Nealius Posted February 7, 2016 Posted February 7, 2016 The biggest frustration for me with skinning is having all the parts split up and scattered all over the place, making it a royal pain to line up camouflage patterns. Are there any techniques to line things up with minimal pain?
Grimes Posted February 7, 2016 Posted February 7, 2016 If the wireframe mesh is part of the template I tend to rely on that for lining stuff up because it should be fairly accurate and if the modeler is awesome they will have vertices of touching objects match as close as possible. Otherwise I tend to just place a bunch of rectangles each with a unique color and fixed width on the two parts of the texture that are "touching". I then proceed to line them up accordingly through trial and error. It also gives you a good idea if one side has a reversed relation to the other. And I just work from there. Admittedly its more annoying to work with the more textures there are. Makes ya wish you could load up the model and textures and paint on it in real time to see how changes occur. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Nealius Posted February 7, 2016 Author Posted February 7, 2016 It looks like the official templates have the mesh, but unfortunately there's no official template for the Su-25A so I'm working with a third-party template. The textures are a total mess with flaps/ailerons separated from the wings, and about three different fuselage sections. It amazes me how the original artists made these.
gospadin Posted February 7, 2016 Posted February 7, 2016 multiple fuselage sections are essential for minimizing panel stretching, which significantly complicates adding livery details etc. That being said, UV unwrapping is very time consuming to do well. I salute everyone who is good at it. My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
joey45 Posted February 8, 2016 Posted February 8, 2016 That being said, UV unwrapping is very time consuming to do well. I salute everyone who is good at it. And have the Patience...;) The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
gospadin Posted March 16, 2016 Posted March 16, 2016 And have the Patience...;) or a good supply of drugs. My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
jocko417 Posted April 30, 2016 Posted April 30, 2016 I've had mixed results with extra strength adult aspirin...
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