Shadow_1stVFW Posted February 11, 2016 Posted February 11, 2016 Hi all, So I'm kind of new to black shark. I've got Ricardo's Cockpit Mod, and it's great. The only thing I had a question about was this panel I did some snooping around in the files and found that the table on the plaque itself is created by a .lua file in ...DCS 1.5 Beta\DCS World OpenBeta\Mods\aircraft\Ka-50\Cockpit\Scripts\ARK ARK.lua I believe it's called. I'd like to be pointed to some source to teach me how to translate the text generated by the script to English. Thanks! Aurora R7 || i7K 8700K || 2TB 7200RPM SATA 6Gb/s || 2TB M.2 PCIe x4 SSD || GTX 1080 Ti with 11GB GDDR5X || Windows 10 Pro || 32GB Dual Channel DDR4 at 2667MHz || Virpil Warbird Base || Virpil T-50 Stick || Virpil MT-50 Throttle || Thrustmaster TPR Pedals || Oculus Rift
jweisner Posted February 11, 2016 Posted February 11, 2016 You can find these in the BS2 flight manual on pages 6-72 to 6-73: 1. Krasnodar-Center 2. Maykop-Kanskaya 3. Krymsk 4. Anapa-Vityazevo 5. Mozdok 6. Nalchik 7. Mineralnye-Vody 8I. Kislovodsk 8O. Peredovaya It'd be awesome if you'd post the updated .lua file! F99th Pb_Magnet #73
Looney Posted February 12, 2016 Posted February 12, 2016 You can easily modify the .lua file to reflect both other ADF frequencies as well as the english version of the airport/NDB name. However, you should check out the mission editor as a lot of stuff has moved from 1.2.16 to the ME with regards to fequencies.. [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo
Tarres Posted February 12, 2016 Posted February 12, 2016 The ARK-22 frequencies are now editable in the ME (1.5.2)
Shadow_1stVFW Posted February 12, 2016 Author Posted February 12, 2016 You can easily modify the .lua file to reflect both other ADF frequencies as well as the english version of the airport/NDB name. However, you should check out the mission editor as a lot of stuff has moved from 1.2.16 to the ME with regards to fequencies.. Which .Lua file would that be exactly? I've been looking through them all and can't find the one that contains the actual list. I found one, which would translate the headers of the table, as I have in the screenshot, but I haven't found the list itself. Sent from my SAMSUNG-SM-G900A using Tapatalk Aurora R7 || i7K 8700K || 2TB 7200RPM SATA 6Gb/s || 2TB M.2 PCIe x4 SSD || GTX 1080 Ti with 11GB GDDR5X || Windows 10 Pro || 32GB Dual Channel DDR4 at 2667MHz || Virpil Warbird Base || Virpil T-50 Stick || Virpil MT-50 Throttle || Thrustmaster TPR Pedals || Oculus Rift
Looney Posted February 13, 2016 Posted February 13, 2016 It was the ARK.lua, under cockpit in the mod folder of the KA50. [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo
Shadow_1stVFW Posted May 10, 2016 Author Posted May 10, 2016 It was the ARK.lua, under cockpit in the mod folder of the KA50. Alright man, I've been trying to figure this out off and on for months. I keep coming back to this file: mode = ADF_ADF receiver_mode = ADF_RECEIVER_TLF homer_selection_method = ADF_HOMER_SELECTION_AUTO channel = 1 volume = 0.5 local theatre = theatre or "none" if theatre == 'Caucasus' then channels = { [1] = runway_homer_pair(Airdrome[Krasnodar],nil,localizedAirdromeName(terrainAirdromes[Krasnodar])), [2] = runway_homer_pair(Airdrome[Maykop] ,nil,localizedAirdromeName(terrainAirdromes[Maykop])), [3] = runway_homer_pair(Airdrome[Krymsk] ,nil,localizedAirdromeName(terrainAirdromes[Krymsk])), [4] = runway_homer_pair(Airdrome[Anapa] ,nil,localizedAirdromeName(terrainAirdromes[Anapa])), [5] = runway_homer_pair(Airdrome[Mozdok] ,nil,localizedAirdromeName(terrainAirdromes[Mozdok])), [6] = runway_homer_pair(Airdrome[Nalchick] ,nil,localizedAirdromeName(terrainAirdromes[Nalchick])), [7] = runway_homer_pair(Airdrome[MinVody] ,nil,localizedAirdromeName(terrainAirdromes[MinVody])), [8] = { [ADF_HOMER_FAR] = NDB(beacons["NDB_KISLOVODSK"]), [ADF_HOMER_NEAR] = NDB(beacons["NDB_PEREDOVAIA"]) } } elseif