T_A Posted May 11, 2016 Posted May 11, 2016 Zeus , we understand that the Super 530D is not fire and forget from an engineering point of view it seems to me (without having any actual real life knowledge of the matter) - that if a missile is launched at a target , there is some rudimentary encoding in the signal from the radar (otherwise it can conflict with other 530D`s guidance) it would also seem logical to me that the radar should send the same encoding for the target if no new missile was launched and the time from last launch was less than max flight time of the 530D AND it would also seem logical that the missile , if it is still at an angle that can reacquire the signal - should reacquire it. IAF.Tomer My Rig: Core i7 6700K + Corsair Hydro H100i GTX Gigabyte Z170X Gaming 7,G.Skill 32GB DDR4 3000Mhz Gigabyte GTX 980 OC Samsung 840EVO 250GB + 3xCrucial 275GB in RAID 0 (1500 MB/s) Asus MG279Q | TM Warthog + Saitek Combat Pedals + TrackIR 5 [sIGPIC][/sIGPIC]
Zeus67 Posted May 11, 2016 Author Posted May 11, 2016 Does that mean, that the s530 is guided by a reflected STT Signal? I think then it should be possible to reguide it after a relock as long as the target is within the receiving cone of the missile. But I wonder how the targets rwr then knows that there is a semi active incoming... Zeus , we understand that the Super 530D is not fire and forget from an engineering point of view it seems to me (without having any actual real life knowledge of the matter) - that if a missile is launched at a target , there is some rudimentary encoding in the signal from the radar (otherwise it can conflict with other 530D`s guidance) it would also seem logical to me that the radar should send the same encoding for the target if no new missile was launched and the time from last launch was less than max flight time of the 530D AND it would also seem logical that the missile , if it is still at an angle that can reacquire the signal - should reacquire it. You are both correct. The real radar and missile do have a target reacquire function. Is it possible to simulate it in DCS? Well, we asked ED about this and they say yes, but that the target must be inside the missile seeker FOV. I can only see this working for big fat slow targets like a Tu-95, not for a small fast maneuvering aircraft like the Su-27 and the F-15C. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
Badlego Posted May 11, 2016 Posted May 11, 2016 You are both correct. The real radar and missile do have a target reacquire function. Is it possible to simulate it in DCS? Well, we asked ED about this and they say yes, but that the target must be inside the missile seeker FOV. I can only see this working for big fat slow targets like a Tu-95, not for a small fast maneuvering aircraft like the Su-27 and the F-15C. Im glad, that this can be implemented, and IMO it should be, but i understand that you guys have other more important Tasks atm and in future. You do a great Job :thumbup:
Azrayen Posted May 11, 2016 Posted May 11, 2016 What I mean is that you see another echo from another contact that crossed the beam of the radar. The radar is in TWS (PSID), so it's normal to be able to detect/display other contacts. The fact that the other contact is aligned with the locked one doesn't change anything here.
Frogisis Posted May 11, 2016 Posted May 11, 2016 I think it already reaccquires. At least it managed to snap to attention and still hit a MiG when I forgot to hit STT before launch. For when it goes wrong: Win10x64, GTX1080, Intel i7 @3.5 GHz, 32GB DDR3, Warthog HOTAS, Saitek combat rudder pedals, TrackIR 5 / Vive Pro, a case of Pabst, The Funk
Silver_Dragon Posted May 11, 2016 Posted May 11, 2016 Zeus67, finally has some plans to build the french armament to the M2000C? -SAMP T200 400Kg bomb , low drag and retarded -SAMP Type 21A 400Kg bomb , low drag and retarded -SAMP Type BL 19 250Kg , penetration -SAMP Type BL EU2 -SAMP Type BL EU2 SFA -SAMP Type BL 16 -MATRA BGL 400 -SAMP Type 25CE / F1 -Matra 250 HDGP -Belouga For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
NaCH Posted May 12, 2016 Posted May 12, 2016 The radar is in TWS (PSID), so it's normal to be able to detect/display other contacts. The fact that the other contact is aligned with the locked one doesn't change anything here. Looking at the symbology it seems is in PIC and not in PID If it was TWS PID, the contact should a Chevron, and is not in the capture...
jojo Posted May 12, 2016 Posted May 12, 2016 Looking at the symbology it seems is in PIC and not in PID If it was TWS PID, the contact should a Chevron, and is not in the capture... In DCS the radar is still WIP. So don't judge real scope picture from what you learned in DCS. These pictures are PSID (TWS). There is a contact locked and the antenna is still sweeping. We can say so because of the arc at the top of the screen. Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
Azrayen Posted May 12, 2016 Posted May 12, 2016 I think it already reaccquires. I think so too. Didn't do dedicated tests, but still think I saw re-accquisition occuring sometimes.
Rlaxoxo Posted May 12, 2016 Posted May 12, 2016 Hey Zeus if you don't mind me asking Is it possible to make a Gun reticle dot (Moving along the gun snake) when you lock a target with the radar a little bigger? I can't see it at all when I'm in dogfights and often miss my targets because it passes over my target and I don't even spot it passing over it [sIGPIC][/sIGPIC] Youtube Reddit
Gliptal Posted May 14, 2016 Posted May 14, 2016 I've been training with the radar and this thing is driving me mad. Everything was working fine, until I jettisoned some stores. Since then, a POL warning has been flashing on my HUD and I can't lock on targets, no matter what I do with the PCA. What am I missing here?
