bouncerj21 Posted February 22, 2017 Posted February 22, 2017 One word AMAZING Works perfect for me fixes no screens when changing aircraft or missions. Works every time first time Brilliant work thank you
bouncerj21 Posted February 22, 2017 Posted February 22, 2017 OK just found a bug using the FC aircraft in multiplayer. A10C and KA50 work fine but all FC aircraft don't allow me to resize or move the export :(
Sgt_Baker Posted February 22, 2017 Author Posted February 22, 2017 OK just found a bug using the FC aircraft in multiplayer. A10C and KA50 work fine but all FC aircraft don't allow me to resize or move the export :( What's that FPS counter thingy you have running there? UltraMFCD 3.0 in the works. https://ultramfcd.com
bouncerj21 Posted February 22, 2017 Posted February 22, 2017 It's part of the Cam software for the NZXT Kraken Cooler. All FC aircraft exports are working fine in single player
Sgt_Baker Posted February 22, 2017 Author Posted February 22, 2017 Does this happen on all servers/missions? UltraMFCD 3.0 in the works. https://ultramfcd.com
bouncerj21 Posted February 22, 2017 Posted February 22, 2017 I'm using a local server only and yes all missions and FC aircraft only. I have also just tried disabling the CAM software and get the same
Sgt_Baker Posted February 22, 2017 Author Posted February 22, 2017 It's part of the Cam software for the NZXT Kraken Cooler. All FC aircraft exports are working fine in single player What happens if you revert to DCS's "1 screen" monitor setup and work forwards? UltraMFCD 3.0 in the works. https://ultramfcd.com
bouncerj21 Posted February 22, 2017 Posted February 22, 2017 Hi I am currently only set to single screen 3440 x 1440 Thanks
Sgt_Baker Posted February 22, 2017 Author Posted February 22, 2017 Hi I am currently only set to single screen 3440 x 1440 Thanks And using remote servers? UltraMFCD 3.0 in the works. https://ultramfcd.com
bouncerj21 Posted February 22, 2017 Posted February 22, 2017 Yeah i have a second pc on my network. I use that to run a local multiplayer and then connect to that. Gives a nice performance boost as per another thread in the forums. Im the only one on it and it is not public Sent from my SM-G920F using Tapatalk
Holton181 Posted February 22, 2017 Posted February 22, 2017 Have a link to that other thread perhaps? Helicopters and Viggen DCS 1.5.7 and OpenBeta Win7 Pro 64bit i7-3820 3.60GHz P9X79 Pro 32GB GTX 670 2GB VG278H + a Dell PFT Lynx TrackIR 5
Sgt_Baker Posted February 22, 2017 Author Posted February 22, 2017 Yeah i have a second pc on my network. I use that to run a local multiplayer and then connect to that. Gives a nice performance boost as per another thread in the forums. Im the only one on it and it is not public Sent from my SM-G920F using Tapatalk What I'm asking is whether you get the same behaviour when connecting to a remote server via the usual in-game "Multiplayer" option. :) UltraMFCD 3.0 in the works. https://ultramfcd.com
Sgt_Baker Posted February 22, 2017 Author Posted February 22, 2017 Incidentally, DCS never appears, on my system, to use more that 2 of 8 cores (25%) in total. It should be possible to run the server on the remaining cores by judicious assignment of CPU affinities via the "Set Affinity" option in Task Manager. UltraMFCD 3.0 in the works. https://ultramfcd.com
bouncerj21 Posted February 22, 2017 Posted February 22, 2017 Sorry I understand I'll try and connect to a normal multiplayer server. This is the link about the performance gain https://forums.eagle.ru/showthread.php?p=3045536#post3045536 Thanks
bouncerj21 Posted February 22, 2017 Posted February 22, 2017 OK strange one. Connected to a normal multiplayer game and all is working correctly. I have then connected back to my local server and that is now working correctly ????
