Jump to content

Recommended Posts

Posted
Horizontal 24khz to 80khz

 

Vertical 56hz to 75hz

 

From the spec

 

 

Sent from my iPhone using Tapatalk

 

Cheers mate, but was asking does your actual monitor report its Vertical Hz at... from the resolution charts I've seen (in regard to your listed monitor and in hoping to help you a bit), it would be more like 59.9xxHz at 1920x1080.

this ain't gonna sync at the 60hz the Op Sys/ VGA says.

what happens is; a bit of jittery (which some might call stutter... ). It also introduces judder (which some might also call stutter), when movement on screen, usually terrain, I right/ left (not up/ down) and a slight pause or two when it all tries catch up to each other and perhaps a bit of tearing on occassion

 

 

 

Now... you've got a motherboard close to its end of life, a slow platter drive, and a monitor ill suited for gaming monitor, it seems.

 

have you thought of doing yourself a favour and perhaps, upgrading the hardware?

City Hall is easier to fight, than a boys' club - an observation :P

"Resort is had to ridicule only when reason is against us." - Jefferson

"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys

-

"I am a leaf on the wind, watch how I soar"

  • Replies 221
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Wolfrider, I have a 4k with GSync monitor and 770 in SLI ... and have stutter on low alltitude. Unless lowering resolution cannot obtain a consitent FPS flow.

 

I would not bet in this case that the monitor is the problem. EDGE itself still need optimization or we need to go to higher specs GPUs.

Romanian Community for DCS World

HW Specs: AMD 7900X, 64GB RAM, RTX 4090, HOTAS Virpil, MFG, CLS-E, custom

Posted (edited)

could you define what your 'stutter' is please?

And I think the point being missed is, if the monitor is running at 59Hz, it isn't going to sync with something sending 60Hz signals (is there another way to put this) and the symptoms described occur, when this condition present...

The natural road forward for those who have such a monitor, would be if possible, to find an monitor onboard resolution (set the sim and Windows to the same) which is true 60HZ (as reported by the Monitor's OSD Info itself - and test

 

Different people all describe different things as "Stutter". Some say "judder" is Stutter". Some say CPU Throttling is (stutter). making sense?

Edited by Wolf Rider

City Hall is easier to fight, than a boys' club - an observation :P

"Resort is had to ridicule only when reason is against us." - Jefferson

"Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing."

EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys

-

"I am a leaf on the wind, watch how I soar"

Posted
I'm not getting much stutter now only at real low level

 

Thought quite a few others were suffering more on here than me?

 

 

Sent from my iPhone using Tapatalk

 

I'm sorry but with that little information I'm unable to understand exactly what your problem is.

System specs: Win7 x64 | CPU: i7-4770K | RAM: 16 GB | GPU: GTX 980 Ti 6 GB | Thrustmaster HOTAS | MFG rudder pedals | SATA3 SSD | TrackIR

Posted

DCS 2.0 Nevada stutter help

 

Please guys this is just not a monitor issue!!

 

Think I will maybe give this thread a miss until the devs get involved a bit

 

 

Sent from my iPhone using Tapatalk

System Specs, Core i7 950 OC 4.2Ghz, 1.5TB Hdd, MSI GTX 980 Ti, 24GB Ram, WIN 10 64 Bit, 1000w PSU ,Trackir5, Thrustmaster Warthog:)

Posted
Please guys this is just not a monitor issue!!

 

Think I will maybe give this thread a miss until the devs get involved a bit

 

I know it's not a monitor issue. But as I said, you're not answering the questions, so there's not much we can do for you anyway.

System specs: Win7 x64 | CPU: i7-4770K | RAM: 16 GB | GPU: GTX 980 Ti 6 GB | Thrustmaster HOTAS | MFG rudder pedals | SATA3 SSD | TrackIR

Posted

What information are you missing and what do u require please?

 

 

Sent from my iPhone using Tapatalk

System Specs, Core i7 950 OC 4.2Ghz, 1.5TB Hdd, MSI GTX 980 Ti, 24GB Ram, WIN 10 64 Bit, 1000w PSU ,Trackir5, Thrustmaster Warthog:)

  • 2 weeks later...
Posted

Interesting piece of information: my SSD died (which seems customary for SSD after a couple of months, thanks Corsair), so I'm storing DCS on my HD until a replacement. And sure enough, those freezes have come back. It was on Caucasus, not even the NTTR map which would amplify the problem.

 

This seems to confirm one possible cause of "stuttering", due to the (blocking) loading of data (texture, scenery mesh details, ...).

 

Not sure this thread is followed by the devs anyway, though it would be nice to see some response to this problem.

  • Like 1

System specs: Win7 x64 | CPU: i7-4770K | RAM: 16 GB | GPU: GTX 980 Ti 6 GB | Thrustmaster HOTAS | MFG rudder pedals | SATA3 SSD | TrackIR

  • 2 weeks later...
Posted (edited)
[...]and the graphics card is not configured with triple-buffering, but you can enable it in your nVidia's settings to overcome this.[...]

