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Can you see well the targets with the 1.5?


pepin1234

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Because having shadows (and water - really important things that you just can't fly without) set low to improve peformance elsewhere are really going to make a massive difference to finding targets!

 

Both I and my Father have worked in this field (in reconnaissance intelligence - i.e. analysing photographic reconaissance and finding targets) and I can tell you that you have simply had it far too easy for too long. Even now it is far easier to find targets in DCS World visually, than it is in real life.

 

That's all there is to it - everyone is moaning continually about everything that there is in this sim and it's getting boring.

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Because having shadows (and water - really important things that you just can't fly without) set low to improve peformance elsewhere are really going to make a massive difference to finding targets!

 

Both I and my Father have worked in this field (in reconnaissance intelligence - i.e. analysing photographic reconaissance and finding targets) and I can tell you that you have simply had it far too easy for too long. Even now it is far easier to find targets in DCS World visually, than it is in real life.

 

That's all there is to it - everyone is moaning continually about everything that there is in this sim and it's getting boring.

 

Thanks for share your experience and opinion

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Because having shadows (and water - really important things that you just can't fly without) set low to improve peformance elsewhere are really going to make a massive difference to finding targets!

 

Both I and my Father have worked in this field (in reconnaissance intelligence - i.e. analysing photographic reconaissance and finding targets) and I can tell you that you have simply had it far too easy for too long. Even now it is far easier to find targets in DCS World visually, than it is in real life.

 

That's all there is to it - everyone is moaning continually about everything that there is in this sim and it's getting boring.

 

Big difference between photo recon and "In the world Recon". Anyways its fact that since 1.5 it is very difficult for many to find tgt's due to the terrain textures and the noise level. I will say though that many of pilots are now realizing they have to change their ttp in attack due to the many more factors of actually "seeing" the tgts. Ie shadow, sun angle, contrast to background to just name a few of the fundamentals. I always found a still picture is much harder to find details that are needed in order for the 17% rule to kick in, compared to motion.

If you do a comparison between ultra shadows in sim to low shadows, ultra does make it somewhat easier to pick up ground tgts, In the real world many have been compromised due to shadowing so yes it is important.

 

I would say most are not moaning most are use to a certain standard and when such standard is made harder its very noticeable. Only ED can answer if their intent was to make visual acquisition harder by altering the noise levels of the terrain or simply it was a unfortunate side effect of new terrain textures in the new Graphics engine.

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try this one. is better quality

 

Nothing%20to%20see%20in%20DCS_zpsvfixmzbx.png

 

Your expectations on spotting a enemy in real life who doesn't want to be found and subsequently bombed are probably a little high in this case. Probably why the US did a lot of training in A-10s for visually spotting armor as its generally a learned skill.

 

That said, the older map doesnt help in some cases.

 

Anyways, I would love to be proven wrong, find a similar picture in real life of an enemy unit at those altitudes and show me how much easier it is to spot.

 

PS: do you play with a resolution of 1024 x 576? Thats what size that image is.

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Your expectations on spotting a enemy in real life who doesn't want to be found and subsequently bombed are probably a little high in this case. Probably why the US did a lot of training in A-10s for visually spotting armor as its generally a learned skill.

 

That said, the older map doesnt help in some cases.

 

Anyways, I would love to be proven wrong, find a similar picture in real life of an enemy unit at those altitudes and show me how much easier it is to spot.

 

PS: do you play with a resolution of 1024 x 576? Thats what size that image is.

 

 

make a click at the img and then make a zoom in the img option

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make a click at the img and then make a zoom in the img option

 

Regardless... you expect all pilots to have super human FLIR vision? Its not that easy.

 

Read something like Hogs Over Kosovo.

 

Show me a real life equivalent image, it doesn't have to be an AA unit, it can be a Buick.

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I think there is a problem detecting targets, but not with eyes only but with the TGP in WHOT or BHOT. The terrain in all sims are rather flat, even in DCS. In the real world there is trees, bushes, things, alot of places to hide in, which are hard to simulate with today´s graphics. So it should be hard to detect targets, but maybe not this hard. Look at these two images, do you see the tank? Normal Gain settings.

 

https://rymden.files.wordpress.com/2016/02/screen_160201_194744.jpg

 

https://rymden.files.wordpress.com/2016/02/screen_160201_194750.jpg

 

I think ED should at least make the flir better so the tanks really shines. (I have no experience with Flirs in real life, so i don´t know if it is realistic or not.) However, in almost all other sims out there, the targets in the Flir stands out (for example in the old classic Longbow 2, in Steel Beasts, Falcon and so on)

 

Btw I'm new to this forum :)

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I think there is a problem detecting targets, but not with eyes only but with the TGP in WHOT or BHOT. The terrain in all sims are rather flat, even in DCS. In the real world there is trees, bushes, things, alot of places to hide in, which are hard to simulate with today´s graphics. So it should be hard to detect targets, but maybe not this hard. Look at these two images, do you see the tank? Normal Gain settings.

 

https://rymden.files.wordpress.com/2016/02/screen_160201_194744.jpg

 

https://rymden.files.wordpress.com/2016/02/screen_160201_194750.jpg

 

I think ED should at least make the flir better so the tanks really shines. (I have no experience with Flirs in real life, so i don´t know if it is realistic or not.) However, in almost all other sims out there, the targets in the Flir stands out (for example in the old classic Longbow 2, in Steel Beasts, Falcon and so on)

 

Btw I'm new to this forum :)

 

 

The new shaders coming with 1.5 have put away the deep of any object. All objects have become a flat picture. The whole picture is only many steps in grey, beginning from green over blue too white.