Flagrum Posted May 14, 2016 Posted May 14, 2016 Hey Zeus if you don't mind me asking Is it possible to make a Gun reticle dot (Moving along the gun snake) when you lock a target with the radar a little bigger? I can't see it at all when I'm in dogfights and often miss my targets because it passes over my target and I don't even spot it passing over it Bbut there is a big circle around it ...? But as we are already at it ... maybe we could get a slightly brighter "S" indication at the PCA buttons? Brighter - or slightly thicker line size? Due to the distance eye-PCA and due to antialising and whatnot those are hard to see, imo.
Rlaxoxo Posted May 14, 2016 Posted May 14, 2016 Bbut there is a big circle around it ...? Ya but the circle is to big to judge where the tiny dot is But that's ok because I already solved that issue my self, Even tho it's not really realistic it helps me out alot As you can see here I added a tiny semi-circle that tells me the position of the center dot I also reduced the line width from 0.8 to 0.6 which also helps But this is a mod afterall [sIGPIC][/sIGPIC] Youtube Reddit
mattebubben Posted May 14, 2016 Posted May 14, 2016 Maby add that to the module as an option? (Like easy comms etc) So everybody has an option to use it or stay realistic.
nomdeplume Posted May 15, 2016 Posted May 15, 2016 I've been training with the radar and this thing is driving me mad. Everything was working fine, until I jettisoned some stores. Since then, a POL warning has been flashing on my HUD and I can't lock on targets, no matter what I do with the PCA. What am I missing here? The POL appears on the HUD when you select fuel tanks ("RP") on the PCA. It blinks when master arm is disabled, just like for all other stores. If you jettison them "POL" will remain active (because the expended store is still selected, even though its light on the PCA will go off), just like for every other ordnance. (Sidenote: I don't know if this is correct behaviour or not, but I do find it both annoying and unexpected.) But you can exit this mode by either re-selecting the same button (even though it's now off), selecting a different store, selecting the gun, etc. The radar will ignore your attempts to designate an airborne target while you have air-to-ground stores selected on the PCA (I tried it with GBU-12s); and fuel tanks are treated as air-to-ground stores. If you select the cannon or missiles, then the radar controls work normally. 1
Gliptal Posted May 15, 2016 Posted May 15, 2016 The POL appears on the HUD when you select fuel tanks ("RP") on the PCA. It blinks when master arm is disabled, just like for all other stores. If you jettison them "POL" will remain active (because the expended store is still selected, even though its light on the PCA will go off), just like for every other ordnance. (Sidenote: I don't know if this is correct behaviour or not, but I do find it both annoying and unexpected.) But you can exit this mode by either re-selecting the same button (even though it's now off), selecting a different store, selecting the gun, etc. The radar will ignore your attempts to designate an airborne target while you have air-to-ground stores selected on the PCA (I tried it with GBU-12s); and fuel tanks are treated as air-to-ground stores. If you select the cannon or missiles, then the radar controls work normally.Thank you!
PiedDroit Posted May 15, 2016 Posted May 15, 2016 Ya but the circle is to big to judge where the tiny dot is I agree it wouldn't hurt to add a tiny dot in the middle. If that can help you to picture the sight differently, rather than looking for a specific point, I try to force my eye not to focus to much on the center of the circle, I aim by enclosing the overall silhouette of the target inside the circle. The position of the aircraft silhouette inside the circle indicates me where I'm going to hit. It doesn't work very well when the target is small relatively to the reticle, but I try not to shoot from far away anyway.
Rlaxoxo Posted May 15, 2016 Posted May 15, 2016 It's stated in the changelog that the external Navlights got improved but they still the same as they were before [sIGPIC][/sIGPIC] Youtube Reddit
Rlaxoxo Posted May 15, 2016 Posted May 15, 2016 Mine are quite different now. Could you show me please? Looks like my installation was borked [sIGPIC][/sIGPIC] Youtube Reddit
Rlaxoxo Posted May 15, 2016 Posted May 15, 2016 (edited) Something is wrong with the Radar lock I was in a SST lock the target was closure speed was 800 knots at the angle of 130 degrees everything was going okay from 20 > 8 miles I approached it at 7 miles fired fox 1 it tracked then I lost the lock half way trough The target was above me he wasn't notching me I don't see why the lock was dropped Anyone got any idea? Also PID (TWS) is losing lock almost 100% of the time after couple of seconds Edited May 15, 2016 by Rlaxoxo [sIGPIC][/sIGPIC] Youtube Reddit
Azrayen Posted May 15, 2016 Posted May 15, 2016 Anyone got any idea? Anyone got any track? ;) Also PID (TWS) is losing lock almost 100% of the time after couple of seconds PID lock is known defective. http://forums.eagle.ru/showthread.php?t=166810 We should wait for next update/fix, and in the meantime use PIC exclusively.:book:
PiedDroit Posted May 15, 2016 Posted May 15, 2016 Anyone got any track? ;) PID lock is known defective. http://forums.eagle.ru/showthread.php?t=166810 We should wait for next update/fix, and in the meantime use PIC exclusively.:book: PID to PIC seem also defective, I flew on 104 today, I never managed to get a PIC lock, I would always end up losing lock not matter how I would bash the lock button... In the end the only kill I made was with Magic II (another Mirage, single hit kill BTW, not so strong). On a side note, lock button still acts as unlock, which makes it even more frustating.
Rlaxoxo Posted May 15, 2016 Posted May 15, 2016 Anyone got any track? ;) PID lock is known defective. http://forums.eagle.ru/showthread.php?t=166810 We should wait for next update/fix, and in the meantime use PIC exclusively.:book: I agree but at least we got the Radar >30 degree cone lock fixed and it's a bit more stable so at least we got that going for us which is nice I believe Zeus gonna sort this shit in no time so I'll be patient and wait : ) [sIGPIC][/sIGPIC] Youtube Reddit
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