Jump to content

Recommended Posts

Posted

Did anyone else notice that civilian traffic can drive over destroyed bridges? :D

Never forget that World War III was not Cold for most of us.

Posted

Not just civillian traffic.....EVERYTHING.

 

It's a major bug in the game. Though the actual model is destroyed, the hit detection for it is still there, and all vehicles, will be seemingly driving on air as they transverse it.

SU-30MKI

simvavatarhornetqg8.jpg

F/A-18F

...Beauty, grace, lethality.

Posted

??? I've never seen it happen.

 

It may happen occasionally, but it certainly doesn't happen all the time.

 

There's a campaign I made for the Su-25 (here in the missions thread) where in one of the missions you have to stop a convoy & the way I did it was to take out a bridge in their path. When the convoy gets there they just stop & you can pick them off..

Cheers.

Posted

As I remember vehicles always stopped in front of any bridge I've destroyed...

[sIGPIC][/sIGPIC]

AMD Athlon 64 3000+ (Venice, OC to 2,66 GHz), MSI K8N Neo Platinum (nForce 3 250 Gb), 1,5 GB Corsair PC-3200 RAM, GeForce 7800GS 256 MB VGA (G71, OC to 535/1550 MHz, ForceWare 84.21), 2 x 300 GB Maxtor DiamondMax 10 SATA HDD (RAID 0), SB Audigy 2 ZS, 480W Thermaltake PurePower TWV PSU, Win XP SP2, MS SideWinder Precision 2, Belkin Nostromo n52 SpeedPad, HP L1902

Posted
As I remember vehicles always stopped in front of any bridge I've destroyed...

 

Same here

Posted
As I remember vehicles always stopped in front of any bridge I've destroyed...

 

I saw civilian traffic (the one you can enable in the options)

'fly' over a destroyed bridge, but a tank column stopped.

Posted

Yes, but even the first wehicle that stops does it ON the destroyed bridge :D

Never forget that World War III was not Cold for most of us.

  • 3 years later...
Posted

bridgebug.jpg

 

Tanks stop, civilian vehicles fly.

 

Notice the bridge isn't casting a shadow but the tanks are. The water looks like it is very far away, way under water level.

Posted (edited)

Prolly related to the non-collision-detection of tress as well.

Edited by Mower

"You see, IronHand is my thing"

My specs:  W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.

Posted

Another problem is that the bridges don't even come into view until you're right up on it, making it difficult to properly line up for a bombing run.

Posted

This is one of the reasons I turn off the civilian traffic... first noticed this in Black Shark, after blowing up a bridge and watching a civilian vehicle run over it. Ambient traffic adds immersion, but having them cruise right through things removes it again.

 

Actual ground units placed in the editor should stop when they encounter a broken bridge. Behaviour isn't so great if they're on the bridge when it gets destroyed, though.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...