 

The nVidia Triple Buffering settings is ONLY for OpenGL; this need to stop being reported as a solution.

You can probably force it on in DCS world running Exclusive Fullscreen using the old D3DOverrider

Edited by gpk
Posted

I'm trying to get rid of this strange stutter, I think its ground buildings etc loading because if I exit and re-start a lot of it is gone

 

even low settings same case

 

anyway of getting rid ??

 

i7 @ 4.8ghz , gtx1080

16gb ram

  • Like 1
Posted

This seems to confirm one possible cause of "stuttering", due to the (blocking) loading of data (texture, scenery mesh details, ...).

 

=====yes this the problem !

 

its on both maps coming approaching ground objects

Posted
The nVidia Triple Buffering settings is ONLY for OpenGL; this need to stop being reported as a solution.

You can probably force it on in DCS world running Exclusive Fullscreen using the old D3DOverrider

 

You're correct, sorry for the misunderstanding.

System specs: Win7 x64 | CPU: i7-4770K | RAM: 16 GB | GPU: GTX 980 Ti 6 GB | Thrustmaster HOTAS | MFG rudder pedals | SATA3 SSD | TrackIR

Posted

Seems like a CPU bottleneck and i'd say view distance is the main issue.

 

Flying level on the edge of vegas, looking towards the center from a10c cockpit.

 

All settings off or on the lowest possible:

 

Extreme view distance: 44fps

Ulta: 48

High: 51

Medium: 55

Low: 60

 

FPS stays same even if i pause it.

 

GPU Usage 35-45% on all of those.

 

So low visibility setting is the only smooth playable one.

 

Maxing out all the graphics settings (AA 16Q, everything to extreme or highest possible except depth and lens effects) fps still 60 and GPU usage goes up 20% to around 46-65%

 

 

So regardless of other settings, i have to keep view distance on low. Other settings dont matter, can max them out. Guess we need some watercooling and +5ghz cpu if that would fix it.

 

5760x1080 resolution, 4690k@4.5, GTX 1080, 16gb RAM, normal 1TB HD. No stutters, tearing or slowdowns. If only we could use higher view distance it would be perfect :joystick:

 

Edit: Yeah, RTSS is locking FPS to max 60 to keep things smooth so any results over 60 don't show up here.

Fighting for peace is like screwing for virginity.

Posted
Seems like a CPU bottleneck and i'd say view distance is the main issue.

 

Flying level on the edge of vegas, looking towards the center from a10c cockpit.

 

All settings off or on the lowest possible:

 

Extreme view distance: 44fps

Ulta: 48

High: 51

Medium: 55

Low: 60

 

FPS stays same even if i pause it.

 

GPU Usage 35-45% on all of those.

 

So low visibility setting is the only smooth playable one.

 

Maxing out all the graphics settings (AA 16Q, everything to extreme or highest possible except depth and lens effects) fps still 60 and GPU usage goes up 20% to around 46-65%

 

 

So regardless of other settings, i have to keep view distance on low. Other settings dont matter, can max them out. Guess we need some watercooling and +5ghz cpu if that would fix it.

 

5760x1080 resolution, 4690k@4.5, GTX 1080, 16gb RAM, normal 1TB HD. No stutters, tearing or slowdowns. If only we could use higher view distance it would be perfect :joystick:

 

Edit: Yeah, RTSS is locking FPS to max 60 to keep things smooth so any results over 60 don't show up here.

 

Funny I don't have these issues everything maxed. never have. So no we don't need water poles 5+ Ghz. Never did like NVidia.

 

Cooler Master HAF XB EVO , ASUS P8Z77-V, i7-3770K @ 4.6GHz, Noctua AC, 32GB Corsair Vengeance Pro, EVGA 1080TI 11GB, 2 Samsung 840 Pro 540GB SSDs Raid 0, 1TB HDD, EVGA SuperNOVA 1300W PS, G930 Wireless SS Headset, TrackIR5/Wireless Proclip, TM Warthog, Saitek Pro Combat Pedals, 75" Samsung 4K QLED, HP Reverb G2, Win 10

Posted

So, Megohm what video card do you use to get non stutters with everything maxed out? Are you getting close to 100fps to support VR?

Posted (edited)

I also had stuttering in 2.0, yet 1.5 was smooth as silk. I turned off swap file, as I have 2 ssd's running in RAID 0. then I updated my BIOS, and noticed a huge increase in drive speed. At this point almost all my 2.0 stuttering was eliminated. Only get the occasional stutter. I also removed my antivirus, and did reduce visible range a bit, but everything else is maxed out. Get 40 to 90 FPS at 1080p.

 

 

My system is i7-4790k@4.4 / EVGA 980ti / 2x Samsung Pro 256 Raid0 / 16Gb G.Skill @2133 / etc...

Edited by Miker0n3
Posted
5760x1080 resolution

Are you getting close to 100fps to support VR?

 

Don't the current iterations of VR run at essentially 2400 x 1080 (2*1200x1080)?

