Razor18 Posted December 25, 2015 Posted December 25, 2015 I have an X-52, in game "First trigger detent" properly configured to X-52's first detent, shows up working in control page, when pressed. Doing a strafe run with RKT pipper and CCIP gun cross, gun switch in GUN/PAC, first detent doesn't seem to stabilize anything, gun burst walks up pretty much when firing. Is it because I'm basically in RKT mode, and PAC doesn't work then, or it should work (for the gun of course) also in RKT mode? Any visual indication (control light indicating PAC is in fact workingt at first detent or anything)? How would I know PAC is in fact working? Should I maybe switch rockets off to see PAC stabilizing the gun shot at first detent, or...? Thanks for help
Kimi_uy Posted December 25, 2015 Posted December 25, 2015 If u look at the lower left part of the hud u will see a "PAC-1" message appear with the first detent, then if u squeeze the second stage it will say something like pac2 (cant remember right now). As for the rocket issue a track or video could help identify it. Enviado desde mi SM-G920I mediante Tapatalk [sIGPIC]][/sIGPIC] Fuel Planning Tool | DCS: A-10C SADL MOD | Kimi's Arma 3 Mods | Twitch.tv
Razor18 Posted December 25, 2015 Author Posted December 25, 2015 (edited) If u look at the lower left part of the hud u will see a "PAC-1" message appear with the first detent, then if u squeeze the second stage it will say something like pac2 (cant remember right now). As for the rocket issue a track or video could help identify it. Enviado desde mi SM-G920I mediante Tapatalk Thanks, I have no problem with the RKT, just tought it would disable GUN/PAC for the gun, if I'm in RKT CCIP mode. Checked what you said, PAC-1 appears also in RKT CCIP mode. I just don't understand, why the gun bullets are walking up so much then... THX again Edited December 25, 2015 by Razor18 addendum
Razor18 Posted December 26, 2015 Author Posted December 26, 2015 Make sure air brakes are fully retracted. Oh s**t! Thanks! I always went in w/ fully deployed airbrakes to win some more aiming time... turns out I spoiled the grouping with that... is it written anywhere in the manual, or how could I have known this without you? Anyway :thumbup:
Harzach Posted December 26, 2015 Posted December 26, 2015 Oh s**t! Thanks! I always went in w/ fully deployed airbrakes to win some more aiming time... Don't forget, that's a two-way street! Speed is life.
Gliptal Posted December 26, 2015 Posted December 26, 2015 (edited) Oh s**t! Thanks! I always went in w/ fully deployed airbrakes to win some more aiming time... turns out I spoiled the grouping with that... is it written anywhere in the manual, or how could I have known this without you? Anyway :thumbup:Airbrakes outright disable PAC, that's why you're loosing accuracy. I find it oddly useful, if I need higher dispersion for some reason for a specific attack run just slightly opening airbrakes is faster than switching out of PAC on the AHCP. I read it from somewhere here on the forums myself. And as Harzach said, you shouldn't be looking to buy time on gun runs. Turn in, align, BRRRT, and turn out: don't get fixated. Edited December 26, 2015 by Gliptal
Mayo2017 Posted December 27, 2015 Posted December 27, 2015 Every second spent aiming is a second every unit beneath you spends aiming back at you. [sIGPIC][/sIGPIC]
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