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Posted

So looking at designing some MP missions for the Gazelle and CA units. My goal is to have CA units move up to a location and be able to drop a FARP there and be the support vehicles needed to refuel and re-arm.

 

I'm able to spawn ships and other things via the DO Script method, but I can't seem to figure out how to spawn a FARP at a location that will work (i.e. can land on and refuel and re-arm when the vehicles are there).

 

Ideally I'd like to have the CA go to a spot, then use the F10 radio to tell it to set up the farm.

 

Ideas?

  • 1 month later...
Posted
So looking at designing some MP missions for the Gazelle and CA units. My goal is to have CA units move up to a location and be able to drop a FARP there and be the support vehicles needed to refuel and re-arm.

 

I'm able to spawn ships and other things via the DO Script method, but I can't seem to figure out how to spawn a FARP at a location that will work (i.e. can land on and refuel and re-arm when the vehicles are there).

 

Ideally I'd like to have the CA go to a spot, then use the F10 radio to tell it to set up the farm.

 

Ideas?

 

What is the command line to create the object ? I'm trying the same thing but I'm getting confused with so much information

Posted

Farps are an exception they can't be spawned. Some other houses/structures cannot be either, theres no published lists. We have posted an idea about temporary runways and the like in the wishlist. To me this function would be the heart of campaigns. I'm sure one day it will be in DCSW.

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