Erpe Posted February 23, 2016 Author Posted February 23, 2016 Thanks found it already, was a new caliber attribute for the AT_6 warhead. I'm preparing a update based on DNice modifications + a test mission for Caucasus
Foxbeard Posted February 23, 2016 Posted February 23, 2016 Thanks for your work on this! __________________ Windows 7 Ult 64 Bit | Intel Core i5-3570 | 16GB DDR3-2133 | GTX 770
Enduro14 Posted February 23, 2016 Posted February 23, 2016 Question haven't tried yet but are the mk82 snake eye adjusted also? Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
Enduro14 Posted February 23, 2016 Posted February 23, 2016 Ok thank you Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
Foxbeard Posted February 28, 2016 Posted February 28, 2016 Is the latest version compatible with 2.0.1. (latest update)? In my case I still get crashes when starting a mision. __________________ Windows 7 Ult 64 Bit | Intel Core i5-3570 | 16GB DDR3-2133 | GTX 770
Foxbeard Posted February 28, 2016 Posted February 28, 2016 Awesome! Thanks. __________________ Windows 7 Ult 64 Bit | Intel Core i5-3570 | 16GB DDR3-2133 | GTX 770
ESAc_matador Posted February 29, 2016 Posted February 29, 2016 is the rocket working??? I saw someone asked it before but, I dont see if you did something?? for the bombs the work is awesom!
Erpe Posted February 29, 2016 Author Posted February 29, 2016 nope, rockets are not touched yet. Didn't have time yet to get some research data on rocket explosives or how the current dcs rockets compare to real world.
Enduro14 Posted February 29, 2016 Posted February 29, 2016 Maybe you guys should team up. http://forums.eagle.ru/showthread.php?t=161371 His rockets are exactly how it should be and it mitigates not having mobility and firepower kills. Your bombs and his rockets are a must have to get anywhere near real terminal effects in Dcs world. Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
Erpe Posted March 1, 2016 Author Posted March 1, 2016 (edited) Btw. it seems dimitriov already integrated the changes made in this mod, so feel free to use his work. Edited March 1, 2016 by Erpe
dimitriov Posted April 27, 2016 Posted April 27, 2016 Hi ;) The main difference between my mod and Erpe one is that Erpe modifies the explosive charge while I modify the explosion radius for some cases. Results are kinda the same. Nicolas
Gliptal Posted July 9, 2016 Posted July 9, 2016 Doesnt' work with 1.5.4, since it seems the Config\Weapons folder doesn't exist anymore. Any chance we could get it back up in some way? :cry:
Einherjer Posted July 9, 2016 Posted July 9, 2016 Oh - things happening... Will look at it - did you see some differences with bombs and rockets in the unmodified 1.5.4 compared to 1.5.3?
Gliptal Posted July 9, 2016 Posted July 9, 2016 Oh - things happening... Will look at it - did you see some differences with bombs and rockets in the unmodified 1.5.4 compared to 1.5.3?Mk-82s are still underpowered without this mod: I dropped 6 at less than 5 meters from a guard tower and it barely scratched its health. Rockets are somewhat decent against big clumps of infantry, but still useless agains soft targets. Unless you score a direct hit, trucks are impervious to them for example.
Gliptal Posted July 9, 2016 Posted July 9, 2016 DirtyFret found the new location of the weapons scripts, I'll test and report back later.
Enduro14 Posted July 10, 2016 Posted July 10, 2016 (edited) Try and see. It often breaks due to updates. So I have tried this with your version and the game crashes when mission loads. Anything we can do to get it to work in 1.54? Yes I found the new location of the warhead lua Edit I have tried with both versions same thing it crashes. Think you guys will need to edit the new warhead lua that came with 1.54 or can do myself and try. Edit again ok I went in and made the changes you guys made on the stock warhead lua and appears to be working well. Using the mirage instant action ground attack mission as test bed. But I will resort to your expertise and maybe making the official mod update :) Edited July 10, 2016 by Enduro14 Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
Einherjer Posted July 10, 2016 Posted July 10, 2016 I think its because the new FW-190 rockets, but I have to take a look first
Gliptal Posted July 10, 2016 Posted July 10, 2016 (edited) The last time was because of new entries being added in the .lua, so it may very well be about the FW-190 rockets. EDIT: Attached is a JSGME ready version of the mod, with the new entries added. Other than the new rockets, the "caliber" property was added to the following warheads as well: - MALUTKA - KONKURS - P_9M117 - P_9M119 - P_9M133 - TOWGameplay - Warheads Enhancement.rar Edited July 10, 2016 by Gliptal 1
Enduro14 Posted July 10, 2016 Posted July 10, 2016 The last time was because of new entries being added in the .lua, so it may very well be about the FW-190 rockets. EDIT: Attached is a JSGME ready version of the mod, with the new entries added. Other than the new rockets, the "caliber" property was added to the following warheads as well: - MALUTKA - KONKURS - P_9M117 - P_9M119 - P_9M133 - TOW Thanks buddy will give it a try! Intel 8700k @5ghz, 32gb ram, 1080ti, Rift S
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