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Posted (edited)

The following guide is meant to share some of the basic BVR (Beyond Visual Range) concepts I have

learned. BVR tactics are highly subjective and depend on acquired combat experience. Therefore, they

will vary from one person to another. What I am sharing is my approach to BVR tactics and what works

for me.

 

If you have any comments, suggestions or questions I will be happy to answer!

 

This manual summarizes in 15 pages what I think is essential to do well online in BVR combat, hopefully this document will help you improve your skills. :pilotfly:

 

Link:

http://www.mediafire.com/download/ry3yeh547a1jcrs/DCS+BVR+STRATEGY+GUIDE-FINAL.pdf

Edited by Ktulu2
  • Like 9
Posted

That guide kicks a**!

 

Good job, dude.

 

Its good enough for new guys to comprehend while covering a LOT of the PvP stuff!

 

BTW, might want to consider some changes in the Missile Types - Long Range AAM section, You kinda make it sound as if F-14s are cool enough to carry Meteor or R-37. :D

 

Final note: I highly appreciate that you ask people to stay away from WVR (vs Archers) in the Eagle...That's one thing I don't even remember half the time! :lol:

Lord of Salt

Posted

PDF is packed full of some really good information and lends itself to helping to be able to build an ongoing strategy while engaged either offensively or defensively. Thanks for sharing!! :pilotfly:

[sIGPIC][/sIGPIC]

Posted

Great stuff: thanks a lot! :thumbup:

 

+ Rep inbound!

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Posted

Thank you.

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Posted
Nice work! A little caution though as it tends (a bit) to encourage low flying. I know it's easier to scan with the radar when flying low but that denies potential energy. I'd prefer to increase my workload with the radar if it's going to keep my energy status high.

 

My intention was to say that being low rendered SA easier, but that missile wise, being high was optimal. I'll see how I can make it more clear that high is better.

 

Thank you all for the feedback!

  • 1 month later...
Posted

great guide!

 

But of the 4 Long range missiles you sited, only the R-33 requires a hard lock from the launching platform. All the others are active missiles that can be launched in TWS/TAS.

Posted

For the meteor or the R-37, no idea, don't even feel like digging into it as we wont have them in DCS until the DCS : X-wing comes out.

 

For the Phoenix, it does need a hard lock : Yes, it has a final guidance that would require no lock at all, but we are talking about 10-ish miles. Now, the AIM54 could be launched in TWS at medium ranges, but at that point, it's no different from an obese 120.

For long ranges launches, I've read that the missile requires a STT lock to get a strong enough signal for it to see the target.

Posted

Excellent guide! thumbup.gif

 

Thank you for writing it and I plan to put it to good use.

 

For the Phoenix, it does need a hard lock : Yes, it has a final guidance that would require no lock at all, but we are talking about 10-ish miles. Now, the AIM54 could be launched in TWS at medium ranges, but at that point, it's no different from an obese 120.

For long ranges launches, I've read that the missile requires a STT lock to get a strong enough signal for it to see the target.

 

I tried to find some info about this, but couldn't find a confirmation. It seems logical that STT would improve accuracy for very long-range shots.

 

That said, the longest range Phoenix shot recorded was guided against a simulated Tu-22M (big radar cross section of course) in TWS mode.

 

The target was acquired in TWS at 132 nm and the AIM-54A launched at 110 nm to target. The missile traveled 72 nm to hit the target.

 

I cannot find any mention of needing STT to guide above a certain range, but I can find a reference to using TWS to fire at multiple fighter-sized targets at around 35 nm (QT-33 drones and unaugmented BQM-34s). Info courtesy of this book: http://www.amazon.com/Tomcat-The-Grumman-F-14-Story/dp/0887406645

 

It's a good read for those who are interested.

 

-Nick

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