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Posted

Does anyone know if its somehow possible to fly sideways while in autohover?

I know i can deactivate the auto collective and correct height.

Also i know i can slave the autopilot to the camera and do heading corrections.

But as long as there is no multicrew capability and i have to manage pilot and weapons myself it would be awesome to make slight corrections with the trim.

For me this doesnt seem to work. Is that supposed to be like that, am i doing something wrong or is it just not possible?

 

Thanks

Posted

Auto-hover maintains a 10m square hover. So it's move naturally due to wind and external effects. But in auto-hover you can't tell it to fly sideways. You can disable the auto-collective © and control the pitch though.

Coder - Oculus Rift Guy - Court Jester

Posted

Just a question: is this 10m radius made intentionally or is it a problem of maintaining the position developtment-wise? I think it's a bit...how should i say...exagurated. Wind shouldn't really be a factor aince you usually correct it during hovering. Even with crosswind. If i would have hovered like that during flightschool my ip would have kicked me out of the chopper:) And also the wobbling seems a bit unrealistic. Even I can hover more stable than the autopilot which is the best sign that it could be more stable in auto-hover.

 

Don't get me wrong, it's really a minor problem and i'm not complaining at all. We can easily cope with this behavior but it just seems not to be right when it comes to realism.

GeForce RTX 4090 Founders Edition - AMD Ryzen 7 5800X3D - 64Gb RAM - Win11 - HP Reverb G1 - Thrustmaster Warthog HOTAS (40cm extension) - VKB Sim T-Rudder MKIV Pedals

Posted
If i would have hovered like that during flightschool my ip would have kicked me out of the chopper:)

And that is why the AP has no pilot license and is just a pilot's aid - made of technology of the 70s and 80s. :o)

 

But the behaviour, the lack of precisoin of the AP could probably be a bit more realistic, imho. Right now, it wobbles just left-right-left-right-... for a few feet. I would think, more random movements (i.e. all axes) of the helo that the AP compensates for would be more realistic?

Posted

Auto-hover is planned to be changed as soon as Multi-crew will be available.

Normally trimming the helicopter in auto-hover is possible in the limits of 18km/h, pitch and roll ... and no auto-collective

Stay tuned.

Posted

Question:

I have had problems with auto-hover over fields.

I does not stay stationary, but starts gliding in some direction.

 

If I auto-hover over a city it stays put.

 

Is this a bug or a feature?

(ie. doppler radar "losing grip" on bare soil?)

System specs:

 

Gigabyte Aorus Master, i7 9700K@std, GTX 1080TI OC, 32 GB 3000 MHz RAM, NVMe M.2 SSD, Oculus Quest VR (2x1600x1440)

Warthog HOTAS w/150mm extension, Slaw pedals, Gametrix Jetseat, TrackIR for monitor use

 

Posted
And that is why the AP has no pilot license and is just a pilot's aid - made of technology of the 70s and 80s. :o)

 

But the behaviour, the lack of precisoin of the AP could probably be a bit more realistic, imho. Right now, it wobbles just left-right-left-right-... for a few feet. I would think, more random movements (i.e. all axes) of the helo that the AP compensates for would be more realistic?

 

In that case: disregard my last transmission. I must confess i feel a bit stupid now:music_whistling:

 

I thought, the auto-hover feature was just implemented in DCS to give the Player the opportunity to contol the weapons system. I didn't think of it beeing implemented in the real helicopter!

 

So, again, well done Polychop. And in that case i'm absoulutly satisfied with the 10m radius and the wobbling!

 

Also great news on improving it even more! You guys really rock!

GeForce RTX 4090 Founders Edition - AMD Ryzen 7 5800X3D - 64Gb RAM - Win11 - HP Reverb G1 - Thrustmaster Warthog HOTAS (40cm extension) - VKB Sim T-Rudder MKIV Pedals

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