Sgt_Baker Posted February 22, 2017 Author Posted February 22, 2017 OK strange one. Connected to a normal multiplayer game and all is working correctly. I have then connected back to my local server and that is now working correctly ???? Yep. Welcome to my world! I presently have no idea why your local-server setup is behaving differently to the public-server version of events. What's important is that your setup is the exception, so most multiplayer people will be OK. I also have no idea why local-server worked after connecting to public-server. UltraMFCD 3.0 in the works. https://ultramfcd.com
0414 Wee Neal Posted February 22, 2017 Posted February 22, 2017 CTD - A10C latest world version Hi this may be completley unrelated but....I have just updated to the latest version of DCS World and installed UMFCD, I receive CTD when in missions. I am running 3 x projectors and 1 x touch screen with Helios on the touch screen with the MFCDs, RWR, CMSP etc exported (PeterP files) via JSGME. I am running a modified standard 3 Screen profile. All was working very well until last update and trying UMFCD but now when I switch to Hud only view Alt/F1 I have a CTD. This happens on all A10C quick missions and Maverick training mission. It started with UMFCD failing and closing and then the exports appear but cannot be clicked. I then reset all in the settings and opens ok, then push Alt/F1 and DCS CTD. I then start DCS World without UMFCD and DCS CTD on missions with Alt/F1 command. It does this in both v 1.5.6 and 2alpha. Is it likely that UMFCD has changed a setting causing CTD or is it likely a version fault? I realise this is sparse information to trace a fault but unsure of what else maybe needed to track down the problem. Many thanks in advance for any help that can be offered! Kind regards Neal Desktop PC: Intel i7 14700K, MSI Z790 MAG Tomahawk MOBO, 64Gb RAM , GPU Nvidia RTX 3080ti Windows 11, VPC joystick, Crosswind rudder peddles, HP Reverb G2, VPC Collective, DOF Reality H2, Gametrix seat, WinWing panels.
Sgt_Baker Posted February 22, 2017 Author Posted February 22, 2017 --snip-- Kind regards Neal Hi Neal, I gather you installed uMFCD on top of a custom DCS export setup. Is that correct? --Baker UltraMFCD 3.0 in the works. https://ultramfcd.com
Sgt_Baker Posted February 22, 2017 Author Posted February 22, 2017 Get rid of the PeterP stuff, Helios is 100% compatible, reduce the main DCS rendering window to only that you need for flight views. UltraMFCD 3.0 in the works. https://ultramfcd.com
0414 Wee Neal Posted February 22, 2017 Posted February 22, 2017 Hi Yes just started UltraMFCD right with PeterP exports active through JSGME. I will disable that and retry with with only view on 3 projectors 3640 x 1024 rather than 3640 x 2104. Any idea on the reason for CTD? Cheers Neal Desktop PC: Intel i7 14700K, MSI Z790 MAG Tomahawk MOBO, 64Gb RAM , GPU Nvidia RTX 3080ti Windows 11, VPC joystick, Crosswind rudder peddles, HP Reverb G2, VPC Collective, DOF Reality H2, Gametrix seat, WinWing panels.
Holton181 Posted February 22, 2017 Posted February 22, 2017 This is the link about the performance gain https://forums.eagle.ru/showthread.php?p=3045536#post3045536 Thanks! Helicopters and Viggen DCS 1.5.7 and OpenBeta Win7 Pro 64bit i7-3820 3.60GHz P9X79 Pro 32GB GTX 670 2GB VG278H + a Dell PFT Lynx TrackIR 5
Sgt_Baker Posted February 23, 2017 Author Posted February 23, 2017 Hi -snip- Any idea on the reason for CTD? Cheers Neal You could generate a Diagnostics Package by following the instructions here, along with taking note of any error messages and related entries in the Windows Event Log. --Baker UltraMFCD 3.0 in the works. https://ultramfcd.com
Sgt_Baker Posted February 23, 2017 Author Posted February 23, 2017 OK strange one. Connected to a normal multiplayer game and all is working correctly. I have then connected back to my local server and that is now working correctly ???? Will be testing this precise scenario tomorrow. UltraMFCD 3.0 in the works. https://ultramfcd.com
M0ltar Posted February 24, 2017 Posted February 24, 2017 Im assuming this still does not pass multiplayer integrity check, does it? [sIGPIC][/sIGPIC] 64th Aggressors TS DCSWorldEvents Twitch Splash One Gaming Splash One Gaming Discord The Merge SATAL
Sgt_Baker Posted February 24, 2017 Author Posted February 24, 2017 Im assuming this still does not pass multiplayer integrity check, does it? It passes MP integrity check with the exception of the "Colour LITENING/Shkval CCD" option, so just leave that switched off for servers which enforce the integrity check. --Baker UltraMFCD 3.0 in the works. https://ultramfcd.com
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