5760x1080 is more than twice that...

If you were to cut your resolution back to something like the one you want to run at, what do your frame-rates come out at with the same setting you tested at ?

Cheers.

Posted (edited)
Funny I don't have these issues everything maxed. never have. So no we don't need water poles 5+ Ghz. Never did like NVidia.

 

Whats your resolution? This doesn't seem to be GPU issue, and on another note, ATI has nothing that comes even close to 1080, you are aware it's way more powerful than titan, and ATI has nothing that compares even to that...? http://www.game-debate.com/blog/images/_id1463131026_343178_1.png

 

Don't the current iterations of VR run at essentially 2400 x 1080 (2*1200x1080)?

5760x1080 is more than twice that...

If you were to cut your resolution back to something like the one you want to run at, what do your frame-rates come out at with the same setting you tested at ?

 

You quoted someone else, im not looking to run VR, im running triplescreen.

 

Edit: But for comparison, 1920x1080 with everything maxed out, even view distance, gives 90-100fps when not limited. Also, if using "1 screen" option instead of "3 screens" with 5760x1080, performance is good, but image is stretched - 3 screens option renders correctly but hurts fps.

Edited by Grodin

Fighting for peace is like screwing for virginity.

Posted (edited)
So, Megohm what video card do you use to get non stutters with everything maxed out? Are you getting close to 100fps to support VR?

 

See spoiler for system but it's a R295x2 8GB. I run 1920 x1080 on a 55" Plasma.

I don't use VR if that's what this is about. Did not realize this was about VR. So ignore me. My mistake.

Edited by MegOhm_SD

 

Cooler Master HAF XB EVO , ASUS P8Z77-V, i7-3770K @ 4.6GHz, Noctua AC, 32GB Corsair Vengeance Pro, EVGA 1080TI 11GB, 2 Samsung 840 Pro 540GB SSDs Raid 0, 1TB HDD, EVGA SuperNOVA 1300W PS, G930 Wireless SS Headset, TrackIR5/Wireless Proclip, TM Warthog, Saitek Pro Combat Pedals, 75" Samsung 4K QLED, HP Reverb G2, Win 10

  • 6 months later...
Posted

solved for me...

 

I encountered a random 1 second stutter intermittently even though the hardware could handle the settings

 

 

Well I spent a good day today trying ABSOLUTELY EVERYTHING from every NVidia setting permutation (980TI) to disabling pagefiles, messing with the SSD settings etc. You name it, I tried it and read every forum post on lags stutters and fps drops

 

What worked for me was turning CPU hyperthreading off in the BIOS. (i4790k)

 

I'm now running everything maxed and locked at 60fps with vsync on. Reliably. I've confirmed it was this by switching it back on and off once or twice.:thumbup:

 

Hope this helps someone else...

Posted

That's pretty weird, it should have the opposite effect, make sure you have the latest version of BIOS.

System specs: Win7 x64 | CPU: i7-4770K | RAM: 16 GB | GPU: GTX 980 Ti 6 GB | Thrustmaster HOTAS | MFG rudder pedals | SATA3 SSD | TrackIR

  • 9 months later...
Posted

I spent the evening tuning the remaining microstutters flying low over Las Vegas. It turned out in my case the only problem was civilian traffic.

 

I had it on high and while the game ran great, flight over Las Vegas brought some micro stutters to the fore.

 

When I set civ. traffic to medium the other settings can remain high - visibility high, 8x AA, 16x AF, fps is almost stuck at 60 (vsync) only over the most critical areas (downtown Las Vegas) it sometimes drops to 55.

 

Since the big issue seems to be loading of terrain and not graphics quality, one remaining thing is that I still wonder wether I would gain additionally from an M2 SSD. I currently run from a SATA SSD, which is fine but it's not the fastest one. So as I am now pressed to buy a new SSD anyways (its getting too cramped), I am torn between another 512GB SATA or 256 M2 (at least while the prices don't move).

Posted (edited)

Same stuttering here on a I7 7700@3.7GHz, GTX 1070 and 16gb ram.

Reducing or removing civilian traffic helps a little but when online the stutters make it 100% unplayable. Both on 1.5 and 2.1.

 

My old pc with i5 2500k, GTX770 and 10gb ram never had stuttering issues?

 

I have just ordered Oculus CV1 and are very concerned with the stuttering issues.

Edited by Pokredde

Win 10 Pro 64bit | Intel i7-9700K | 32 GB DDR4 CL15 @3000mhz | Gigabyte RTX 2080 8GB Gaming OC | 512 GB SSD + 1 TB MVME M2 | Gigabyte Z390 GAMING X Motherbord | LG34" Ultrawide 1440p | Oculus Quest 2 | Hotas X56

 

Modules and maps:

Supercarrier | F/A-18C Hornet | F-16C | Spitfire Mk. IX | F-5E Tiger II | Yak-52 | FC3 | MB-339 A | A-4E-C | Nevada | Persian Gulf | Normandy

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...