theatre == 'Nevada' then local beacons_by_name = {} for i,o in pairs(beacons) do if o.name == '' then beacons_by_name[o.beaconId] = o else beacons_by_name[o.name] = o end end local nevada_pair = function (id_1,id_2) return { [ADF_HOMER_FAR] = NDB(beacons_by_name[id_1]), [ADF_HOMER_NEAR] = NDB(beacons_by_name[id_2]) } end channels = { nevada_pair('IndianSprings','Groom_Lake'), nevada_pair('LasVegas','Nellis'), nevada_pair("Milford","GOFFS"), nevada_pair("Tonopah","Mina"), nevada_pair("WilsonCreek","CedarCity"), nevada_pair("BryceCanyon","MormonMesa"), nevada_pair("Beatty","Bishop"), nevada_pair("Coaldale","PeachSprings"), nevada_pair("BoulderCity","Mercury"), } end I don't know what to change, if you don't mind, can you help out? Aurora R7 || i7K 8700K || 2TB 7200RPM SATA 6Gb/s || 2TB M.2 PCIe x4 SSD || GTX 1080 Ti with 11GB GDDR5X || Windows 10 Pro || 32GB Dual Channel DDR4 at 2667MHz || Virpil Warbird Base || Virpil T-50 Stick || Virpil MT-50 Throttle || Thrustmaster TPR Pedals || Oculus Rift
uboats Posted May 11, 2016 Posted May 11, 2016 you just change the avionic lang to English in options [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
Shadow_1stVFW Posted May 11, 2016 Author Posted May 11, 2016 you just change the avionic lang to English in options Yeah, I've already done that. I really don't know what's causing it. I'm planning on making some custom plates tomorrow. I don't know, maybe changing it around will do the trick. It's a stock KA-50 just with Ricardo's black cockpit mod in English. The avionics are set to English and such. I don't know. the panel always comes up in Russian. Aurora R7 || i7K 8700K || 2TB 7200RPM SATA 6Gb/s || 2TB M.2 PCIe x4 SSD || GTX 1080 Ti with 11GB GDDR5X || Windows 10 Pro || 32GB Dual Channel DDR4 at 2667MHz || Virpil Warbird Base || Virpil T-50 Stick || Virpil MT-50 Throttle || Thrustmaster TPR Pedals || Oculus Rift
Looney Posted May 11, 2016 Posted May 11, 2016 The ADF frequencies are editable in the mission editor, with changing that, the ADF chart is automotically updated as well. [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo
Shadow_1stVFW Posted May 11, 2016 Author Posted May 11, 2016 Alright, so after some messing around, here is what I have, maybe I'm doing something wrong. The avionics language is set to English: I'm using Ricardo's Cockpit Mod I changed a couple of the presets. Belsan, Mozdok and Nalchik And here is what it shows in game: At the end of the day, it isn't the worst thing in the world I guess. As I understand it, this should be in English though and I'm just trying to discern where I'm taking a wrong turn. Aurora R7 || i7K 8700K || 2TB 7200RPM SATA 6Gb/s || 2TB M.2 PCIe x4 SSD || GTX 1080 Ti with 11GB GDDR5X || Windows 10 Pro || 32GB Dual Channel DDR4 at 2667MHz || Virpil Warbird Base || Virpil T-50 Stick || Virpil MT-50 Throttle || Thrustmaster TPR Pedals || Oculus Rift
uboats Posted May 11, 2016 Posted May 11, 2016 Will take a look Sent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