Before 1.5 tank spotting wasn't really easy but was ok but now you can fly over it and can't see the tank. The shaders are really bad. There is no "deep" anymore you need to spot targets.

I'll really hope they will fix it.

Another big point are the too big ground texture. The ground textures should be 10 times smaller. There are patches in which you can easy put 20 tanks in but they are painted in such a way that they look like a small grenade pit. One tank should easy hide 5 of them. But the biggest problem is this extreme haze/fog all over the map at short distances. Even with the flir you have always problems to spot a target even you know where it is/must be.

The new shaders and textures are really a big problem for spotting since 1.5.

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real problem isn't being able to spot non-shooting targets, it's the superhuman accuracy of non-radar AAA that makes them onehit you most of the time.

 

if they actually had a semi-credible inaccuracy you could recon by being fired at and then get a rough fix of where they are.

 

as it is, ducking into even the max range of an ironsighted AAA gun is basically suicide if you don't know exactly where it is already.

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real problem isn't being able to spot non-shooting targets, it's the superhuman accuracy of non-radar AAA that makes them onehit you most of the time.

 

if they actually had a semi-credible inaccuracy you could recon by being fired at and then get a rough fix of where they are.

 

as it is, ducking into even the max range of an ironsighted AAA gun is basically suicide if you don't know exactly where it is already.

 

Some of that can be put back on mission design as well, if you are overflying suspected AAA with little to no idea of where they could be, then thats not the best strategy I would think, and most pilots arent going to be happy sent into an area, totally in the dark.

 

Again, not to say things cant be improved (and accuracy has been toned down from what it was), but its a two way street on some of this stuff.

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that's true. there is a tendency in mission design to somehow plan the layout of enemy defenses to perfectly coincide with the player's steerpoints.

 

it's almost as if the enemy mission planners and my mission planner is the same person.. hmmm.

 

and then they commit the cardinal sin of not even telling you they're sending you into zeus alley "more AAA per square foot than anywhere else on earth!"

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The new shaders coming with 1.5 have put away the deep of any object. All objects have become a flat picture. The whole picture is only many steps in grey, beginning from green over blue too white.

Before 1.5 tank spotting wasn't really easy but was ok but now you can fly over it and can't see the tank. The shaders are really bad. There is no "deep" anymore you need to spot targets.

I'll really hope they will fix it.

Another big point are the too big ground texture. The ground textures should be 10 times smaller. There are patches in which you can easy put 20 tanks in but they are painted in such a way that they look like a small grenade pit. One tank should easy hide 5 of them. But the biggest problem is this extreme haze/fog all over the map at short distances. Even with the flir you have always problems to spot a target even you know where it is/must be.

The new shaders and textures are really a big problem for spotting since 1.5.

 

I agree

 

is a nightmare spot some vehicles after 1.5. Also the terrain is plenty of small dark points everywhere, no idea what kind of terrain is this.

 

No and No, is not like that and should not be like that. We see nothing, we are blind with this view settings.

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The new shaders coming with 1.5 have put away the deep of any object. All objects have become a flat picture. The whole picture is only many steps in grey, beginning from green over blue too white.

Before 1.5 tank spotting wasn't really easy but was ok but now you can fly over it and can't see the tank. The shaders are really bad. There is no "deep" anymore you need to spot targets.

I'll really hope they will fix it.

Another big point are the too big ground texture. The ground textures should be 10 times smaller. There are patches in which you can easy put 20 tanks in but they are painted in such a way that they look like a small grenade pit. One tank should easy hide 5 of them. But the biggest problem is this extreme haze/fog all over the map at short distances. Even with the flir you have always problems to spot a target even you know where it is/must be.

The new shaders and textures are really a big problem for spotting since 1.5.

 

Its purely the textures on the old map. The shaders are showing the age of the old map, even better textures inflame the issue. ED is aware and working on it, but even then, you guys expect too much with bare eye balls.

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I wouldn't generalize that it is always difficult to spot any of the targets. Among many visual updates DCS 1.5 brought new textures. Personally I really like the upgrade. The ground looks much more detailed and photorealistic while at the same time the repeated texture patterns are not so obviously noticable.

Probably an unintentional side effect however is that some of the textures make the units blend with the environment. Especially the "bush/mud" like one.

 

Example: a group of 4*arti and 3*trucks:

attachment.php?attachmentid=133992&stc=1&d=1454406456

 

Same group but from a different angle. It's difficult to locate any of the units visually from a really close distance (~200m-500m?):

attachment.php?attachmentid=133993&stc=1&d=1454406458

 

 

At the same time targets placed on ground with other textures are clearly visible from much further away:

attachment.php?attachmentid=133994&stc=1&d=1454406458

There is a tank in the area with ? - below "mission complete..." message. I gave up on trying to find where axactly it is :)

 

Apart of locating the targets with a "naked eye" the same situation applies in case of the TGP. Its rather easy to locate units provided that they are not placed on the "bush/mud" like texture. But if they are, using the BHOT/WHOT mode makes the texture pattern stand out even more further masking the targets.

Screen_160126_010020.thumb.jpg.9448474c1e7d8230ae91af1790027661.jpg

Screen_160126_010030.thumb.jpg.843cb01e85e39a104d2d2f1fc6edfa7e.jpg

Screen_160126_010515a.thumb.jpg.96a4a88d5b0a75e0fd26b860d7fcc82a.jpg


Edited by firmek
Fixed typos

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