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Posted

I don't know how many time I will have to say it:

You can't release on INS waypoint.

 

The INS WPT is an help to find the target in HUD.

 

Then you designate in the HUD for radar ranging, so the system know where the target is and guide you for the pull up release.

Mirage fanatic !

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Posted
I also think one of the issues is incorrect weapons...I have noticed in steep dives the Snakeeyes generally impact where the pipper was at the point of release, but the cluster munitions are way off.

Considering that the Belouga 66 works completely different then the Mk.20 we currently have as a replacement, I´d say that is part of the issue.

 

The Mk.20 explodes and creates a cone infront of the bomb that gets showered with bomblets. This means that the CCIP solution needs to be rediculously accurate to put that cone on the target, I have to release early with the pipper about half an inch from the target to get a chance to make the submunitions hit the intended target.

 

The Belouga has 155 submunitions aranged in ringlaunchers around the bomb, launched over a period of time creating a spread some 220m long.

 

I´d say if we get the Belougas, CCIP for clusters will definately improve. I had less success with snakeeyes since I try to drop them low level, and the pipper is nowhere to be seen as it is somewhere under my aircraft apparently.

 

CCRP seems to work just fine, I usually drop in pairs and start dropping a couple seconds early, the bombs tend to impact in a nice spread around the designated target.

For Snake eyes try fast and very(!) low. The idea of the retarded bomb is to be able to do a low drop without getting hit.

The concept is to stay below the radar, drop the bombs on target and get outta there below the radar again...

I managed to see the pipper and get good hits that way, still the Mk-82 type isn't a precision weapon. ;)

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted
For Snake eyes try fast and very(!) low. The idea of the retarded bomb is to be able to do a low drop without getting hit.

The concept is to stay below the radar, drop the bombs on target and get outta there below the radar again...

I managed to see the pipper and get good hits that way, still the Mk-82 type isn't a precision weapon. ;)

 

Amen :thumbup:

Mirage fanatic !

I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2.

Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi

Posted
On one hand, yes, there are issues with some of the area effect model. On the other hand, no one snipe-bombs with single dumb bombs, they drop a bunch - hogs would drop all 4 bombs on their targets... It wasn't 'I can get a single target with each bomb'.

 

It depends on what you are dropping the bombs with, bombs can be dropped by aircraft IRL close to friendly units(danger close). And has been done in many conflicts but overall it depends on the type of aircraft dropping the bomb and its delivery mode as to how accurate its going to be. So IRL it might appear that bombs might only be dropped in pairs or more against a tgt to destroy it, it still has to be very accurate to be dropped danger close in combat conditions. Accurate enough to hit the tgt but also accurate enough not to hit the friendlies nearby.:pilotfly:

[sIGPIC]2011subsRADM.jpg

[/sIGPIC]

Posted
For Snake eyes try fast and very(!) low. The idea of the retarded bomb is to be able to do a low drop without getting hit.

The concept is to stay below the radar, drop the bombs on target and get outta there below the radar again...

I managed to see the pipper and get good hits that way, still the Mk-82 type isn't a precision weapon. ;)

 

Amen :thumbup:

 

+1

I like them for some relaxing ship sinking. :thumbup: But only ships that can't shoot back. :D

Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II

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Posted

I guess we can add better ground unit damage modeling to the list of requests, right up there with AI aircraft damage modeling (no ill effects until catastrophic damage and adamantium aircraft), AI flying with perfect E management, and missile performance.

 

Until then, tactics will have to overcome the challenges. I'm still having a damn good time!

[sIGPIC][/sIGPIC]

Zilch79's YouTube Channel:

Posted
For Snake eyes try fast and very(!) low. The idea of the retarded bomb is to be able to do a low drop without getting hit.

The concept is to stay below the radar, drop the bombs on target and get outta there below the radar again...

I managed to see the pipper and get good hits that way, still the Mk-82 type isn't a precision weapon. ;)

 

If I go any lower in my snakeeye approaches, I will be considered a car.

And if I go any faster, I will be considered a physical anomaly.

 

Dunno, been playing around with the seat adjustment, the HUD does extend a good ways down from a normal seating position, so I might try that.

[sIGPIC][/sIGPIC]

GCI: "Control to SEAD: Enemy SAM site 190 for 30, cleared to engage"

Striker: "Copy, say Altitude?"

GCI: "....Deck....it´s a SAM site..."

Striker: "Oh...."

Fighter: "Yeah, those pesky russian build, baloon based SAMs."

 

-Red-Lyfe

 

Best way to troll DCS community, make an F-16A, see how dedicated the fans really are :thumbup:

Posted
If I go any lower in my snakeeye approaches, I will be considered a car.

And if I go any faster, I will be considered a physical anomaly.

 

Dunno, been playing around with the seat adjustment, the HUD does extend a good ways down from a normal seating position, so I might try that.

Yep, seat full up position to see the pipper.

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

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