JG14_Smil Posted October 4, 2016 Posted October 4, 2016 Hello, I did a search as I shared the same concerns as the OP in this thread. I felt I should just post here. I am no programmer but I was taking a look at the default ARK.lua file. I note the following code that writes the names onto the ARK placard in the Ka-50. I note that further down the file, "if theatre = = Nevada then... contains no code at all for writing to the placard. I thought this was interesting as I see an empty placard at all times in the NTTR. if theatre == 'Caucasus' if Airdrome then -- for T3 channels = { [1] = runway_homer_pair(Airdrome[Krasnodar],nil,localizedAirdromeName(terrainAirdromes[Krasnodar])), [2] = runway_homer_pair(Airdrome[Maykop] ,nil,localizedAirdromeName(terrainAirdromes[Maykop])), [3] = runway_homer_pair(Airdrome[Krymsk] ,nil,localizedAirdromeName(terrainAirdromes[Krymsk])), [4] = runway_homer_pair(Airdrome[Anapa] ,nil,localizedAirdromeName(terrainAirdromes[Anapa])), [5] = runway_homer_pair(Airdrome[Mozdok] ,nil,localizedAirdromeName(terrainAirdromes[Mozdok])), [6] = runway_homer_pair(Airdrome[Nalchick] ,nil,localizedAirdromeName(terrainAirdromes[Nalchick])), [7] = runway_homer_pair(Airdrome[MinVody] ,nil,localizedAirdromeName(terrainAirdromes[MinVody])), [8] = { [ADF_HOMER_FAR] = NDB(beacons["NDB_KISLOVODSK"]), [ADF_HOMER_NEAR] = NDB(beacons["NDB_PEREDOVAIA"]) } }
Tarres Posted October 4, 2016 Posted October 4, 2016 There is no beacon to show in the ARK-22 in NTTR, except Mercury, but it is defined as an "Airport Homer beacon" and the function of the ARK-22 doesn't recognise it. It's the same problem that exists with Gelendzhik, Sochi and others in the Caucasus. I've made a little mod to solve this in the Caucasus and the excelent Gospadin "Aditional beacons for Nevada" also solves and improve this feature. 1
JG14_Smil Posted October 6, 2016 Posted October 6, 2016 You know, I can now remember doing all this in the past to get the ARK-22 working. It is a great aspect to flying, especially in a cockpit with a working radio panels. Four years later, the problem still exists, the simple fix still exists. Why this does not get incorporated into the build is beyond me. The Ka-50 gets no love. :)
Shadow_1stVFW Posted October 6, 2016 Author Posted October 6, 2016 So, in the mission editor there is a tab to program the ARK presets to whatever you want. Just need to look up the frequency and tune it. And that will change the panel accordingly, albeit still in Russian. (Haven't tried in 2.0, but I bet it works) My original question was how to translate that panel. No luck with that. I mean, if you know what you programmed in there, come to find out, it's not overly challenging to decode Cryllic. But I'm still looking for a translation. Sent from my SAMSUNG-SM-G900A using Tapatalk Aurora R7 || i7K 8700K || 2TB 7200RPM SATA 6Gb/s || 2TB M.2 PCIe x4 SSD || GTX 1080 Ti with 11GB GDDR5X || Windows 10 Pro || 32GB Dual Channel DDR4 at 2667MHz || Virpil Warbird Base || Virpil T-50 Stick || Virpil MT-50 Throttle || Thrustmaster TPR Pedals || Oculus Rift
FalconPlot16 Posted October 6, 2016 Posted October 6, 2016 is there an adf receiver for ka 50 ? afaik there is none
Shadow_1stVFW Posted October 7, 2016 Author Posted October 7, 2016 Yes. The ARK-22. It's the only ground based navigational instrument installed in the helicopter. Sent from my SAMSUNG-SM-G900A using Tapatalk Aurora R7 || i7K 8700K || 2TB 7200RPM SATA 6Gb/s || 2TB M.2 PCIe x4 SSD || GTX 1080 Ti with 11GB GDDR5X || Windows 10 Pro || 32GB Dual Channel DDR4 at 2667MHz || Virpil Warbird Base || Virpil T-50 Stick || Virpil MT-50 Throttle || Thrustmaster TPR Pedals || Oculus Rift
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