to a visual reference, and even then as long as I was close enough and high enough, the buddy lase would take care of the correction.

 

Great discussion of the INS as well. The advertised drift of non-laser ring inertials is what has been posted earlier in this thread. One thing to note is that the advertised drift rate is often a pessimistic rate so you have a worst case estimate. The LTN-72 I used operationally advertised a drift rate of 2nm/hr, but we rarely saw more than 1nm/hr, and that was usually on the worst inertials. I would normally finish an 8 hour flight with no more than 1-1.5nm drift total. We also knew which inertials were good and not-so-good on every aircraft on the flightline, so we at least had an idea of what we were getting into.

 

As a matter of practice we didn't update in-flight, unless the INS was drifting really badly or we needed accuracy relative to a position. In a strike, accuracy relative to a position is important, and the original reason for the initial point was to have a prominent radar or visual target to line up on and update the inertial prior to going in hot. That said, we wouldn't usually update for regular navigation because INS error is cyclical and the INS uses a Kalman filter (a predictive algorithm based on historical inputs) to determine the likely drift vector and dampen its effect.

Edited by Home Fries
Posted

Mirage 2000 C CCRP is not level release.

 

- You dive for target

- Designate through HUD

- The system guides you during pull-up to release at maximum distance.

 

From 9'59"

Going from NAV to attack in the dive

Designation

Pull up

Release

 

http://www.ina.fr/video/CPC08003568/red-flag-95-video.html

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Posted
Mirage 2000 C CCRP is not level release.

 

- You dive for target

- Designate through HUD

- The system guides you during pull-up to release at maximum distance.

 

From 9'59"

Going from NAV to attack in the dive

Designation

Pull up

Release

 

http://www.ina.fr/video/CPC08003568/red-flag-95-video.html

 

I was under the impression you had to put in the COORDs into the INS but if it is like this I am so happy.

Posted

Indeed the target's coordinates are just an help to find it in the HUD and designate. But you can attack targets of opportunity with this mode.

 

Indeed CCRP is for low drag bomb, CCIP is for high drag bombs released at low altitude and high speed.

Mirage fanatic !

I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2.

Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi

Posted
Mirage 2000 C CCRP is not level release.

 

- You dive for target

- Designate through HUD

- The system guides you during pull-up to release at maximum distance.

 

From 9'59"

Going from NAV to attack in the dive

Designation

Pull up

Release

 

http://www.ina.fr/video/CPC08003568/red-flag-95-video.html

 

I was under the impression you had to put in the COORDs into the INS but if it is like this I am so happy.

 

They did say that you can do level CCRP. For that to work you have to input coords and MSL altitude of target. If you do not include the targets altitude above sea level then you will have to use the Dive method.

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Posted

Last tease of the week. Promise!

 

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